terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ StencilWriteMask

int Microsoft.Xna.Framework.Graphics.DepthStencilState.StencilWriteMask
getset

Definition at line 294 of file DepthStencilState.cs.

295 {
296 [global::Cpp2ILInjected.Token(Token = "0x60018BD")]
297 [global::Cpp2ILInjected.Address(RVA = "0xAC4D20", Offset = "0xAC4D20", Length = "0x8")]
298 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
299 get
300 {
301 throw null;
302 }
303 [global::Cpp2ILInjected.Token(Token = "0x60018BE")]
304 [global::Cpp2ILInjected.Address(RVA = "0xAC4D28", Offset = "0xAC4D28", Length = "0x24")]
305 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
306 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(DepthStencilState), Member = "ThrowIfBound", ReturnType = typeof(void))]
307 set
308 {
309 throw null;
310 }
311 }
class f__AnonymousType0<< Count > j__TPar