terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ CounterClockwiseStencilPass

StencilOperation Microsoft.Xna.Framework.Graphics.DepthStencilState.CounterClockwiseStencilPass
getset

Definition at line 114 of file DepthStencilState.cs.

115 {
116 [global::Cpp2ILInjected.Token(Token = "0x60018AB")]
117 [global::Cpp2ILInjected.Address(RVA = "0xAC4B94", Offset = "0xAC4B94", Length = "0x8")]
118 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
119 get
120 {
121 throw null;
122 }
123 [global::Cpp2ILInjected.Token(Token = "0x60018AC")]
124 [global::Cpp2ILInjected.Address(RVA = "0xAC4B9C", Offset = "0xAC4B9C", Length = "0x24")]
125 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
126 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(DepthStencilState), Member = "ThrowIfBound", ReturnType = typeof(void))]
127 set
128 {
129 throw null;
130 }
131 }
class f__AnonymousType0<< Count > j__TPar