terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ DepthBufferWriteEnable

bool Microsoft.Xna.Framework.Graphics.DepthStencilState.DepthBufferWriteEnable
getset

Definition at line 34 of file DepthStencilState.cs.

35 {
36 [global::Cpp2ILInjected.Token(Token = "0x60018A3")]
37 [global::Cpp2ILInjected.Address(RVA = "0xAC4AE4", Offset = "0xAC4AE4", Length = "0x8")]
38 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
39 get
40 {
41 throw null;
42 }
43 [global::Cpp2ILInjected.Token(Token = "0x60018A4")]
44 [global::Cpp2ILInjected.Address(RVA = "0xAC4AEC", Offset = "0xAC4AEC", Length = "0x24")]
45 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
46 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(DepthStencilState), Member = "ThrowIfBound", ReturnType = typeof(void))]
47 set
48 {
49 throw null;
50 }
51 }
class f__AnonymousType0<< Count > j__TPar