terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ CounterClockwiseStencilDepthBufferFail

StencilOperation Microsoft.Xna.Framework.Graphics.DepthStencilState.CounterClockwiseStencilDepthBufferFail
getset

Definition at line 54 of file DepthStencilState.cs.

55 {
56 [global::Cpp2ILInjected.Token(Token = "0x60018A5")]
57 [global::Cpp2ILInjected.Address(RVA = "0xAC4B10", Offset = "0xAC4B10", Length = "0x8")]
58 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
59 get
60 {
61 throw null;
62 }
63 [global::Cpp2ILInjected.Token(Token = "0x60018A6")]
64 [global::Cpp2ILInjected.Address(RVA = "0xAC4B18", Offset = "0xAC4B18", Length = "0x24")]
65 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
66 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(DepthStencilState), Member = "ThrowIfBound", ReturnType = typeof(void))]
67 set
68 {
69 throw null;
70 }
71 }
class f__AnonymousType0<< Count > j__TPar