terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.IO.PlayerFileData Class Reference
+ Inheritance diagram for Terraria.IO.PlayerFileData:
+ Collaboration diagram for Terraria.IO.PlayerFileData:

Public Member Functions

void PreparePetProjectiles ()
 
 PlayerFileData ()
 
 PlayerFileData (string path, bool cloudSave)
 
override void SetAsActive ()
 
override void MoveToCloud ()
 
override void MoveToLocal ()
 
void UpdatePlayTimer ()
 
void OnLostFocus ()
 
void StartPlayTimer ()
 
void PausePlayTimer ()
 
TimeSpan GetPlayTime ()
 
void UpdatePlayTimerAndKeepState ()
 
void StopPlayTimer ()
 
void SetPlayTime (TimeSpan time)
 
void Rename (string newName)
 
void UpdatePath (string newPath)
 
void ToggleFavorite ()
 
string GetFileName (bool includeExtension=true)
 
void SetFavorite (bool favorite, bool saveChanges=true)
 

Static Public Member Functions

static PlayerFileData CreateAndSave (Player player)
 

Public Attributes

Projectile UIPetProjectile
 
FileMetadata Metadata
 
string Name
 
readonly string Type
 

Protected Attributes

string _path
 
bool _isCloudSave
 
bool _isFavorite
 

Properties

Player Player [get, set]
 
string Path [get, set]
 
bool IsCloudSave [get, set]
 
bool IsFavorite [get, set]
 

Private Member Functions

bool MapBelongsToPath (string mapPath, string filePath)
 

Private Attributes

Player _player
 
TimeSpan _playTime
 
readonly Stopwatch _timer
 
bool _isTimerActive
 

Detailed Description

Definition at line 15 of file PlayerFileData.cs.


The documentation for this class was generated from the following file: