terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ StencilMask

int Microsoft.Xna.Framework.Graphics.DepthStencilState.StencilMask
getset

Definition at line 254 of file DepthStencilState.cs.

255 {
256 [global::Cpp2ILInjected.Token(Token = "0x60018B9")]
257 [global::Cpp2ILInjected.Address(RVA = "0xAC4CC8", Offset = "0xAC4CC8", Length = "0x8")]
258 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
259 get
260 {
261 throw null;
262 }
263 [global::Cpp2ILInjected.Token(Token = "0x60018BA")]
264 [global::Cpp2ILInjected.Address(RVA = "0xAC4CD0", Offset = "0xAC4CD0", Length = "0x24")]
265 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
266 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(DepthStencilState), Member = "ThrowIfBound", ReturnType = typeof(void))]
267 set
268 {
269 throw null;
270 }
271 }
class f__AnonymousType0<< Count > j__TPar