|
| void | RotateRelativePoint (ref float x, ref float y) |
| |
| Microsoft.Xna.Framework.Vector2 | RotatedRelativePointOld (Microsoft.Xna.Framework.Vector2 pos, bool rotateForward=true) |
| |
| Microsoft.Xna.Framework.Vector2 | RotatedRelativePoint (Microsoft.Xna.Framework.Vector2 pos, bool reverseRotation=false, bool addGfxOffY=true) |
| |
| bool | CanDemonHeartAccessoryBeShown () |
| |
| bool | CanMasterModeAccessoryBeShown () |
| |
| int | GetAmountOfExtraAccessorySlotsToShow () |
| |
| EntityShadowInfo | GetAdvancedShadow (int shadowIndex) |
| |
| void | UpdateAdvancedShadows () |
| |
| void | ResetAdvancedShadows () |
| |
| void | SetCompositeArmFront (bool enabled, Player.CompositeArmStretchAmount stretch, float rotation) |
| |
| void | SetCompositeArmBack (bool enabled, Player.CompositeArmStretchAmount stretch, float rotation) |
| |
| void | SetTalkNPC (int npcIndex, bool fromNet=false) |
| |
| void | SetItemTime (int frames) |
| |
| void | ApplyItemTime (Item sItem) |
| |
| void | ApplyItemTime (Item sItem, float multiplier) |
| |
| void | SetDummyItemTime (int frames) |
| |
| void | SetItemAnimation (int frames) |
| |
| void | MatchItemTimeToItemAnimation () |
| |
| bool | InOpposingTeam (Player otherPlayer) |
| |
| bool | TeamChangeAllowed () |
| |
| void | HealEffect (int healAmount, bool broadcast=true) |
| |
| void | ManaEffect (int manaAmount) |
| |
| void | InterruptItemUsageIfOverTile (int tileTypeToBeOver) |
| |
| Microsoft.Xna.Framework.Vector2 | GetHairDrawOffset (int hairID, bool hatHair) |
| |
| Microsoft.Xna.Framework.Vector2 | GetHelmetDrawOffset () |
| |
| Microsoft.Xna.Framework.Vector2 | GetBeardDrawOffsetFromHelmet () |
| |
| Microsoft.Xna.Framework.Vector2 | GetFaceHeadOffsetFromHelmet () |
| |
| Microsoft.Xna.Framework.Vector2 | GetHelmetOffsetAddonFromFaceHead (Microsoft.Xna.Framework.Vector2 headOffset) |
| |
| Microsoft.Xna.Framework.Vector2 | GetLegsDrawOffset () |
| |
| void | AccumulateGolfingScore (int score) |
| |
| void | ToggleInv () |
| |
| void | ToggleCreativeMenu () |
| |
| void | dropItemCheck () |
| |
| void | DropSelectedItem () |
| |
| void | PlayDroppedItemAnimation (int time) |
| |
| void | DropSelectedItem_InterruptActionsThatUseAnimations () |
| |
| int | FindBuffIndex (int type) |
| |
| void | AddBuff (int type, int timeToAdd, bool quiet=true, bool foodHack=false) |
| |
| void | DelBuff (int b) |
| |
| void | ClearBuff (int type) |
| |
| int | CountBuffs () |
| |
| void | QuickHeal () |
| |
| Item | QuickHeal_GetItemToUse () |
| |
| void | QuickMana () |
| |
| Item | QuickMana_GetItemToUse () |
| |
| void | TrySwitchingLoadout (int loadoutIndex) |
| |
| bool | GetHasAvailableBuff (out bool canUse) |
| |
| void | QuickBuff () |
| |
| void | QuickMount () |
| |
| bool | CanFitSpace (int heightBoost) |
| |
| bool | UseQuickMineCartHook () |
| |
| bool | UseQuickMineCartSnapHook () |
| |
| Item | QuickMount_GetItemToUse () |
| |
| void | ClearGrapplingBlacklist () |
| |
| bool | IsBlacklistedForGrappling (Point p) |
| |
| void | UpdateBlacklistedTilesForGrappling () |
| |
| void | QuickGrapple () |
| |
| Item | QuickGrapple_GetItemToUse () |
| |
| void | StatusToNPC (int type, int i) |
| |
| void | StatusToPlayerPvP (int type, int i) |
| |
| void | Ghost () |
| |
| void | OnHit (float x, float y, Entity victim) |
| |
| void | OpenPresent (int itemType) |
| |
| void | OpenLegacyPresent (int itemType) |
| |
| void | QuickSpawnItem (IEntitySource source, int item, int stack=1) |
| |
| void | OpenBossBag (int type) |
| |
| void | OpenFishingCrate (int crateItemID) |
| |
| int | CountItem (int type, int stopCountingAt=0) |
| |
| bool | ConsumeItem (int type, bool reverseOrder=false, bool includeVoidBag=false) |
| |
| void | OpenShadowLockbox (int boxType) |
| |
| void | OpenLockBox (int lockboxItemType) |
| |
| void | OpenHerbBag (int bagType) |
| |
| void | OpenCanofWorms (int sourceItemType) |
| |
| void | OpenOyster (int sourceItemType) |
| |
| void | OpenGoodieBag (int itemType) |
| |
| void | UpdateDyes () |
| |
| int | ArmorSetDye () |
| |
| IEntitySource | GetProjectileSource_Buff (int buffIndex) |
| |
| IEntitySource | GetProjectileSource_Item (Item item) |
| |
| IEntitySource | GetItemSource_OpenItem (int itemType) |
| |
| IEntitySource | GetItemSource_Death () |
| |
| IEntitySource | GetItemSource_Misc (int itemSourceId) |
| |
| IEntitySource | GetProjectileSource_Item_WithPotentialAmmo (Item item, int ammoItemId) |
| |
| IEntitySource | GetProjectileSource_SetBonus (int projectileSourceId) |
| |
| IEntitySource | GetProjectileSource_OnHit (Entity victim, int projectileSourceId) |
| |
| IEntitySource | GetProjectileSource_OnHurt (Entity attacker, int projectileSourceId) |
| |
| IEntitySource | GetProjectileSource_Accessory (Item item) |
| |
| IEntitySource | GetProjectileSource_Misc (int projectileSourceId) |
| |
| IEntitySource | GetProjectileSource_TileInteraction (int tileCoordsX, int tileCoordsY) |
| |
| IEntitySource | GetItemSource_TileInteraction (int tileCoordsX, int tileCoordsY) |
| |
| IEntitySource | GetNPCSource_TileInteraction (int tileCoordsX, int tileCoordsY) |
| |
| IEntitySource | GetItemSource_OnHit (Entity victim, int itemSourceId) |
| |
| void | UpdateBuffs (int i) |
| |
| void | TryToResetHungerToNeutral () |
| |
| void | UpdateHungerBuffs () |
| |
| void | UpdateStarvingState (bool withEmote) |
| |
| void | BuffHandle_SpawnPetIfNeededAndSetTime (int buffIndex, ref bool petBool, int petProjID, int buffTimeToGive=18000) |
| |
| void | BuffHandle_SpawnPetIfNeeded (ref bool petBool, int petProjID, int buffIndex) |
| |
| void | Counterweight (Microsoft.Xna.Framework.Vector2 hitPos, int dmg, float kb) |
| |
| int | beeType () |
| |
| int | beeDamage (int dmg) |
| |
| float | beeKB (float KB) |
| |
| void | Yoraiz0rEye () |
| |
| bool | IsItemSlotUnlockedAndUsable (int slot) |
| |
| void | RefreshInfoAccs () |
| |
| void | RefreshInfoAccsFromTeamPlayers () |
| |
| void | RefreshInfoAccsFromItemType (int accType) |
| |
| void | RefreshMechanicalAccsFromItemType (int accType) |
| |
| void | UpdatePermanentBoosters () |
| |
| void | UpdateEquips (int i) |
| |
| void | DoBootsEffect (Utils.TileActionAttempt theEffectMethod) |
| |
| bool | DoBootsEffect_PlaceFlamesOnTile (int X, int Y) |
| |
| bool | DoBootsEffect_PlaceFlowersOnTile (int X, int Y) |
| |
| WingStats | GetWingStats (int wingID) |
| |
| void | UpdateArmorSets (int i) |
| |
| void | UpdateSocialShadow () |
| |
| void | UpdateTeleportVisuals () |
| |
| void | ForceUpdateBiomes () |
| |
| bool | CanSeeShimmerEffects () |
| |
| void | UpdateBiomes () |
| |
| void | ManageSpecialBiomeVisuals (string biomeName, bool inZone, Microsoft.Xna.Framework.Vector2 activationSource=default(Microsoft.Xna.Framework.Vector2)) |
| |
| void | GetHairSettings (out bool fullHair, out bool hatHair, out bool hideHair, out bool backHairDraw, out bool drawsBackHairWithoutHeadgear) |
| |
| void | UpdateDead () |
| |
| void | UpdatePet (int i) |
| |
| void | CheckForPetAchievement (int buffID) |
| |
| void | UpdatePetLight (int i) |
| |
| void | TogglePet () |
| |
| void | ToggleLight () |
| |
| bool | IsWithinSnappngRangeToTile (int x, int y, int distanceInPixels) |
| |
| void | SmartInteractLookup () |
| |
| Item | SmartItem () |
| |
| void | SmartSelectLookup () |
| |
| void | AddCoinLuck (Microsoft.Xna.Framework.Vector2 coinPosition, int coinAmount) |
| |
| int | RollLuck (int range) |
| |
| void | ResetEffects () |
| |
| void | UpdateImmunity () |
| |
| void | UpdateLifeRegen () |
| |
| void | UpdateManaRegen () |
| |
| void | UpdateJumpHeight () |
| |
| void | FindPulley () |
| |
| void | HorizontalMovement () |
| |
| void | NoteRunning () |
| |
| void | ApplyDamageToNPC (NPC npc, int damage, float knockback, int direction, bool crit) |
| |
| void | OnKillNPC (ref NPCKillAttempt attempt, object externalKillingBlowSource) |
| |
| void | GiveImmuneTimeForCollisionAttack (int time) |
| |
| bool | CanNPCBeHitByPlayerOrPlayerProjectile (NPC npc, Projectile projectile=null) |
| |
| void | IncreaseAirTime () |
| |
| void | ResetAirTime () |
| |
| void | JumpMovement () |
| |
| void | DashMovement () |
| |
| void | WallslideMovement () |
| |
| void | CarpetMovement () |
| |
| void | DoubleJumpVisuals () |
| |
| void | WingMovement () |
| |
| void | MoonLeechRope () |
| |
| void | WOFTongue () |
| |
| void | StatusFromNPC (NPC npc) |
| |
| void | GrappleMovement () |
| |
| void | DoQueenSlimeHookTeleport (Microsoft.Xna.Framework.Vector2 targetPosition) |
| |
| void | StickyMovement () |
| |
| bool | HasLockedInventory () |
| |
| bool | IsStackingItems () |
| |
| List< int > | GetNearbyContainerProjectilesList () |
| |
| void | UpdateNearbyInteractibleProjectilesList () |
| |
| bool | IsProjectileInteractibleAndInInteractionRange (Projectile proj, ref Microsoft.Xna.Framework.Vector2 compareSpot) |
| |
| bool | useVoidBag () |
| |
| void | QuickStackAllChests () |
| |
| void | CheckDrowning () |
| |
| void | CheckCrackedBrickBreak () |
| |
| void | CheckIceBreak () |
| |
| void | SlopeDownMovement () |
| |
| void | ShimmerCollision (bool fallThrough, bool ignorePlats, bool noCollision) |
| |
| void | HoneyCollision (bool fallThrough, bool ignorePlats) |
| |
| void | WaterCollision (bool fallThrough, bool ignorePlats) |
| |
| void | DryCollision (bool fallThrough, bool ignorePlats) |
| |
| void | SlopingCollision (bool fallThrough, bool ignorePlats) |
| |
| void | FloorVisuals (bool Falling) |
| |
| void | ResetFloorFlags () |
| |
| void | BordersMovement () |
| |
| void | CollectTaxes () |
| |
| void | GamepadEnableGrappleCooldown () |
| |
| void | TryInterruptingItemUsage () |
| |
| void | UpdateHairDyeDust () |
| |
| bool | IsScopeActive () |
| |
| bool | IsRightClickItemActive () |
| |
| bool | CheckPulley () |
| |
| bool | CheckCuteFishron () |
| |
| void | Update (int i) |
| |
| void | ResetToHellAndBackIfNotCompleted () |
| |
| void | UpdateLuck () |
| |
| void | TryOpeningFullscreenMap () |
| |
| void | UpdateLuckFactors () |
| |
| void | RecalculateLuck () |
| |
| void | UpdateMiscCounter () |
| |
| void | WingFrame (bool wingFlap) |
| |
| bool | ShouldDrawWingsThatAreAlwaysAnimated () |
| |
| bool | IsInInteractionRangeToMultiTileHitbox (int chestPointX, int chestPointY) |
| |
| void | ResetVisibleAccessories () |
| |
| void | UpdateArmorLights () |
| |
| void | Update_NPCCollision () |
| |
| bool | CanParryAgainst (Rectangle blockingPlayerRect, Rectangle enemyRect, Microsoft.Xna.Framework.Vector2 enemyVelocity) |
| |
| void | ItemCheck_ManageRightClickFeatures () |
| |
| void | ItemCheck_ManageRightClickFeatures_ShieldRaise (bool theGeneralCheck) |
| |
| void | TryTogglingShield (bool shouldGuard) |
| |
| void | UpdateChangeItem () |
| |
| void | ScrollHotbar (int Offset) |
| |
| List< int > | GetListOfProjectilesToInteractWithHack () |
| |
| void | LockGamepadTileInteractions () |
| |
| void | LookForTileInteractions () |
| |
| bool | InInteractionRange (int interactX, int interactY, TileReachCheckSettings settings) |
| |
| bool | IsInTileInteractionRange (int targetX, int targetY, TileReachCheckSettings settings) |
| |
| void | TileInteractionsCheck (int myX, int myY) |
| |
| void | PetAnimal (int animalNpcIndex) |
| |
| bool | CanSnapToPosition (Microsoft.Xna.Framework.Vector2 offset) |
| |
| void | StopVanityActions (bool multiplayerBroadcast=true) |
| |
| void | CloseSign () |
| |
| void | RemoveAllGrapplingHooks () |
| |
| void | RemoveAllFishingBobbers () |
| |
| Microsoft.Xna.Framework.Graphics.Color | ChatColor () |
| |
| bool | CanAcceptItemIntoInventory (Item item) |
| |
| void | Heal (int amount) |
| |
| int | GetItemGrabRange (Item item) |
| |
| long | SellItemAmount (Item item, int stack=-1) |
| |
| bool | SellItem (Item item, int stack=-1) |
| |
| void | RefreshItems (bool onlyIfVariantChanged=true) |
| |
| void | GetItemExpectedPrice (Item item, out long calcForSelling, out long calcForBuying) |
| |
| bool | CanAffordItem (long price, int customCurrency=-1) |
| |
| bool | BuyItem (long price, int customCurrency=-1) |
| |
| void | AdjTiles () |
| |
| bool | IsTileTypeInInteractionRange (int targetTileType, TileReachCheckSettings settings) |
| |
| void | DisplayDollUpdate () |
| |
| bool | IsColorfulDye (int dye) |
| |
| bool | ShouldDrawFootball () |
| |
| void | PlayerFrame () |
| |
| void | SetArmorEffectVisuals (Player drawPlayer) |
| |
| void | Teleport (Microsoft.Xna.Framework.Vector2 newPos, int Style=0, int extraInfo=0) |
| |
| void | DoPotionOfReturnTeleportationAndSetTheComebackPoint () |
| |
| void | DoPotionOfReturnReturnToOriginalUsePosition () |
| |
| void | AutoFinchStaff () |
| |
| void | Spawn (PlayerSpawnContext context) |
| |
| bool | Spawn_GetPositionAtWorldSpawn (ref int floorX, ref int floorY) |
| |
| void | SetImmuneTimeForAllTypes (int time) |
| |
| void | ShadowDodge () |
| |
| void | BrainOfConfusionDodge () |
| |
| void | NinjaDodge () |
| |
| void | ApplyArmorSoundAndDustChanges () |
| |
| double | Hurt (PlayerDeathReason damageSource, int Damage, int hitDirection, bool pvp=false, bool quiet=false, bool Crit=false, int cooldownCounter=-1, bool dodgeable=true) |
| |
| void | KillMeForGood () |
| |
| void | KillMe (PlayerDeathReason damageSource, double dmg, int hitDirection, bool pvp=false) |
| |
| void | DropTombstone (long coinsOwned, NetworkText deathText, int hitDirection) |
| |
| bool | CanPullItem (Item item, Player.ItemSpaceStatus status) |
| |
| Player.ItemSpaceStatus | ItemSpace (Item newItem) |
| |
| void | ItemSpace (Item newItem, ref Player.ItemSpaceStatus result) |
| |
| bool | ItemSpaceForCofveve (Item newItem) |
| |
| bool | CanItemSlotAccept (Item theSlot, Item theItemToAccept) |
| |
| bool | CanGoIntoAmmoOnPickup (Item theSlot, Item theItemToAccept) |
| |
| bool | DoCoins (int i) |
| |
| bool | CanFillAmmo (int plr, Item newItem) |
| |
| Item | FillAmmo (int plr, Item newItem, GetItemSettings settings) |
| |
| bool | CanStoreItem (int plr, Item newItem) |
| |
| Item | GetItem (int plr, Item newItem, GetItemSettings settings, bool disableMerge=false) |
| |
| void | PlaceThing (ref Player.ItemCheckContext context) |
| |
| Item | GetBestPickaxe () |
| |
| void | PlaceThing_Tiles_PlaceIt_ConsumeFlexibleWandMaterial () |
| |
| int | BiomeTorchPlaceStyle (int style) |
| |
| int | BiomeTorchHoldStyle (int style) |
| |
| int | BiomeCampfirePlaceStyle (int style) |
| |
| int | BiomeCampfireHoldStyle (int itemType) |
| |
| Item | FindPaintOrCoating () |
| |
| void | ChangeDir (int dir) |
| |
| Rectangle | getRect () |
| |
| void | HorsemansBlade_SpawnPumpkin (int npcIndex, int dmg, float kb) |
| |
| void | PutItemInInventoryFromItemUsage (int type, int theSelectedItem=-1) |
| |
| bool | SummonItemCheck (Item item) |
| |
| PlayerFishingConditions | GetFishingConditions () |
| |
| bool | HasUnityPotion () |
| |
| void | TakeUnityPotion () |
| |
| void | UnityTeleport (Microsoft.Xna.Framework.Vector2 telePos) |
| |
| void | SporeSac (Item sourceItem) |
| |
| void | VolatileGelatin (Item sourceItem) |
| |
| bool | CanHit (Entity ent) |
| |
| Rectangle | GetItemDrawFrame (int type) |
| |
| float | GetAdjustedItemScale (Item item) |
| |
| void | ApplyMeleeScale (ref float scale) |
| |
| Microsoft.Xna.Framework.Vector2 | ApplyRangeCompensation (float rangeCompensation, Microsoft.Xna.Framework.Vector2 startPos, Microsoft.Xna.Framework.Vector2 targetPos) |
| |
| void | ItemCheck () |
| |
| bool | HasNPCBannerBuff (int bannerType) |
| |
| void | ResetMeleeHitCooldowns () |
| |
| void | UpdateMeleeHitCooldowns () |
| |
| bool | CanHitNPCWithMeleeHit (int npcIndex) |
| |
| void | SetMeleeHitCooldown (int npcIndex, int timeInFrames) |
| |
| void | TakeDamageFromJellyfish (int npcIndex) |
| |
| void | ApplyAttackCooldown () |
| |
| void | ApplyAttackCooldown (int frames) |
| |
| bool[] | GetTileCutIgnorance (bool allowRegrowth, bool fromTrap) |
| |
| void | LimitPointToPlayerReachableArea (ref Microsoft.Xna.Framework.Vector2 pointPoisition) |
| |
| void | PickWall (int x, int y, int damage) |
| |
| bool | IsTargetTileInItemRange (Item sItem) |
| |
| void | PlayGuitarChord (float range) |
| |
| void | PlayDrums (float range) |
| |
| bool | CanDoWireStuffHere (int x, int y) |
| |
| Microsoft.Xna.Framework.Vector2 | GetFarthestSpawnPositionOnLine (Microsoft.Xna.Framework.Vector2 startPos, float speedX, float speedY) |
| |
| int | SpawnMinionOnCursor (IEntitySource projectileSource, int ownerIndex, int minionProjectileId, int originalDamageNotScaledByMinionDamage, float KnockBack, Microsoft.Xna.Framework.Vector2 offsetFromCursor=default(Microsoft.Xna.Framework.Vector2), Microsoft.Xna.Framework.Vector2 velocityOnSpawn=default(Microsoft.Xna.Framework.Vector2)) |
| |
| bool | TryPlacingAGolfBallNearANearbyTee (Microsoft.Xna.Framework.Vector2 placePosition) |
| |
| void | GetPreferredGolfBallToUse (out int projType) |
| |
| bool | CanVisuallyHoldItem (Item item) |
| |
| Microsoft.Xna.Framework.Vector2 | GetFrontHandPosition (Player.CompositeArmStretchAmount stretch, float rotation) |
| |
| Microsoft.Xna.Framework.Vector2 | GetBackHandPosition (Player.CompositeArmStretchAmount stretch, float rotation) |
| |
| void | ItemCheck_ApplyUseStyle (float mountOffset, Item sItem, Rectangle heldItemFrame) |
| |
| void | FlipItemLocationAndRotationForGravity () |
| |
| void | StartChanneling () |
| |
| void | StartChanneling (Item item) |
| |
| void | TryUpdateChannel (Projectile projectile) |
| |
| void | TryCancelChannel (Projectile projectile) |
| |
| void | FindSentryRestingSpot (int checkProj, out int worldX, out int worldY, out int pushYUp) |
| |
| void | UpdateMaxTurrets () |
| |
| float | GetWeaponKnockback (Item sItem, float KnockBack) |
| |
| int | GetWeaponCrit (Item sItem) |
| |
| int | GetWeaponDamage (Item sItem) |
| |
| bool | HasAmmo (Item sItem, bool canUse) |
| |
| void | PickAmmo (Item sItem, ref int projToShoot, ref float speed, ref bool canShoot, ref int Damage, ref float KnockBack, out int usedAmmoItemId, bool dontConsume=false) |
| |
| void | GetOtherPlayersPickTile (int x, int y, int pickDamage) |
| |
| void | PickTile (int x, int y, int pickPower) |
| |
| bool | isNearFairy () |
| |
| bool | isNearNPC (int type, float range=-1f) |
| |
| bool | HasEnoughPickPowerToHurtTile (int x, int y) |
| |
| bool | ItemFitsWeaponRack (Item i) |
| |
| void | PlaceWeapon (int x, int y) |
| |
| bool | ItemFitsItemFrame (Item i) |
| |
| Microsoft.Xna.Framework.Graphics.Color | GetImmuneAlpha (Microsoft.Xna.Framework.Graphics.Color newColor, float alphaReduction) |
| |
| Microsoft.Xna.Framework.Graphics.Color | GetImmuneAlphaPure (Microsoft.Xna.Framework.Graphics.Color newColor, float alphaReduction) |
| |
| Microsoft.Xna.Framework.Graphics.Color | GetDeathAlpha (Microsoft.Xna.Framework.Graphics.Color newColor) |
| |
| void | addDPS (int dmg) |
| |
| void | checkDPSTime () |
| |
| int | getDPS () |
| |
| long | DropCoins () |
| |
| void | DropItems () |
| |
| void | TryDroppingSingleItem (IEntitySource source, Item theItem) |
| |
| object | Clone () |
| |
| object | clientClone (Player clonePlayer) |
| |
| void | CopyVisuals (Player other) |
| |
| Player | clientClone () |
| |
| void | FindSpawn () |
| |
| void | RemoveSpawn () |
| |
| void | ChangeSpawn (int x, int y) |
| |
| void | SetPlayerDataToOutOfClassFields () |
| |
| void | FixLoadedData () |
| |
| Microsoft.Xna.Framework.Graphics.Color | GetHairColor (bool useLighting=true) |
| |
| bool | HasItem (int type) |
| |
| bool | HasItem (int type, Item[] collection) |
| |
| bool | HasItemInInventoryOrOpenVoidBag (int type) |
| |
| bool | HasItemInAnyInventory (int type) |
| |
| int | FindItem (int netid) |
| |
| int | FindItem (List< int > netids) |
| |
| int | FindItem (bool[] validtypes) |
| |
| int | FindItem (int type, Item[] collection) |
| |
| int | FindItemInInventoryOrOpenVoidBag (int type, out bool inVoidBag) |
| |
| | Player () |
| |
| void | MagicConch () |
| |
| void | Shellphone_Spawn () |
| |
| void | DemonConch () |
| |
| void | TeleportationPotion () |
| |
| Microsoft.Xna.Framework.Vector2 | CheckForGoodTeleportationSpot (ref bool canSpawn, int teleportStartX, int teleportRangeX, int teleportStartY, int teleportRangeY, Player.RandomTeleportationAttemptSettings settings) |
| |
| void | GetAnglerReward (NPC angler, int questItemType) |
| |
| bool | DropAnglerAccByMissing (List< int > itemIdsOfAccsWeWant, float totalChance, out bool botheredRollingForADrop, out int itemIdToDrop) |
| |
| void | GetDyeTraderReward (NPC dyeTrader) |
| |
| bool | CheckMana (int amount, bool pay=false, bool blockQuickMana=false) |
| |
| void | TryPortalJumping () |
| |
| bool | ConsumeSolarFlare () |
| |
| void | KeyDoubleTap (int keyDir) |
| |
| void | UpdateForbiddenSetLock () |
| |
| void | CommandForbiddenStorm () |
| |
| void | KeyHoldDown (int keyDir, int holdTime) |
| |
| void | MinionNPCTargetAim (bool doNotDisableIfTheTargetIsTheSame) |
| |
| void | MinionRestTargetAim () |
| |
| void | UpdateMinionTarget () |
| |
| void | NebulaLevelup (int type) |
| |
| void | UpdateTouchingTiles () |
| |
| delegate void | DashStartAction (int dashDirection) |
| |
| float | AngleTo (Vector2 Destination) |
| |
| float | AngleFrom (Vector2 Source) |
| |
| float | Distance (Vector2 Other) |
| |
| float | DistanceSQ (Vector2 Other) |
| |
| Vector2 | DirectionTo (Vector2 Destination) |
| |
| Vector2 | DirectionFrom (Vector2 Source) |
| |
| bool | WithinRange (Vector2 Target, float MaxRange) |
| |
|
| static int | tileRangeX [get, set] |
| |
| static int | tileRangeY [get, set] |
| |
| static int | tileTargetX [get, set] |
| |
| static int | tileTargetY [get, set] |
| |
| static int | jumpHeight [get, set] |
| |
| static float | jumpSpeed [get, set] |
| |
| static int | BlockInteractionWithProjectiles [get, set] |
| |
| static bool | lastPound [get, set] |
| |
| static int | musicNotes [get, set] |
| |
| Microsoft.Xna.Framework.Vector2 | BlehOldPositionFixer [get, set] |
| |
| float | HeightOffsetVisual [get, set] |
| |
| float | HeightOffsetHitboxCenter [get, set] |
| |
| float | MountXOffset [get, set] |
| |
| int | HeightOffsetBoost [get, set] |
| |
| int | HeightMapOffset [get, set] |
| |
| Rectangle | HitboxForBestiaryNearbyCheck [get, set] |
| |
| bool | IsStandingStillForSpecialEffects [get, set] |
| |
| Microsoft.Xna.Framework.Vector2 | MountedCenter [get, set] |
| |
| bool | TileReplacementEnabled [get, set] |
| |
| override Microsoft.Xna.Framework.Vector2 | VisualPosition [get, set] |
| |
| bool | CCed [get, set] |
| |
| float | miscCounterNormalized [get, set] |
| |
| bool | Male [get, set] |
| |
| bool | ZoneDungeon [get, set] |
| |
| bool | ZoneCorrupt [get, set] |
| |
| bool | ZoneHallow [get, set] |
| |
| bool | ZoneMeteor [get, set] |
| |
| bool | ZoneJungle [get, set] |
| |
| bool | ZoneSnow [get, set] |
| |
| bool | ZoneCrimson [get, set] |
| |
| bool | ZoneWaterCandle [get, set] |
| |
| bool | ZonePeaceCandle [get, set] |
| |
| bool | ZoneTowerSolar [get, set] |
| |
| bool | ZoneTowerVortex [get, set] |
| |
| bool | ZoneTowerNebula [get, set] |
| |
| bool | ZoneTowerStardust [get, set] |
| |
| bool | ZoneDesert [get, set] |
| |
| bool | ZoneGlowshroom [get, set] |
| |
| bool | ZoneUndergroundDesert [get, set] |
| |
| bool | ZoneSkyHeight [get, set] |
| |
| bool | ZoneOverworldHeight [get, set] |
| |
| bool | ZoneDirtLayerHeight [get, set] |
| |
| bool | ZoneRockLayerHeight [get, set] |
| |
| bool | ZoneUnderworldHeight [get, set] |
| |
| bool | ZoneBeach [get, set] |
| |
| bool | ZoneRain [get, set] |
| |
| bool | ZoneSandstorm [get, set] |
| |
| bool | ZoneOldOneArmy [get, set] |
| |
| bool | ZoneGranite [get, set] |
| |
| bool | ZoneMarble [get, set] |
| |
| bool | ZoneHive [get, set] |
| |
| bool | ZoneGemCave [get, set] |
| |
| bool | ZoneLihzhardTemple [get, set] |
| |
| bool | ZoneGraveyard [get, set] |
| |
| bool | ZoneShadowCandle [get, set] |
| |
| bool | ZoneShimmer [get, set] |
| |
| bool | ShoppingZone_AnyBiome [get, set] |
| |
| bool | ShoppingZone_BelowSurface [get, set] |
| |
| bool | ShoppingZone_Forest [get, set] |
| |
| Microsoft.Xna.Framework.Vector2 | Directions [get, set] |
| |
| Item | HeldItem [get, set] |
| |
| int | breathCDMax [get, set] |
| |
| bool | ShouldFloatInWater [get, set] |
| |
| bool | CanBeTalkedTo [get, set] |
| |
| bool | IsVoidVaultEnabled [get, set] |
| |
| bool | DeadOrGhost [get, set] |
| |
| bool | TryingToHoverUp [get, set] |
| |
| bool | TryingToHoverDown [get, set] |
| |
| Microsoft.Xna.Framework.Vector2 | DefaultSize [get, set] |
| |
| bool | UsingBiomeTorches [get, set] |
| |
| bool | UsingSuperCart [get, set] |
| |
| float | bowEffectiveDamage [get, set] |
| |
| float | gunEffectiveDamage [get, set] |
| |
| float | specialistEffectiveDamage [get, set] |
| |
| bool | ShouldNotDraw [get, set] |
| |
| bool | isLockedToATile [get, set] |
| |
| bool | PortalPhysicsEnabled [get, set] |
| |
| bool | MountFishronSpecial [get, set] |
| |
| bool | HasMinionRestTarget [get, set] |
| |
| bool | HasMinionAttackTargetNPC [get, set] |
| |
| bool | ItemTimeIsZero [get, set] |
| |
| bool | ItemAnimationJustStarted [get, set] |
| |
| float | NormalizedLuck [get, set] |
| |
| bool | SlimeDontHyperJump [get, set] |
| |
| Microsoft.Xna.Framework.? Vector2 | MouthPosition [get, set] |
| |
| Microsoft.Xna.Framework.? Vector2 | HandPosition [get, set] |
| |
| Vector2 | Center [get, set] |
| |
| Vector2 | Left [get, set] |
| |
| Vector2 | Right [get, set] |
| |
| Vector2 | Top [get, set] |
| |
| Vector2 | TopLeft [get, set] |
| |
| Vector2 | TopRight [get, set] |
| |
| Vector2 | Bottom [get, set] |
| |
| Vector2 | BottomLeft [get, set] |
| |
| Vector2 | BottomRight [get, set] |
| |
| Vector2 | Size [get, set] |
| |
| Rectangle | Hitbox [get, set] |
| |
|
| void | ApplyItemAnimation (Item sItem) |
| |
| bool | AddBuff_ActuallyTryToAddTheBuff (int type, int time) |
| |
| void | AddBuff_RemoveOldMeleeBuffsOfMatchingType (int type) |
| |
| void | AddBuff_RemoveOldPetBuffsOfMatchingType (int type) |
| |
| bool | AddBuff_TryUpdatingExistingBuffTime (int type, int time) |
| |
| int | AddBuff_DetermineBuffTimeToAdd (int type, int time1) |
| |
| Item | QuickBuff_PickBestFoodItem () |
| |
| int | QuickBuff_FindFoodPriority (int buffType) |
| |
| bool | QuickBuff_ShouldBotherUsingThisBuff (int attemptedType) |
| |
| void | QuickMinecart () |
| |
| bool | QuickMinecartSnap () |
| |
| void | FireGrapple (Item grappleItem) |
| |
| void | TrySyncingInput () |
| |
| void | TryGettingDevArmor (IEntitySource source) |
| |
| void | UpdateItemDye (bool isNotInVanitySlot, bool isSetToHidden, Item armorItem, Item dyeItem) |
| |
| void | UpdateProjectileCaches (int i) |
| |
| void | ResetProjectileCaches () |
| |
| void | UpdateAbigailStatus () |
| |
| void | UpdateStormTigerStatus () |
| |
| int | GetDesiredStormTigerMinionRank () |
| |
| bool | UpdateEquips_CanItemGrantBenefits (int itemSlot, Item item) |
| |
| void | GrantArmorBenefits (Item armorPiece) |
| |
| void | GrantPrefixBenefits (Item item) |
| |
| void | SpawnHallucination (Item item) |
| |
| void | ApplyEquipVanity (int itemSlot, Item currentItem) |
| |
| void | DoEyebrellaRainEffect () |
| |
| void | ApplyEquipFunctional (int itemSlot, Item currentItem) |
| |
| void | ApplyWilsonBeard (Item currentItem) |
| |
| void | ApplyMusicBox (Item currentItem) |
| |
| string | GetArmourSetId (string id, string formatId=null) |
| |
| void | UpdateGraveyard (bool now=false) |
| |
| void | TrySpawningFaelings () |
| |
| void | TryOpeningInGameOptionsBasedOnInput () |
| |
| void | SmartInteractLookup_PrepareCommonlyUsedInfo (out Microsoft.Xna.Framework.Vector2 mousevec, out int LX, out int HX, out int LY, out int HY) |
| |
| void | SmartSelectLookup_GetTargetTile (out int tX, out int tY) |
| |
| void | SmartSelect_PickToolForStrategy (int tX, int tY, int toolStrategy, bool wetTile) |
| |
| void | SmartSelect_SelectItem (int t) |
| |
| void | SmartSelect_GetToolStrategy (int tX, int tY, out int toolStrategy, out bool wetTile) |
| |
| void | SmartSelect_GetAvailableToolRanges (out int pickRange, out int axeRange, out int hammerRange, out int cannonRange, out int extractItemRange, out int paintScraperRange) |
| |
| void | EndOngoingTorchGodEvent () |
| |
| void | TryRecalculatingTorchLuck () |
| |
| void | RelightTorches () |
| |
| void | TorchAttack () |
| |
| void | UpdateTorchLuck_ConsumeCountersAndCalculate () |
| |
| void | UpdateCoinLuck () |
| |
| float | CalculateCoinLuck () |
| |
| float | GetLadyBugLuck () |
| |
| void | UpdateLadyBugLuckTime () |
| |
| void | TryToPoop () |
| |
| void | TryUsingDiggerCart () |
| |
| void | SpawnFastRunParticles () |
| |
| void | MowTheLawn () |
| |
| void | MowGrassTile (Microsoft.Xna.Framework.Vector2 thePos) |
| |
| int | CollideWithNPCs (Rectangle myRect, float Damage, float Knockback, int NPCImmuneTime, int PlayerImmuneTime) |
| |
| void | SolarDashStart (int dashDirection) |
| |
| void | DoCommonDashHandle (out int dir, out bool dashing, Player.DashStartAction dashStartAction=null) |
| |
| void | GetGrapplingForces (Microsoft.Xna.Framework.Vector2 fromPosition, out int? preferredPlayerDirectionToSet, out float preferedPlayerVelocityX, out float preferedPlayerVelocityY) |
| |
| void | RefreshMovementAbilities (bool doubleJumps=true) |
| |
| void | RefreshDoubleJumps () |
| |
| void | TryFloatingInFluid () |
| |
| bool | TouchBlockSurfaceCenter (int x, int y, Tile tile, out int exitNormalX, out int exitNormalY, out Microsoft.Xna.Framework.Vector2 surfaceCenter) |
| |
| void | MakeFloorDust (bool Falling, int type, int paintColor) |
| |
| bool | CanMoveForwardOnRope (int dir, int x, int y) |
| |
| bool | CanUseItem () |
| |
| void | TryToShimmerUnstuck () |
| |
| void | ShimmerUnstuck () |
| |
| Microsoft.Xna.Framework.? Vector2 | TryFindingShimmerFreeSpot () |
| |
| void | AdjustRemainingPotionSickness () |
| |
| Collision.HurtTile | GetHurtTile () |
| |
| void | ApplyTouchDamage (int tileId, int x, int y) |
| |
| void | CapAttackSpeeds () |
| |
| float | TurnAttackSpeedToUseTimeMultiplier (float speed) |
| |
| void | ResetControls () |
| |
| void | UpdateControlHolds () |
| |
| void | UpdatePortableStoolUsage () |
| |
| void | ResizeHitbox () |
| |
| void | UpdateReleaseUseTile () |
| |
| void | GetMinecartDamage (float currentSpeed, out int damage, out float knockback) |
| |
| void | WingAirLogicTweaks () |
| |
| void | RocketBootVisuals () |
| |
| void | WingAirVisuals () |
| |
| void | HandleBeingInChestRange () |
| |
| void | PurgeDD2EnergyCrystals () |
| |
| void | HandleHotbar () |
| |
| void | ItemCheckWrapped (int i) |
| |
| void | ForceForwardCursor (bool state) |
| |
| void | ForceSmartSelectCursor (bool state) |
| |
| void | TryInteractingWithMinecartTrackInNearbyArea (int selectedTargetX, int selectedTargetY) |
| |
| void | TileInteractionsCheckLongDistance (int myX, int myY) |
| |
| void | TileInteractionsUse (int myX, int myY) |
| |
| void | GetPettingInfo (int animalNpcIndex, out int targetDirection, out Microsoft.Xna.Framework.Vector2 playerPositionWhenPetting, out bool isPetSmall) |
| |
| void | TryAllowingSnappingToPosition (ref bool canSnapToPosition, Microsoft.Xna.Framework.Vector2 pos1, Microsoft.Xna.Framework.Vector2 pos2) |
| |
| void | StopPettingAnimal () |
| |
| void | UpdatePettingAnimal () |
| |
| void | OpenChest (int x, int y, int newChest) |
| |
| void | LaunchMinecartHook (int myX, int myY) |
| |
| void | TileInteractionsMouseOver (int myX, int myY) |
| |
| void | TileInteractionsMouseOver_Containers (int myX, int myY) |
| |
| void | TryLandingOnDetonator () |
| |
| void | TryBouncingBlocks (bool Falling) |
| |
| void | GrabItems (int i) |
| |
| void | PullItem_ToVoidVault (Item itemToPickUp) |
| |
| void | PullItem_Common (Item itemToPickUp, float xPullSpeed) |
| |
| void | PullItem_Pickup (Item itemToPickUp, float speed, int acc) |
| |
| Item | PickupItem (int playerIndex, int worldItemArrayIndex, Item itemToPickUp) |
| |
| void | RefreshItems (Item[] array, bool onlyIfVariantChanged) |
| |
| void | CancelAllJumpVisualEffects () |
| |
| void | CancelAllBootRunVisualEffects () |
| |
| void | UpdateFishingBobber (Item item) |
| |
| void | UpdateBootVisualEffects (Item item) |
| |
| void | UpdateVisibleAccessories () |
| |
| bool | ItemIsVisuallyIncompatible (Item item) |
| |
| bool | IsVisibleCapeBad (int accFrontSlot) |
| |
| void | UpdateVisibleAccessory (int itemSlot, Item item) |
| |
| void | Spawn_SetPositionAtWorldSpawn () |
| |
| bool | Spawn_IsAreaAValidWorldSpawn (int floorX, int floorY) |
| |
| void | Spawn_SetPosition (int floorX, int floorY) |
| |
| void | PutHallowedArmorSetBonusOnCooldown () |
| |
| int | GetRespawnTime (bool pvp) |
| |
| bool | GetItem_VoidVault (int plr, Item[] inventory, Item newItem, GetItemSettings settings, Item returnItem) |
| |
| bool | CanVoidVaultAccept (Item item) |
| |
| bool | GetItem_FillIntoOccupiedSlot_VoidBag (int plr, Item[] inv, Item newItem, GetItemSettings settings, Item returnItem, int i) |
| |
| bool | GetItem_FillIntoOccupiedSlot (int plr, Item newItem, GetItemSettings settings, Item returnItem, int i) |
| |
| bool | GetItem_FillEmptyInventorySlot_VoidBag (int plr, Item[] inv, Item newItem, GetItemSettings settings, Item returnItem, int i) |
| |
| bool | GetItem_FillEmptyInventorySlot (int plr, Item newItem, GetItemSettings settings, Item returnItem, int i, bool disableMerge) |
| |
| void | PlaceThing_Walls () |
| |
| void | PlaceThing_Walls_FillEmptySpace () |
| |
| void | PlaceThing_Tiles () |
| |
| bool | ModifyFlexibleWandPlacementInfo (ref int tileType, ref int tileStyle, ref int? forcedRandom) |
| |
| bool | PlaceThing_TryReplacingWalls (bool canUse) |
| |
| bool | PlaceThing_ValidWallForReplacement () |
| |
| bool | PlaceThing_TryReplacingTiles (bool canUse) |
| |
| bool | PlaceThing_ValidTileForReplacement () |
| |
| bool | PlaceThing_CheckSpecificValidtyCaseForBlockSwap (int tileTypeBeingPlaced, int tileTypeCurrentlyPlaced) |
| |
| TileObject | PlaceThing_Tiles_PlaceIt (bool newObjectType, TileObject data, int tileToCreate) |
| |
| int[,] | PlaceThing_Tiles_GetAutoAccessoryCache () |
| |
| int | PlaceThing_Tiles_PlaceIt_GetLegacyTileStyle (int style) |
| |
| void | PlaceThing_Tiles_PlaceIt_UnslopeForSolids () |
| |
| void | PlaceThing_Tiles_PlaceIt_KillGrassForSolids () |
| |
| void | PlaceThing_Tiles_PlaceIt_AutoPaintAndActuate (int[,] typeCaches, int tileToCreate) |
| |
| void | PlaceThing_Tiles_PlaceIt_SpinSmartPlatform () |
| |
| void | PlaceThing_Tiles_PlaceIt_TriggerLogicLamp () |
| |
| void | PlaceThing_Tiles_PlaceIt_SpinBedsAndBaths () |
| |
| void | PlaceThing_Tiles_PlaceIt_SpinChairs () |
| |
| void | PlaceThing_Tiles_PlaceIt_SpinTraps () |
| |
| void | PlaceThing_Tiles_PlaceIt_AdjustPlants () |
| |
| bool | PlaceThing_Tiles_PlaceIt_StaffOfRegrowthCheck (bool placed) |
| |
| bool | PlaceThing_Tiles_BlockPlacementForAssortedThings (bool canPlace) |
| |
| bool | PlaceThing_Tiles_CheckLavaBlocking () |
| |
| bool | PlaceThing_Tiles_CheckRopeUsability (bool canUse) |
| |
| bool | PlaceThing_Tiles_CheckFlexibleWand (bool canUse) |
| |
| bool | PlaceThing_Tiles_CheckWandUsability (bool canUse) |
| |
| bool | PlaceThing_Tiles_CheckGamepadTorchUsability (bool canUse) |
| |
| void | PlaceThing_LockChest () |
| |
| void | PlaceThing_ItemInExtractinator (ref Player.ItemCheckContext context) |
| |
| void | PlaceThing_XMasTreeTops () |
| |
| void | PlaceThing_CannonBall () |
| |
| void | PlaceThing_PaintScrapper () |
| |
| void | PlaceThing_PaintScrapper_LongMoss (int x, int y) |
| |
| void | PlaceThing_PaintScrapper_TryScrapping (int x, int y) |
| |
| void | PlaceThing_PaintRoller () |
| |
| void | PlaceThing_Paintbrush () |
| |
| void | TryPainting (int x, int y, bool paintingAWall=false, bool applyItemAnimation=true) |
| |
| void | ApplyCoating (int x, int y, bool paintingAWall, bool applyItemAnimation, Item targetItem) |
| |
| void | ApplyPaint (int x, int y, bool paintingAWall, bool applyItemAnimation, Item targetItem) |
| |
| void | ShootFromCannon (int x, int y) |
| |
| void | ExtractinatorUse (int extractType, int extractinatorBlockType) |
| |
| void | DropItemFromExtractinator (int itemType, int stack) |
| |
| void | Fishing_GetBait (out int baitPower, out int baitType) |
| |
| void | Fishing_GetBestFishingPole (out int fishingPolePower, out int fishingPoleType) |
| |
| void | PayDD2CrystalsBeforeUse (Item item) |
| |
| bool | CheckDD2CrystalPaymentLock (Item item) |
| |
| int | GetRequiredDD2CrystalsToUse (Item item) |
| |
| void | UpdatePlacementPreview (Item sItem) |
| |
| void | FigureOutWhatToPlace (Tile targetTile, Item sItem, out int tileToCreate, out int previewPlaceStyle, out bool? overrideCanPlace, out int? forcedRandom) |
| |
| void | ItemCheck_OwnerOnlyCode (ref Player.ItemCheckContext context, Item sItem, int weaponDamage, Rectangle heldItemFrame) |
| |
| void | ItemCheck_EmitFoodParticles (Item sItem) |
| |
| void | ItemCheck_EmitDrinkParticles (Item sItem) |
| |
| void | ItemCheck_UseBossSpawners (int onWhichPlayer, Item sItem) |
| |
| void | ItemCheck_UseEventItems (Item sItem) |
| |
| void | ItemCheck_ReleaseCritter (Item sItem) |
| |
| void | ItemCheck_MeleeHitPVP (Item sItem, Rectangle itemRectangle, int damage, float knockBack) |
| |
| void | Volcano_TrySpawningVolcano (NPC npc, Item sItem, float damage, float knockBack, Rectangle itemRectangle) |
| |
| void | TentacleSpike_TrySpiking (NPC npc, Item sItem, float damage, float knockBack) |
| |
| void | BloodButcherer_TryButchering (NPC npc, Item sItem, float damage, float knockBack) |
| |
| void | BatBat_TryLifeLeeching (Entity entity) |
| |
| void | ItemCheck_MeleeHitNPCs (Item sItem, Rectangle itemRectangle, int originalDamage, float knockBack) |
| |
| void | ProcessHitAgainstNPC (Item sItem, Rectangle itemRectangle, int originalDamage, float knockBack, int npcIndex) |
| |
| void | ApplyNPCOnHitEffects (Item sItem, Rectangle itemRectangle, int damage, float knockBack, int npcIndex, int dmgRandomized, int dmgDone) |
| |
| void | ItemCheck_EmitHammushProjectiles (int i, Item sItem, Rectangle itemRectangle, int damage) |
| |
| bool[] | ItemCheck_GetTileCutIgnoreList (Item sItem) |
| |
| void | ItemCheck_CutTiles (Item sItem, Rectangle itemRectangle, bool[] shouldIgnore) |
| |
| Rectangle | ItemCheck_CatchCritters (Item sItem, Rectangle itemRectangle) |
| |
| void | GetPointOnSwungItemPath (float spriteWidth, float spriteHeight, float normalizedPointOnPath, float itemScale, out Microsoft.Xna.Framework.Vector2 location, out Microsoft.Xna.Framework.Vector2 outwardDirection) |
| |
| Rectangle | ItemCheck_EmitUseVisuals (Item sItem, Rectangle itemRectangle) |
| |
| void | ItemCheck_GetMeleeHitbox (Item sItem, Rectangle heldItemFrame, out bool dontAttack, out Rectangle itemRectangle) |
| |
| void | ItemCheck_UseDemonHeart (Item sItem) |
| |
| void | ItemCheck_UseMinecartPowerUp (Item sItem) |
| |
| void | ItemCheck_UseArtisanLoaf (Item sItem) |
| |
| void | ItemCheck_UseTorchGodsFavor (Item sItem) |
| |
| void | ItemCheck_TryDestroyingDrones (Item sItem) |
| |
| void | ItemCheck_UseManaCrystal (Item sItem) |
| |
| void | ItemCheck_UseLifeFruit (Item sItem) |
| |
| void | ItemCheck_UseLifeCrystal (Item sItem) |
| |
| void | ItemCheck_UseCombatBook (Item sItem) |
| |
| void | ItemCheck_UsePetLicenses (Item sItem) |
| |
| void | ItemCheck_UsePeddlersSatchel (Item sItem) |
| |
| void | ItemCheck_UseShimmerPermanentItems (Item sItem) |
| |
| void | LicenseOrExchangePet (Item sItem, ref bool petBoughtFlag, int npcType, string textKeyForLicense, int netMessageData) |
| |
| void | ItemCheck_UseTeleportRod (Item sItem) |
| |
| bool | IsTilePoundable (Tile targetTile) |
| |
| void | UseShovel (Player user, Item item, int sX, int sY) |
| |
| void | DamageTileWithShovel (Player user, Item item, int x, int y) |
| |
| void | ItemCheck_UseMiningTools (Item sItem) |
| |
| void | ItemCheck_UseMiningTools_ActuallyUseMiningTool (Item sItem, out bool canHitWalls, int x, int y) |
| |
| bool | IsBottomOfTreeTrunkNoRoots (int x, int y) |
| |
| void | TryReplantingTree () |
| |
| void | ItemCheck_UseMiningTools_TryHittingWall (Item sItem, int wX, int wY) |
| |
| void | ItemCheck_UseMiningTools_TryPoundingTile (Item sItem, int tileHitId, ref bool hitWall, int x, int y) |
| |
| void | ItemCheck_UseBuckets (Item sItem) |
| |
| void | ItemCheck_PlayInstruments (Item sItem) |
| |
| bool | GetSparkleGuitarTarget (out List< NPC > validTargets) |
| |
| bool | GetZenithTarget (Microsoft.Xna.Framework.Vector2 searchCenter, float maxDistance, out int npcTargetIndex) |
| |
| void | ItemCheck_UseWiringTools (Item sItem) |
| |
| void | ItemCheck_UseLawnMower (Item sItem) |
| |
| void | DestroyOldestProximityMinesOverMinesCap (int minesCap) |
| |
| void | ItemCheck_Shoot (int i, Item sItem, int weaponDamage) |
| |
| Point | FindSharpTearsSpot (Microsoft.Xna.Framework.Vector2 targetSpot) |
| |
| bool | FindSharpTearsOpening (int x, int y, bool acceptLeft, bool acceptRight, bool acceptUp, bool acceptDown) |
| |
| void | ItemCheck_MinionAltFeatureUse (Item sItem, bool cShoot) |
| |
| void | ItemCheck_TurretAltFeatureUse (Item sItem, bool cShoot) |
| |
| void | EmitMaxManaEffect () |
| |
| void | ItemCheck_EmitHeldItemLight (Item sItem) |
| |
| void | ItemCheck_ApplyHoldStyle (float mountOffset, Item sItem, Rectangle heldItemFrame) |
| |
| void | ItemCheck_ApplyManaRegenDelay (Item sItem) |
| |
| void | ItemCheck_StartActualUse (Item sItem) |
| |
| void | FreeUpPetsAndMinions (Item sItem) |
| |
| void | ApplyPotionDelay (Item sItem) |
| |
| void | ApplyLifeAndOrMana (Item item) |
| |
| bool | ItemCheck_CheckCanUse (Item sItem) |
| |
| bool | ItemCheck_CheckUsabilityOfProjectiles (bool canUse) |
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| bool | ItemCheck_CheckFishingBobbers (bool canUse) |
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| void | ItemCheck_CheckFishingBobber_PullBobber (Projectile bobber, int baitTypeUsed) |
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| void | ItemCheck_CheckFishingBobber_PickAndConsumeBait (Projectile bobber, out bool pullTheBobber, out int baitTypeUsed) |
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| bool | ItemCheck_PayMana (Item sItem, bool canUse) |
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| void | ItemCheck_TryPlacingWearablesOnMannequins (Item sItem) |
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| void | ApplyReuseDelay () |
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| void | ItemCheck_HackHoldStyles (Item sItem) |
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| void | ItemCheck_HandleMPItemAnimation (Item sItem) |
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| void | TryAllowingItemReuse (Item sItem) |
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| void | ItemCheck_HandleMount () |
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| void | ItemCheck_ApplyPetBuffs (Item sItem) |
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| bool | PickAmmo_TryFindingSpecificMatches (int launcher, int ammo, out int pickedProjectileId) |
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| void | ClearMiningCacheAt (int x, int y, int hitTileCacheType) |
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| int | GetPickaxeDamage (int x, int y, int pickPower, int hitBufferIndex, Tile tileTarget) |
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| bool | DoesPickTargetTransformOnKill (HitTile hitCounter, int damage, int x, int y, int pickPower, int bufferIndex, Tile tileTarget) |
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| void | CloneLoadouts (Player clonePlayer) |
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| void | SaveTemporaryItemSlotContents (BinaryWriter writer) |
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| void | LoadTemporaryItemSlotContents (BinaryReader reader) |
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| void | FixLoadedData_Items (Item[] items) |
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| void | GetAnglerReward_MainReward (IEntitySource source, int questsDone, float rarityReduction, int questItemType, ref GetItemSettings anglerRewardSettings) |
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| void | GetAnglerReward_Decoration (IEntitySource source, int questsDone, float rarityReduction, ref GetItemSettings anglerRewardSettings) |
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| void | GetAnglerReward_Bait (IEntitySource source, int questsDone, float rarityReduction, ref GetItemSettings anglerRewardSettings) |
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| void | GetAnglerReward_Money (IEntitySource source, int questsDone, float rarityReduction, ref GetItemSettings anglerRewardSettings) |
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| void | RemoveAnglerAccOptionsFromRewardPool (List< int > itemIdsOfAccsWeWant, Item itemToTestAgainst) |
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Definition at line 62 of file Player.cs.