terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ StencilPass

StencilOperation Microsoft.Xna.Framework.Graphics.DepthStencilState.StencilPass
getset

Definition at line 274 of file DepthStencilState.cs.

275 {
276 [global::Cpp2ILInjected.Token(Token = "0x60018BB")]
277 [global::Cpp2ILInjected.Address(RVA = "0xAC4CF4", Offset = "0xAC4CF4", Length = "0x8")]
278 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
279 get
280 {
281 throw null;
282 }
283 [global::Cpp2ILInjected.Token(Token = "0x60018BC")]
284 [global::Cpp2ILInjected.Address(RVA = "0xAC4CFC", Offset = "0xAC4CFC", Length = "0x24")]
285 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
286 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(DepthStencilState), Member = "ThrowIfBound", ReturnType = typeof(void))]
287 set
288 {
289 throw null;
290 }
291 }
class f__AnonymousType0<< Count > j__TPar