terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ StencilFail

StencilOperation Microsoft.Xna.Framework.Graphics.DepthStencilState.StencilFail
getset

Definition at line 214 of file DepthStencilState.cs.

215 {
216 [global::Cpp2ILInjected.Token(Token = "0x60018B5")]
217 [global::Cpp2ILInjected.Address(RVA = "0xAC4C70", Offset = "0xAC4C70", Length = "0x8")]
218 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
219 get
220 {
221 throw null;
222 }
223 [global::Cpp2ILInjected.Token(Token = "0x60018B6")]
224 [global::Cpp2ILInjected.Address(RVA = "0xAC4C78", Offset = "0xAC4C78", Length = "0x24")]
225 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
226 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(DepthStencilState), Member = "ThrowIfBound", ReturnType = typeof(void))]
227 set
228 {
229 throw null;
230 }
231 }
class f__AnonymousType0<< Count > j__TPar