terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ NormalizedLuck

float Terraria.Player.NormalizedLuck
getset

Definition at line 9574 of file Player.cs.

9575 {
9576 [global::Cpp2ILInjected.Token(Token = "0x60023C9")]
9577 [global::Cpp2ILInjected.Address(RVA = "0xEDBF48", Offset = "0xEDBF48", Length = "0x3C")]
9578 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
9579 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(NPC), Member = "HasLuckTextForWizard", MemberParameters = new object[] { typeof(ref string) }, ReturnType = typeof(bool))]
9580 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
9581 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(MathHelper), Member = "Clamp", MemberParameters = new object[]
9582 {
9583 typeof(float),
9584 typeof(float),
9585 typeof(float)
9586 }, ReturnType = typeof(float))]
9587 get
9588 {
9589 throw null;
9590 }
9591 }
class f__AnonymousType0<< Count > j__TPar