|
void | RotateRelativePoint (ref float x, ref float y) |
|
Microsoft.Xna.Framework.Vector2 | RotatedRelativePointOld (Microsoft.Xna.Framework.Vector2 pos, bool rotateForward=true) |
|
Microsoft.Xna.Framework.Vector2 | RotatedRelativePoint (Microsoft.Xna.Framework.Vector2 pos, bool reverseRotation=false, bool addGfxOffY=true) |
|
bool | CanDemonHeartAccessoryBeShown () |
|
bool | CanMasterModeAccessoryBeShown () |
|
int | GetAmountOfExtraAccessorySlotsToShow () |
|
EntityShadowInfo | GetAdvancedShadow (int shadowIndex) |
|
void | UpdateAdvancedShadows () |
|
void | ResetAdvancedShadows () |
|
void | SetCompositeArmFront (bool enabled, Player.CompositeArmStretchAmount stretch, float rotation) |
|
void | SetCompositeArmBack (bool enabled, Player.CompositeArmStretchAmount stretch, float rotation) |
|
void | SetTalkNPC (int npcIndex, bool fromNet=false) |
|
void | SetItemTime (int frames) |
|
void | ApplyItemTime (Item sItem) |
|
void | ApplyItemTime (Item sItem, float multiplier) |
|
void | SetDummyItemTime (int frames) |
|
void | SetItemAnimation (int frames) |
|
void | MatchItemTimeToItemAnimation () |
|
bool | InOpposingTeam (Player otherPlayer) |
|
bool | TeamChangeAllowed () |
|
void | HealEffect (int healAmount, bool broadcast=true) |
|
void | ManaEffect (int manaAmount) |
|
void | InterruptItemUsageIfOverTile (int tileTypeToBeOver) |
|
Microsoft.Xna.Framework.Vector2 | GetHairDrawOffset (int hairID, bool hatHair) |
|
Microsoft.Xna.Framework.Vector2 | GetHelmetDrawOffset () |
|
Microsoft.Xna.Framework.Vector2 | GetBeardDrawOffsetFromHelmet () |
|
Microsoft.Xna.Framework.Vector2 | GetFaceHeadOffsetFromHelmet () |
|
Microsoft.Xna.Framework.Vector2 | GetHelmetOffsetAddonFromFaceHead (Microsoft.Xna.Framework.Vector2 headOffset) |
|
Microsoft.Xna.Framework.Vector2 | GetLegsDrawOffset () |
|
void | AccumulateGolfingScore (int score) |
|
void | ToggleInv () |
|
void | ToggleCreativeMenu () |
|
void | dropItemCheck () |
|
void | DropSelectedItem () |
|
void | PlayDroppedItemAnimation (int time) |
|
void | DropSelectedItem_InterruptActionsThatUseAnimations () |
|
int | FindBuffIndex (int type) |
|
void | AddBuff (int type, int timeToAdd, bool quiet=true, bool foodHack=false) |
|
void | DelBuff (int b) |
|
void | ClearBuff (int type) |
|
int | CountBuffs () |
|
void | QuickHeal () |
|
Item | QuickHeal_GetItemToUse () |
|
void | QuickMana () |
|
Item | QuickMana_GetItemToUse () |
|
void | TrySwitchingLoadout (int loadoutIndex) |
|
bool | GetHasAvailableBuff (out bool canUse) |
|
void | QuickBuff () |
|
void | QuickMount () |
|
bool | CanFitSpace (int heightBoost) |
|
bool | UseQuickMineCartHook () |
|
bool | UseQuickMineCartSnapHook () |
|
Item | QuickMount_GetItemToUse () |
|
void | ClearGrapplingBlacklist () |
|
bool | IsBlacklistedForGrappling (Point p) |
|
void | UpdateBlacklistedTilesForGrappling () |
|
void | QuickGrapple () |
|
Item | QuickGrapple_GetItemToUse () |
|
void | StatusToNPC (int type, int i) |
|
void | StatusToPlayerPvP (int type, int i) |
|
void | Ghost () |
|
void | OnHit (float x, float y, Entity victim) |
|
void | OpenPresent (int itemType) |
|
void | OpenLegacyPresent (int itemType) |
|
void | QuickSpawnItem (IEntitySource source, int item, int stack=1) |
|
void | OpenBossBag (int type) |
|
void | OpenFishingCrate (int crateItemID) |
|
int | CountItem (int type, int stopCountingAt=0) |
|
bool | ConsumeItem (int type, bool reverseOrder=false, bool includeVoidBag=false) |
|
void | OpenShadowLockbox (int boxType) |
|
void | OpenLockBox (int lockboxItemType) |
|
void | OpenHerbBag (int bagType) |
|
void | OpenCanofWorms (int sourceItemType) |
|
void | OpenOyster (int sourceItemType) |
|
void | OpenGoodieBag (int itemType) |
|
void | UpdateDyes () |
|
int | ArmorSetDye () |
|
IEntitySource | GetProjectileSource_Buff (int buffIndex) |
|
IEntitySource | GetProjectileSource_Item (Item item) |
|
IEntitySource | GetItemSource_OpenItem (int itemType) |
|
IEntitySource | GetItemSource_Death () |
|
IEntitySource | GetItemSource_Misc (int itemSourceId) |
|
IEntitySource | GetProjectileSource_Item_WithPotentialAmmo (Item item, int ammoItemId) |
|
IEntitySource | GetProjectileSource_SetBonus (int projectileSourceId) |
|
IEntitySource | GetProjectileSource_OnHit (Entity victim, int projectileSourceId) |
|
IEntitySource | GetProjectileSource_OnHurt (Entity attacker, int projectileSourceId) |
|
IEntitySource | GetProjectileSource_Accessory (Item item) |
|
IEntitySource | GetProjectileSource_Misc (int projectileSourceId) |
|
IEntitySource | GetProjectileSource_TileInteraction (int tileCoordsX, int tileCoordsY) |
|
IEntitySource | GetItemSource_TileInteraction (int tileCoordsX, int tileCoordsY) |
|
IEntitySource | GetNPCSource_TileInteraction (int tileCoordsX, int tileCoordsY) |
|
IEntitySource | GetItemSource_OnHit (Entity victim, int itemSourceId) |
|
void | UpdateBuffs (int i) |
|
void | TryToResetHungerToNeutral () |
|
void | UpdateHungerBuffs () |
|
void | UpdateStarvingState (bool withEmote) |
|
void | BuffHandle_SpawnPetIfNeededAndSetTime (int buffIndex, ref bool petBool, int petProjID, int buffTimeToGive=18000) |
|
void | BuffHandle_SpawnPetIfNeeded (ref bool petBool, int petProjID, int buffIndex) |
|
void | Counterweight (Microsoft.Xna.Framework.Vector2 hitPos, int dmg, float kb) |
|
int | beeType () |
|
int | beeDamage (int dmg) |
|
float | beeKB (float KB) |
|
void | Yoraiz0rEye () |
|
bool | IsItemSlotUnlockedAndUsable (int slot) |
|
void | RefreshInfoAccs () |
|
void | RefreshInfoAccsFromTeamPlayers () |
|
void | RefreshInfoAccsFromItemType (int accType) |
|
void | RefreshMechanicalAccsFromItemType (int accType) |
|
void | UpdatePermanentBoosters () |
|
void | UpdateEquips (int i) |
|
void | DoBootsEffect (Utils.TileActionAttempt theEffectMethod) |
|
bool | DoBootsEffect_PlaceFlamesOnTile (int X, int Y) |
|
bool | DoBootsEffect_PlaceFlowersOnTile (int X, int Y) |
|
WingStats | GetWingStats (int wingID) |
|
void | UpdateArmorSets (int i) |
|
void | UpdateSocialShadow () |
|
void | UpdateTeleportVisuals () |
|
void | ForceUpdateBiomes () |
|
bool | CanSeeShimmerEffects () |
|
void | UpdateBiomes () |
|
void | ManageSpecialBiomeVisuals (string biomeName, bool inZone, Microsoft.Xna.Framework.Vector2 activationSource=default(Microsoft.Xna.Framework.Vector2)) |
|
void | GetHairSettings (out bool fullHair, out bool hatHair, out bool hideHair, out bool backHairDraw, out bool drawsBackHairWithoutHeadgear) |
|
void | UpdateDead () |
|
void | UpdatePet (int i) |
|
void | CheckForPetAchievement (int buffID) |
|
void | UpdatePetLight (int i) |
|
void | TogglePet () |
|
void | ToggleLight () |
|
bool | IsWithinSnappngRangeToTile (int x, int y, int distanceInPixels) |
|
void | SmartInteractLookup () |
|
Item | SmartItem () |
|
void | SmartSelectLookup () |
|
void | AddCoinLuck (Microsoft.Xna.Framework.Vector2 coinPosition, int coinAmount) |
|
int | RollLuck (int range) |
|
void | ResetEffects () |
|
void | UpdateImmunity () |
|
void | UpdateLifeRegen () |
|
void | UpdateManaRegen () |
|
void | UpdateJumpHeight () |
|
void | FindPulley () |
|
void | HorizontalMovement () |
|
void | NoteRunning () |
|
void | ApplyDamageToNPC (NPC npc, int damage, float knockback, int direction, bool crit) |
|
void | OnKillNPC (ref NPCKillAttempt attempt, object externalKillingBlowSource) |
|
void | GiveImmuneTimeForCollisionAttack (int time) |
|
bool | CanNPCBeHitByPlayerOrPlayerProjectile (NPC npc, Projectile projectile=null) |
|
void | IncreaseAirTime () |
|
void | ResetAirTime () |
|
void | JumpMovement () |
|
void | DashMovement () |
|
void | WallslideMovement () |
|
void | CarpetMovement () |
|
void | DoubleJumpVisuals () |
|
void | WingMovement () |
|
void | MoonLeechRope () |
|
void | WOFTongue () |
|
void | StatusFromNPC (NPC npc) |
|
void | GrappleMovement () |
|
void | DoQueenSlimeHookTeleport (Microsoft.Xna.Framework.Vector2 targetPosition) |
|
void | StickyMovement () |
|
bool | HasLockedInventory () |
|
bool | IsStackingItems () |
|
List< int > | GetNearbyContainerProjectilesList () |
|
void | UpdateNearbyInteractibleProjectilesList () |
|
bool | IsProjectileInteractibleAndInInteractionRange (Projectile proj, ref Microsoft.Xna.Framework.Vector2 compareSpot) |
|
bool | useVoidBag () |
|
void | QuickStackAllChests () |
|
void | CheckDrowning () |
|
void | CheckCrackedBrickBreak () |
|
void | CheckIceBreak () |
|
void | SlopeDownMovement () |
|
void | ShimmerCollision (bool fallThrough, bool ignorePlats, bool noCollision) |
|
void | HoneyCollision (bool fallThrough, bool ignorePlats) |
|
void | WaterCollision (bool fallThrough, bool ignorePlats) |
|
void | DryCollision (bool fallThrough, bool ignorePlats) |
|
void | SlopingCollision (bool fallThrough, bool ignorePlats) |
|
void | FloorVisuals (bool Falling) |
|
void | ResetFloorFlags () |
|
void | BordersMovement () |
|
void | CollectTaxes () |
|
void | GamepadEnableGrappleCooldown () |
|
void | TryInterruptingItemUsage () |
|
void | UpdateHairDyeDust () |
|
bool | IsScopeActive () |
|
bool | IsRightClickItemActive () |
|
bool | CheckPulley () |
|
bool | CheckCuteFishron () |
|
void | Update (int i) |
|
void | ResetToHellAndBackIfNotCompleted () |
|
void | UpdateLuck () |
|
void | TryOpeningFullscreenMap () |
|
void | UpdateLuckFactors () |
|
void | RecalculateLuck () |
|
void | UpdateMiscCounter () |
|
void | WingFrame (bool wingFlap) |
|
bool | ShouldDrawWingsThatAreAlwaysAnimated () |
|
bool | IsInInteractionRangeToMultiTileHitbox (int chestPointX, int chestPointY) |
|
void | ResetVisibleAccessories () |
|
void | UpdateArmorLights () |
|
void | Update_NPCCollision () |
|
bool | CanParryAgainst (Rectangle blockingPlayerRect, Rectangle enemyRect, Microsoft.Xna.Framework.Vector2 enemyVelocity) |
|
void | ItemCheck_ManageRightClickFeatures () |
|
void | ItemCheck_ManageRightClickFeatures_ShieldRaise (bool theGeneralCheck) |
|
void | TryTogglingShield (bool shouldGuard) |
|
void | UpdateChangeItem () |
|
void | ScrollHotbar (int Offset) |
|
List< int > | GetListOfProjectilesToInteractWithHack () |
|
void | LockGamepadTileInteractions () |
|
void | LookForTileInteractions () |
|
bool | InInteractionRange (int interactX, int interactY, TileReachCheckSettings settings) |
|
bool | IsInTileInteractionRange (int targetX, int targetY, TileReachCheckSettings settings) |
|
void | TileInteractionsCheck (int myX, int myY) |
|
void | PetAnimal (int animalNpcIndex) |
|
bool | CanSnapToPosition (Microsoft.Xna.Framework.Vector2 offset) |
|
void | StopVanityActions (bool multiplayerBroadcast=true) |
|
void | CloseSign () |
|
void | RemoveAllGrapplingHooks () |
|
void | RemoveAllFishingBobbers () |
|
Microsoft.Xna.Framework.Graphics.Color | ChatColor () |
|
bool | CanAcceptItemIntoInventory (Item item) |
|
void | Heal (int amount) |
|
int | GetItemGrabRange (Item item) |
|
long | SellItemAmount (Item item, int stack=-1) |
|
bool | SellItem (Item item, int stack=-1) |
|
void | RefreshItems (bool onlyIfVariantChanged=true) |
|
void | GetItemExpectedPrice (Item item, out long calcForSelling, out long calcForBuying) |
|
bool | CanAffordItem (long price, int customCurrency=-1) |
|
bool | BuyItem (long price, int customCurrency=-1) |
|
void | AdjTiles () |
|
bool | IsTileTypeInInteractionRange (int targetTileType, TileReachCheckSettings settings) |
|
void | DisplayDollUpdate () |
|
bool | IsColorfulDye (int dye) |
|
bool | ShouldDrawFootball () |
|
void | PlayerFrame () |
|
void | SetArmorEffectVisuals (Player drawPlayer) |
|
void | Teleport (Microsoft.Xna.Framework.Vector2 newPos, int Style=0, int extraInfo=0) |
|
void | DoPotionOfReturnTeleportationAndSetTheComebackPoint () |
|
void | DoPotionOfReturnReturnToOriginalUsePosition () |
|
void | AutoFinchStaff () |
|
void | Spawn (PlayerSpawnContext context) |
|
bool | Spawn_GetPositionAtWorldSpawn (ref int floorX, ref int floorY) |
|
void | SetImmuneTimeForAllTypes (int time) |
|
void | ShadowDodge () |
|
void | BrainOfConfusionDodge () |
|
void | NinjaDodge () |
|
void | ApplyArmorSoundAndDustChanges () |
|
double | Hurt (PlayerDeathReason damageSource, int Damage, int hitDirection, bool pvp=false, bool quiet=false, bool Crit=false, int cooldownCounter=-1, bool dodgeable=true) |
|
void | KillMeForGood () |
|
void | KillMe (PlayerDeathReason damageSource, double dmg, int hitDirection, bool pvp=false) |
|
void | DropTombstone (long coinsOwned, NetworkText deathText, int hitDirection) |
|
bool | CanPullItem (Item item, Player.ItemSpaceStatus status) |
|
Player.ItemSpaceStatus | ItemSpace (Item newItem) |
|
void | ItemSpace (Item newItem, ref Player.ItemSpaceStatus result) |
|
bool | ItemSpaceForCofveve (Item newItem) |
|
bool | CanItemSlotAccept (Item theSlot, Item theItemToAccept) |
|
bool | CanGoIntoAmmoOnPickup (Item theSlot, Item theItemToAccept) |
|
bool | DoCoins (int i) |
|
bool | CanFillAmmo (int plr, Item newItem) |
|
Item | FillAmmo (int plr, Item newItem, GetItemSettings settings) |
|
bool | CanStoreItem (int plr, Item newItem) |
|
Item | GetItem (int plr, Item newItem, GetItemSettings settings, bool disableMerge=false) |
|
void | PlaceThing (ref Player.ItemCheckContext context) |
|
Item | GetBestPickaxe () |
|
void | PlaceThing_Tiles_PlaceIt_ConsumeFlexibleWandMaterial () |
|
int | BiomeTorchPlaceStyle (int style) |
|
int | BiomeTorchHoldStyle (int style) |
|
int | BiomeCampfirePlaceStyle (int style) |
|
int | BiomeCampfireHoldStyle (int itemType) |
|
Item | FindPaintOrCoating () |
|
void | ChangeDir (int dir) |
|
Rectangle | getRect () |
|
void | HorsemansBlade_SpawnPumpkin (int npcIndex, int dmg, float kb) |
|
void | PutItemInInventoryFromItemUsage (int type, int theSelectedItem=-1) |
|
bool | SummonItemCheck (Item item) |
|
PlayerFishingConditions | GetFishingConditions () |
|
bool | HasUnityPotion () |
|
void | TakeUnityPotion () |
|
void | UnityTeleport (Microsoft.Xna.Framework.Vector2 telePos) |
|
void | SporeSac (Item sourceItem) |
|
void | VolatileGelatin (Item sourceItem) |
|
bool | CanHit (Entity ent) |
|
Rectangle | GetItemDrawFrame (int type) |
|
float | GetAdjustedItemScale (Item item) |
|
void | ApplyMeleeScale (ref float scale) |
|
Microsoft.Xna.Framework.Vector2 | ApplyRangeCompensation (float rangeCompensation, Microsoft.Xna.Framework.Vector2 startPos, Microsoft.Xna.Framework.Vector2 targetPos) |
|
void | ItemCheck () |
|
bool | HasNPCBannerBuff (int bannerType) |
|
void | ResetMeleeHitCooldowns () |
|
void | UpdateMeleeHitCooldowns () |
|
bool | CanHitNPCWithMeleeHit (int npcIndex) |
|
void | SetMeleeHitCooldown (int npcIndex, int timeInFrames) |
|
void | TakeDamageFromJellyfish (int npcIndex) |
|
void | ApplyAttackCooldown () |
|
void | ApplyAttackCooldown (int frames) |
|
bool[] | GetTileCutIgnorance (bool allowRegrowth, bool fromTrap) |
|
void | LimitPointToPlayerReachableArea (ref Microsoft.Xna.Framework.Vector2 pointPoisition) |
|
void | PickWall (int x, int y, int damage) |
|
bool | IsTargetTileInItemRange (Item sItem) |
|
void | PlayGuitarChord (float range) |
|
void | PlayDrums (float range) |
|
bool | CanDoWireStuffHere (int x, int y) |
|
Microsoft.Xna.Framework.Vector2 | GetFarthestSpawnPositionOnLine (Microsoft.Xna.Framework.Vector2 startPos, float speedX, float speedY) |
|
int | SpawnMinionOnCursor (IEntitySource projectileSource, int ownerIndex, int minionProjectileId, int originalDamageNotScaledByMinionDamage, float KnockBack, Microsoft.Xna.Framework.Vector2 offsetFromCursor=default(Microsoft.Xna.Framework.Vector2), Microsoft.Xna.Framework.Vector2 velocityOnSpawn=default(Microsoft.Xna.Framework.Vector2)) |
|
bool | TryPlacingAGolfBallNearANearbyTee (Microsoft.Xna.Framework.Vector2 placePosition) |
|
void | GetPreferredGolfBallToUse (out int projType) |
|
bool | CanVisuallyHoldItem (Item item) |
|
Microsoft.Xna.Framework.Vector2 | GetFrontHandPosition (Player.CompositeArmStretchAmount stretch, float rotation) |
|
Microsoft.Xna.Framework.Vector2 | GetBackHandPosition (Player.CompositeArmStretchAmount stretch, float rotation) |
|
void | ItemCheck_ApplyUseStyle (float mountOffset, Item sItem, Rectangle heldItemFrame) |
|
void | FlipItemLocationAndRotationForGravity () |
|
void | StartChanneling () |
|
void | StartChanneling (Item item) |
|
void | TryUpdateChannel (Projectile projectile) |
|
void | TryCancelChannel (Projectile projectile) |
|
void | FindSentryRestingSpot (int checkProj, out int worldX, out int worldY, out int pushYUp) |
|
void | UpdateMaxTurrets () |
|
float | GetWeaponKnockback (Item sItem, float KnockBack) |
|
int | GetWeaponCrit (Item sItem) |
|
int | GetWeaponDamage (Item sItem) |
|
bool | HasAmmo (Item sItem, bool canUse) |
|
void | PickAmmo (Item sItem, ref int projToShoot, ref float speed, ref bool canShoot, ref int Damage, ref float KnockBack, out int usedAmmoItemId, bool dontConsume=false) |
|
void | GetOtherPlayersPickTile (int x, int y, int pickDamage) |
|
void | PickTile (int x, int y, int pickPower) |
|
bool | isNearFairy () |
|
bool | isNearNPC (int type, float range=-1f) |
|
bool | HasEnoughPickPowerToHurtTile (int x, int y) |
|
bool | ItemFitsWeaponRack (Item i) |
|
void | PlaceWeapon (int x, int y) |
|
bool | ItemFitsItemFrame (Item i) |
|
Microsoft.Xna.Framework.Graphics.Color | GetImmuneAlpha (Microsoft.Xna.Framework.Graphics.Color newColor, float alphaReduction) |
|
Microsoft.Xna.Framework.Graphics.Color | GetImmuneAlphaPure (Microsoft.Xna.Framework.Graphics.Color newColor, float alphaReduction) |
|
Microsoft.Xna.Framework.Graphics.Color | GetDeathAlpha (Microsoft.Xna.Framework.Graphics.Color newColor) |
|
void | addDPS (int dmg) |
|
void | checkDPSTime () |
|
int | getDPS () |
|
long | DropCoins () |
|
void | DropItems () |
|
void | TryDroppingSingleItem (IEntitySource source, Item theItem) |
|
object | Clone () |
|
object | clientClone (Player clonePlayer) |
|
void | CopyVisuals (Player other) |
|
Player | clientClone () |
|
void | FindSpawn () |
|
void | RemoveSpawn () |
|
void | ChangeSpawn (int x, int y) |
|
void | SetPlayerDataToOutOfClassFields () |
|
void | FixLoadedData () |
|
Microsoft.Xna.Framework.Graphics.Color | GetHairColor (bool useLighting=true) |
|
bool | HasItem (int type) |
|
bool | HasItem (int type, Item[] collection) |
|
bool | HasItemInInventoryOrOpenVoidBag (int type) |
|
bool | HasItemInAnyInventory (int type) |
|
int | FindItem (int netid) |
|
int | FindItem (List< int > netids) |
|
int | FindItem (bool[] validtypes) |
|
int | FindItem (int type, Item[] collection) |
|
int | FindItemInInventoryOrOpenVoidBag (int type, out bool inVoidBag) |
|
| Player () |
|
void | MagicConch () |
|
void | Shellphone_Spawn () |
|
void | DemonConch () |
|
void | TeleportationPotion () |
|
Microsoft.Xna.Framework.Vector2 | CheckForGoodTeleportationSpot (ref bool canSpawn, int teleportStartX, int teleportRangeX, int teleportStartY, int teleportRangeY, Player.RandomTeleportationAttemptSettings settings) |
|
void | GetAnglerReward (NPC angler, int questItemType) |
|
bool | DropAnglerAccByMissing (List< int > itemIdsOfAccsWeWant, float totalChance, out bool botheredRollingForADrop, out int itemIdToDrop) |
|
void | GetDyeTraderReward (NPC dyeTrader) |
|
bool | CheckMana (int amount, bool pay=false, bool blockQuickMana=false) |
|
void | TryPortalJumping () |
|
bool | ConsumeSolarFlare () |
|
void | KeyDoubleTap (int keyDir) |
|
void | UpdateForbiddenSetLock () |
|
void | CommandForbiddenStorm () |
|
void | KeyHoldDown (int keyDir, int holdTime) |
|
void | MinionNPCTargetAim (bool doNotDisableIfTheTargetIsTheSame) |
|
void | MinionRestTargetAim () |
|
void | UpdateMinionTarget () |
|
void | NebulaLevelup (int type) |
|
void | UpdateTouchingTiles () |
|
delegate void | DashStartAction (int dashDirection) |
|
float | AngleTo (Vector2 Destination) |
|
float | AngleFrom (Vector2 Source) |
|
float | Distance (Vector2 Other) |
|
float | DistanceSQ (Vector2 Other) |
|
Vector2 | DirectionTo (Vector2 Destination) |
|
Vector2 | DirectionFrom (Vector2 Source) |
|
bool | WithinRange (Vector2 Target, float MaxRange) |
|
|
static int | tileRangeX [get, set] |
|
static int | tileRangeY [get, set] |
|
static int | tileTargetX [get, set] |
|
static int | tileTargetY [get, set] |
|
static int | jumpHeight [get, set] |
|
static float | jumpSpeed [get, set] |
|
static int | BlockInteractionWithProjectiles [get, set] |
|
static bool | lastPound [get, set] |
|
static int | musicNotes [get, set] |
|
Microsoft.Xna.Framework.Vector2 | BlehOldPositionFixer [get, set] |
|
float | HeightOffsetVisual [get, set] |
|
float | HeightOffsetHitboxCenter [get, set] |
|
float | MountXOffset [get, set] |
|
int | HeightOffsetBoost [get, set] |
|
int | HeightMapOffset [get, set] |
|
Rectangle | HitboxForBestiaryNearbyCheck [get, set] |
|
bool | IsStandingStillForSpecialEffects [get, set] |
|
Microsoft.Xna.Framework.Vector2 | MountedCenter [get, set] |
|
bool | TileReplacementEnabled [get, set] |
|
override Microsoft.Xna.Framework.Vector2 | VisualPosition [get, set] |
|
bool | CCed [get, set] |
|
float | miscCounterNormalized [get, set] |
|
bool | Male [get, set] |
|
bool | ZoneDungeon [get, set] |
|
bool | ZoneCorrupt [get, set] |
|
bool | ZoneHallow [get, set] |
|
bool | ZoneMeteor [get, set] |
|
bool | ZoneJungle [get, set] |
|
bool | ZoneSnow [get, set] |
|
bool | ZoneCrimson [get, set] |
|
bool | ZoneWaterCandle [get, set] |
|
bool | ZonePeaceCandle [get, set] |
|
bool | ZoneTowerSolar [get, set] |
|
bool | ZoneTowerVortex [get, set] |
|
bool | ZoneTowerNebula [get, set] |
|
bool | ZoneTowerStardust [get, set] |
|
bool | ZoneDesert [get, set] |
|
bool | ZoneGlowshroom [get, set] |
|
bool | ZoneUndergroundDesert [get, set] |
|
bool | ZoneSkyHeight [get, set] |
|
bool | ZoneOverworldHeight [get, set] |
|
bool | ZoneDirtLayerHeight [get, set] |
|
bool | ZoneRockLayerHeight [get, set] |
|
bool | ZoneUnderworldHeight [get, set] |
|
bool | ZoneBeach [get, set] |
|
bool | ZoneRain [get, set] |
|
bool | ZoneSandstorm [get, set] |
|
bool | ZoneOldOneArmy [get, set] |
|
bool | ZoneGranite [get, set] |
|
bool | ZoneMarble [get, set] |
|
bool | ZoneHive [get, set] |
|
bool | ZoneGemCave [get, set] |
|
bool | ZoneLihzhardTemple [get, set] |
|
bool | ZoneGraveyard [get, set] |
|
bool | ZoneShadowCandle [get, set] |
|
bool | ZoneShimmer [get, set] |
|
bool | ShoppingZone_AnyBiome [get, set] |
|
bool | ShoppingZone_BelowSurface [get, set] |
|
bool | ShoppingZone_Forest [get, set] |
|
Microsoft.Xna.Framework.Vector2 | Directions [get, set] |
|
Item | HeldItem [get, set] |
|
int | breathCDMax [get, set] |
|
bool | ShouldFloatInWater [get, set] |
|
bool | CanBeTalkedTo [get, set] |
|
bool | IsVoidVaultEnabled [get, set] |
|
bool | DeadOrGhost [get, set] |
|
bool | TryingToHoverUp [get, set] |
|
bool | TryingToHoverDown [get, set] |
|
Microsoft.Xna.Framework.Vector2 | DefaultSize [get, set] |
|
bool | UsingBiomeTorches [get, set] |
|
bool | UsingSuperCart [get, set] |
|
float | bowEffectiveDamage [get, set] |
|
float | gunEffectiveDamage [get, set] |
|
float | specialistEffectiveDamage [get, set] |
|
bool | ShouldNotDraw [get, set] |
|
bool | isLockedToATile [get, set] |
|
bool | PortalPhysicsEnabled [get, set] |
|
bool | MountFishronSpecial [get, set] |
|
bool | HasMinionRestTarget [get, set] |
|
bool | HasMinionAttackTargetNPC [get, set] |
|
bool | ItemTimeIsZero [get, set] |
|
bool | ItemAnimationJustStarted [get, set] |
|
float | NormalizedLuck [get, set] |
|
bool | SlimeDontHyperJump [get, set] |
|
Microsoft.Xna.Framework.? Vector2 | MouthPosition [get, set] |
|
Microsoft.Xna.Framework.? Vector2 | HandPosition [get, set] |
|
Vector2 | Center [get, set] |
|
Vector2 | Left [get, set] |
|
Vector2 | Right [get, set] |
|
Vector2 | Top [get, set] |
|
Vector2 | TopLeft [get, set] |
|
Vector2 | TopRight [get, set] |
|
Vector2 | Bottom [get, set] |
|
Vector2 | BottomLeft [get, set] |
|
Vector2 | BottomRight [get, set] |
|
Vector2 | Size [get, set] |
|
Rectangle | Hitbox [get, set] |
|
|
void | ApplyItemAnimation (Item sItem) |
|
bool | AddBuff_ActuallyTryToAddTheBuff (int type, int time) |
|
void | AddBuff_RemoveOldMeleeBuffsOfMatchingType (int type) |
|
void | AddBuff_RemoveOldPetBuffsOfMatchingType (int type) |
|
bool | AddBuff_TryUpdatingExistingBuffTime (int type, int time) |
|
int | AddBuff_DetermineBuffTimeToAdd (int type, int time1) |
|
Item | QuickBuff_PickBestFoodItem () |
|
int | QuickBuff_FindFoodPriority (int buffType) |
|
bool | QuickBuff_ShouldBotherUsingThisBuff (int attemptedType) |
|
void | QuickMinecart () |
|
bool | QuickMinecartSnap () |
|
void | FireGrapple (Item grappleItem) |
|
void | TrySyncingInput () |
|
void | TryGettingDevArmor (IEntitySource source) |
|
void | UpdateItemDye (bool isNotInVanitySlot, bool isSetToHidden, Item armorItem, Item dyeItem) |
|
void | UpdateProjectileCaches (int i) |
|
void | ResetProjectileCaches () |
|
void | UpdateAbigailStatus () |
|
void | UpdateStormTigerStatus () |
|
int | GetDesiredStormTigerMinionRank () |
|
bool | UpdateEquips_CanItemGrantBenefits (int itemSlot, Item item) |
|
void | GrantArmorBenefits (Item armorPiece) |
|
void | GrantPrefixBenefits (Item item) |
|
void | SpawnHallucination (Item item) |
|
void | ApplyEquipVanity (int itemSlot, Item currentItem) |
|
void | DoEyebrellaRainEffect () |
|
void | ApplyEquipFunctional (int itemSlot, Item currentItem) |
|
void | ApplyWilsonBeard (Item currentItem) |
|
void | ApplyMusicBox (Item currentItem) |
|
string | GetArmourSetId (string id, string formatId=null) |
|
void | UpdateGraveyard (bool now=false) |
|
void | TrySpawningFaelings () |
|
void | TryOpeningInGameOptionsBasedOnInput () |
|
void | SmartInteractLookup_PrepareCommonlyUsedInfo (out Microsoft.Xna.Framework.Vector2 mousevec, out int LX, out int HX, out int LY, out int HY) |
|
void | SmartSelectLookup_GetTargetTile (out int tX, out int tY) |
|
void | SmartSelect_PickToolForStrategy (int tX, int tY, int toolStrategy, bool wetTile) |
|
void | SmartSelect_SelectItem (int t) |
|
void | SmartSelect_GetToolStrategy (int tX, int tY, out int toolStrategy, out bool wetTile) |
|
void | SmartSelect_GetAvailableToolRanges (out int pickRange, out int axeRange, out int hammerRange, out int cannonRange, out int extractItemRange, out int paintScraperRange) |
|
void | EndOngoingTorchGodEvent () |
|
void | TryRecalculatingTorchLuck () |
|
void | RelightTorches () |
|
void | TorchAttack () |
|
void | UpdateTorchLuck_ConsumeCountersAndCalculate () |
|
void | UpdateCoinLuck () |
|
float | CalculateCoinLuck () |
|
float | GetLadyBugLuck () |
|
void | UpdateLadyBugLuckTime () |
|
void | TryToPoop () |
|
void | TryUsingDiggerCart () |
|
void | SpawnFastRunParticles () |
|
void | MowTheLawn () |
|
void | MowGrassTile (Microsoft.Xna.Framework.Vector2 thePos) |
|
int | CollideWithNPCs (Rectangle myRect, float Damage, float Knockback, int NPCImmuneTime, int PlayerImmuneTime) |
|
void | SolarDashStart (int dashDirection) |
|
void | DoCommonDashHandle (out int dir, out bool dashing, Player.DashStartAction dashStartAction=null) |
|
void | GetGrapplingForces (Microsoft.Xna.Framework.Vector2 fromPosition, out int? preferredPlayerDirectionToSet, out float preferedPlayerVelocityX, out float preferedPlayerVelocityY) |
|
void | RefreshMovementAbilities (bool doubleJumps=true) |
|
void | RefreshDoubleJumps () |
|
void | TryFloatingInFluid () |
|
bool | TouchBlockSurfaceCenter (int x, int y, Tile tile, out int exitNormalX, out int exitNormalY, out Microsoft.Xna.Framework.Vector2 surfaceCenter) |
|
void | MakeFloorDust (bool Falling, int type, int paintColor) |
|
bool | CanMoveForwardOnRope (int dir, int x, int y) |
|
bool | CanUseItem () |
|
void | TryToShimmerUnstuck () |
|
void | ShimmerUnstuck () |
|
Microsoft.Xna.Framework.? Vector2 | TryFindingShimmerFreeSpot () |
|
void | AdjustRemainingPotionSickness () |
|
Collision.HurtTile | GetHurtTile () |
|
void | ApplyTouchDamage (int tileId, int x, int y) |
|
void | CapAttackSpeeds () |
|
float | TurnAttackSpeedToUseTimeMultiplier (float speed) |
|
void | ResetControls () |
|
void | UpdateControlHolds () |
|
void | UpdatePortableStoolUsage () |
|
void | ResizeHitbox () |
|
void | UpdateReleaseUseTile () |
|
void | GetMinecartDamage (float currentSpeed, out int damage, out float knockback) |
|
void | WingAirLogicTweaks () |
|
void | RocketBootVisuals () |
|
void | WingAirVisuals () |
|
void | HandleBeingInChestRange () |
|
void | PurgeDD2EnergyCrystals () |
|
void | HandleHotbar () |
|
void | ItemCheckWrapped (int i) |
|
void | ForceForwardCursor (bool state) |
|
void | ForceSmartSelectCursor (bool state) |
|
void | TryInteractingWithMinecartTrackInNearbyArea (int selectedTargetX, int selectedTargetY) |
|
void | TileInteractionsCheckLongDistance (int myX, int myY) |
|
void | TileInteractionsUse (int myX, int myY) |
|
void | GetPettingInfo (int animalNpcIndex, out int targetDirection, out Microsoft.Xna.Framework.Vector2 playerPositionWhenPetting, out bool isPetSmall) |
|
void | TryAllowingSnappingToPosition (ref bool canSnapToPosition, Microsoft.Xna.Framework.Vector2 pos1, Microsoft.Xna.Framework.Vector2 pos2) |
|
void | StopPettingAnimal () |
|
void | UpdatePettingAnimal () |
|
void | OpenChest (int x, int y, int newChest) |
|
void | LaunchMinecartHook (int myX, int myY) |
|
void | TileInteractionsMouseOver (int myX, int myY) |
|
void | TileInteractionsMouseOver_Containers (int myX, int myY) |
|
void | TryLandingOnDetonator () |
|
void | TryBouncingBlocks (bool Falling) |
|
void | GrabItems (int i) |
|
void | PullItem_ToVoidVault (Item itemToPickUp) |
|
void | PullItem_Common (Item itemToPickUp, float xPullSpeed) |
|
void | PullItem_Pickup (Item itemToPickUp, float speed, int acc) |
|
Item | PickupItem (int playerIndex, int worldItemArrayIndex, Item itemToPickUp) |
|
void | RefreshItems (Item[] array, bool onlyIfVariantChanged) |
|
void | CancelAllJumpVisualEffects () |
|
void | CancelAllBootRunVisualEffects () |
|
void | UpdateFishingBobber (Item item) |
|
void | UpdateBootVisualEffects (Item item) |
|
void | UpdateVisibleAccessories () |
|
bool | ItemIsVisuallyIncompatible (Item item) |
|
bool | IsVisibleCapeBad (int accFrontSlot) |
|
void | UpdateVisibleAccessory (int itemSlot, Item item) |
|
void | Spawn_SetPositionAtWorldSpawn () |
|
bool | Spawn_IsAreaAValidWorldSpawn (int floorX, int floorY) |
|
void | Spawn_SetPosition (int floorX, int floorY) |
|
void | PutHallowedArmorSetBonusOnCooldown () |
|
int | GetRespawnTime (bool pvp) |
|
bool | GetItem_VoidVault (int plr, Item[] inventory, Item newItem, GetItemSettings settings, Item returnItem) |
|
bool | CanVoidVaultAccept (Item item) |
|
bool | GetItem_FillIntoOccupiedSlot_VoidBag (int plr, Item[] inv, Item newItem, GetItemSettings settings, Item returnItem, int i) |
|
bool | GetItem_FillIntoOccupiedSlot (int plr, Item newItem, GetItemSettings settings, Item returnItem, int i) |
|
bool | GetItem_FillEmptyInventorySlot_VoidBag (int plr, Item[] inv, Item newItem, GetItemSettings settings, Item returnItem, int i) |
|
bool | GetItem_FillEmptyInventorySlot (int plr, Item newItem, GetItemSettings settings, Item returnItem, int i, bool disableMerge) |
|
void | PlaceThing_Walls () |
|
void | PlaceThing_Walls_FillEmptySpace () |
|
void | PlaceThing_Tiles () |
|
bool | ModifyFlexibleWandPlacementInfo (ref int tileType, ref int tileStyle, ref int? forcedRandom) |
|
bool | PlaceThing_TryReplacingWalls (bool canUse) |
|
bool | PlaceThing_ValidWallForReplacement () |
|
bool | PlaceThing_TryReplacingTiles (bool canUse) |
|
bool | PlaceThing_ValidTileForReplacement () |
|
bool | PlaceThing_CheckSpecificValidtyCaseForBlockSwap (int tileTypeBeingPlaced, int tileTypeCurrentlyPlaced) |
|
TileObject | PlaceThing_Tiles_PlaceIt (bool newObjectType, TileObject data, int tileToCreate) |
|
int[,] | PlaceThing_Tiles_GetAutoAccessoryCache () |
|
int | PlaceThing_Tiles_PlaceIt_GetLegacyTileStyle (int style) |
|
void | PlaceThing_Tiles_PlaceIt_UnslopeForSolids () |
|
void | PlaceThing_Tiles_PlaceIt_KillGrassForSolids () |
|
void | PlaceThing_Tiles_PlaceIt_AutoPaintAndActuate (int[,] typeCaches, int tileToCreate) |
|
void | PlaceThing_Tiles_PlaceIt_SpinSmartPlatform () |
|
void | PlaceThing_Tiles_PlaceIt_TriggerLogicLamp () |
|
void | PlaceThing_Tiles_PlaceIt_SpinBedsAndBaths () |
|
void | PlaceThing_Tiles_PlaceIt_SpinChairs () |
|
void | PlaceThing_Tiles_PlaceIt_SpinTraps () |
|
void | PlaceThing_Tiles_PlaceIt_AdjustPlants () |
|
bool | PlaceThing_Tiles_PlaceIt_StaffOfRegrowthCheck (bool placed) |
|
bool | PlaceThing_Tiles_BlockPlacementForAssortedThings (bool canPlace) |
|
bool | PlaceThing_Tiles_CheckLavaBlocking () |
|
bool | PlaceThing_Tiles_CheckRopeUsability (bool canUse) |
|
bool | PlaceThing_Tiles_CheckFlexibleWand (bool canUse) |
|
bool | PlaceThing_Tiles_CheckWandUsability (bool canUse) |
|
bool | PlaceThing_Tiles_CheckGamepadTorchUsability (bool canUse) |
|
void | PlaceThing_LockChest () |
|
void | PlaceThing_ItemInExtractinator (ref Player.ItemCheckContext context) |
|
void | PlaceThing_XMasTreeTops () |
|
void | PlaceThing_CannonBall () |
|
void | PlaceThing_PaintScrapper () |
|
void | PlaceThing_PaintScrapper_LongMoss (int x, int y) |
|
void | PlaceThing_PaintScrapper_TryScrapping (int x, int y) |
|
void | PlaceThing_PaintRoller () |
|
void | PlaceThing_Paintbrush () |
|
void | TryPainting (int x, int y, bool paintingAWall=false, bool applyItemAnimation=true) |
|
void | ApplyCoating (int x, int y, bool paintingAWall, bool applyItemAnimation, Item targetItem) |
|
void | ApplyPaint (int x, int y, bool paintingAWall, bool applyItemAnimation, Item targetItem) |
|
void | ShootFromCannon (int x, int y) |
|
void | ExtractinatorUse (int extractType, int extractinatorBlockType) |
|
void | DropItemFromExtractinator (int itemType, int stack) |
|
void | Fishing_GetBait (out int baitPower, out int baitType) |
|
void | Fishing_GetBestFishingPole (out int fishingPolePower, out int fishingPoleType) |
|
void | PayDD2CrystalsBeforeUse (Item item) |
|
bool | CheckDD2CrystalPaymentLock (Item item) |
|
int | GetRequiredDD2CrystalsToUse (Item item) |
|
void | UpdatePlacementPreview (Item sItem) |
|
void | FigureOutWhatToPlace (Tile targetTile, Item sItem, out int tileToCreate, out int previewPlaceStyle, out bool? overrideCanPlace, out int? forcedRandom) |
|
void | ItemCheck_OwnerOnlyCode (ref Player.ItemCheckContext context, Item sItem, int weaponDamage, Rectangle heldItemFrame) |
|
void | ItemCheck_EmitFoodParticles (Item sItem) |
|
void | ItemCheck_EmitDrinkParticles (Item sItem) |
|
void | ItemCheck_UseBossSpawners (int onWhichPlayer, Item sItem) |
|
void | ItemCheck_UseEventItems (Item sItem) |
|
void | ItemCheck_ReleaseCritter (Item sItem) |
|
void | ItemCheck_MeleeHitPVP (Item sItem, Rectangle itemRectangle, int damage, float knockBack) |
|
void | Volcano_TrySpawningVolcano (NPC npc, Item sItem, float damage, float knockBack, Rectangle itemRectangle) |
|
void | TentacleSpike_TrySpiking (NPC npc, Item sItem, float damage, float knockBack) |
|
void | BloodButcherer_TryButchering (NPC npc, Item sItem, float damage, float knockBack) |
|
void | BatBat_TryLifeLeeching (Entity entity) |
|
void | ItemCheck_MeleeHitNPCs (Item sItem, Rectangle itemRectangle, int originalDamage, float knockBack) |
|
void | ProcessHitAgainstNPC (Item sItem, Rectangle itemRectangle, int originalDamage, float knockBack, int npcIndex) |
|
void | ApplyNPCOnHitEffects (Item sItem, Rectangle itemRectangle, int damage, float knockBack, int npcIndex, int dmgRandomized, int dmgDone) |
|
void | ItemCheck_EmitHammushProjectiles (int i, Item sItem, Rectangle itemRectangle, int damage) |
|
bool[] | ItemCheck_GetTileCutIgnoreList (Item sItem) |
|
void | ItemCheck_CutTiles (Item sItem, Rectangle itemRectangle, bool[] shouldIgnore) |
|
Rectangle | ItemCheck_CatchCritters (Item sItem, Rectangle itemRectangle) |
|
void | GetPointOnSwungItemPath (float spriteWidth, float spriteHeight, float normalizedPointOnPath, float itemScale, out Microsoft.Xna.Framework.Vector2 location, out Microsoft.Xna.Framework.Vector2 outwardDirection) |
|
Rectangle | ItemCheck_EmitUseVisuals (Item sItem, Rectangle itemRectangle) |
|
void | ItemCheck_GetMeleeHitbox (Item sItem, Rectangle heldItemFrame, out bool dontAttack, out Rectangle itemRectangle) |
|
void | ItemCheck_UseDemonHeart (Item sItem) |
|
void | ItemCheck_UseMinecartPowerUp (Item sItem) |
|
void | ItemCheck_UseArtisanLoaf (Item sItem) |
|
void | ItemCheck_UseTorchGodsFavor (Item sItem) |
|
void | ItemCheck_TryDestroyingDrones (Item sItem) |
|
void | ItemCheck_UseManaCrystal (Item sItem) |
|
void | ItemCheck_UseLifeFruit (Item sItem) |
|
void | ItemCheck_UseLifeCrystal (Item sItem) |
|
void | ItemCheck_UseCombatBook (Item sItem) |
|
void | ItemCheck_UsePetLicenses (Item sItem) |
|
void | ItemCheck_UsePeddlersSatchel (Item sItem) |
|
void | ItemCheck_UseShimmerPermanentItems (Item sItem) |
|
void | LicenseOrExchangePet (Item sItem, ref bool petBoughtFlag, int npcType, string textKeyForLicense, int netMessageData) |
|
void | ItemCheck_UseTeleportRod (Item sItem) |
|
bool | IsTilePoundable (Tile targetTile) |
|
void | UseShovel (Player user, Item item, int sX, int sY) |
|
void | DamageTileWithShovel (Player user, Item item, int x, int y) |
|
void | ItemCheck_UseMiningTools (Item sItem) |
|
void | ItemCheck_UseMiningTools_ActuallyUseMiningTool (Item sItem, out bool canHitWalls, int x, int y) |
|
bool | IsBottomOfTreeTrunkNoRoots (int x, int y) |
|
void | TryReplantingTree () |
|
void | ItemCheck_UseMiningTools_TryHittingWall (Item sItem, int wX, int wY) |
|
void | ItemCheck_UseMiningTools_TryPoundingTile (Item sItem, int tileHitId, ref bool hitWall, int x, int y) |
|
void | ItemCheck_UseBuckets (Item sItem) |
|
void | ItemCheck_PlayInstruments (Item sItem) |
|
bool | GetSparkleGuitarTarget (out List< NPC > validTargets) |
|
bool | GetZenithTarget (Microsoft.Xna.Framework.Vector2 searchCenter, float maxDistance, out int npcTargetIndex) |
|
void | ItemCheck_UseWiringTools (Item sItem) |
|
void | ItemCheck_UseLawnMower (Item sItem) |
|
void | DestroyOldestProximityMinesOverMinesCap (int minesCap) |
|
void | ItemCheck_Shoot (int i, Item sItem, int weaponDamage) |
|
Point | FindSharpTearsSpot (Microsoft.Xna.Framework.Vector2 targetSpot) |
|
bool | FindSharpTearsOpening (int x, int y, bool acceptLeft, bool acceptRight, bool acceptUp, bool acceptDown) |
|
void | ItemCheck_MinionAltFeatureUse (Item sItem, bool cShoot) |
|
void | ItemCheck_TurretAltFeatureUse (Item sItem, bool cShoot) |
|
void | EmitMaxManaEffect () |
|
void | ItemCheck_EmitHeldItemLight (Item sItem) |
|
void | ItemCheck_ApplyHoldStyle (float mountOffset, Item sItem, Rectangle heldItemFrame) |
|
void | ItemCheck_ApplyManaRegenDelay (Item sItem) |
|
void | ItemCheck_StartActualUse (Item sItem) |
|
void | FreeUpPetsAndMinions (Item sItem) |
|
void | ApplyPotionDelay (Item sItem) |
|
void | ApplyLifeAndOrMana (Item item) |
|
bool | ItemCheck_CheckCanUse (Item sItem) |
|
bool | ItemCheck_CheckUsabilityOfProjectiles (bool canUse) |
|
bool | ItemCheck_CheckFishingBobbers (bool canUse) |
|
void | ItemCheck_CheckFishingBobber_PullBobber (Projectile bobber, int baitTypeUsed) |
|
void | ItemCheck_CheckFishingBobber_PickAndConsumeBait (Projectile bobber, out bool pullTheBobber, out int baitTypeUsed) |
|
bool | ItemCheck_PayMana (Item sItem, bool canUse) |
|
void | ItemCheck_TryPlacingWearablesOnMannequins (Item sItem) |
|
void | ApplyReuseDelay () |
|
void | ItemCheck_HackHoldStyles (Item sItem) |
|
void | ItemCheck_HandleMPItemAnimation (Item sItem) |
|
void | TryAllowingItemReuse (Item sItem) |
|
void | ItemCheck_HandleMount () |
|
void | ItemCheck_ApplyPetBuffs (Item sItem) |
|
bool | PickAmmo_TryFindingSpecificMatches (int launcher, int ammo, out int pickedProjectileId) |
|
void | ClearMiningCacheAt (int x, int y, int hitTileCacheType) |
|
int | GetPickaxeDamage (int x, int y, int pickPower, int hitBufferIndex, Tile tileTarget) |
|
bool | DoesPickTargetTransformOnKill (HitTile hitCounter, int damage, int x, int y, int pickPower, int bufferIndex, Tile tileTarget) |
|
void | CloneLoadouts (Player clonePlayer) |
|
void | SaveTemporaryItemSlotContents (BinaryWriter writer) |
|
void | LoadTemporaryItemSlotContents (BinaryReader reader) |
|
void | FixLoadedData_Items (Item[] items) |
|
void | GetAnglerReward_MainReward (IEntitySource source, int questsDone, float rarityReduction, int questItemType, ref GetItemSettings anglerRewardSettings) |
|
void | GetAnglerReward_Decoration (IEntitySource source, int questsDone, float rarityReduction, ref GetItemSettings anglerRewardSettings) |
|
void | GetAnglerReward_Bait (IEntitySource source, int questsDone, float rarityReduction, ref GetItemSettings anglerRewardSettings) |
|
void | GetAnglerReward_Money (IEntitySource source, int questsDone, float rarityReduction, ref GetItemSettings anglerRewardSettings) |
|
void | RemoveAnglerAccOptionsFromRewardPool (List< int > itemIdsOfAccsWeWant, Item itemToTestAgainst) |
|
Definition at line 62 of file Player.cs.