|
| NPCAimedTarget | GetTargetData (bool ignorePlayerTankPets=true) |
| |
| int | GetAttackDamage_ScaledByStrength (float normalDamage) |
| |
| float | GetAttackDamage_LerpBetweenFinalValuesFloat (float normalDamage, float expertDamage) |
| |
| int | GetAttackDamage_LerpBetweenFinalValues (float normalDamage, float expertDamage) |
| |
| int | GetAttackDamage_ForProjectiles (float normalDamage, float expertDamage) |
| |
| int | GetAttackDamage_ForProjectiles_MultiLerp (float normalDamage, float expertDamage, float masterDamage) |
| |
| void | SpawnWithHigherTime (int timeMult) |
| |
| void | EncourageDespawn (int despawnTime) |
| |
| void | DiscourageDespawn (int despawnTime) |
| |
| NetworkText | GetTypeNetName () |
| |
| void | GetLifeStats (out int statLife, out int statLifeMax) |
| |
| float | GetLifePercent () |
| |
| NetworkText | GetFullNetName () |
| |
| NetworkText | GetGivenOrTypeNetName () |
| |
| NetworkText | GetGivenNetName () |
| |
| int | GetBossHeadTextureIndex () |
| |
| float | GetBossHeadRotation () |
| |
| SpriteEffects | GetBossHeadSpriteEffects () |
| |
| int | BannerID () |
| |
| void | SetDefaultsKeepPlayerInteraction (int Type) |
| |
| void | SetDefaults_ForNetId (int Type, float scaleOverride) |
| |
| void | SetDefaults_ForNetId (int Type, NPCSpawnParams spawnparams, float scaleOverride) |
| |
| void | SetNetShimmerEffect () |
| |
| void | SetDefaults (int Type, NPCSpawnParams spawnparams=default(NPCSpawnParams)) |
| |
| NPCSpawnParams | GetMatchingSpawnParams () |
| |
| void | ScaleStats (int? activePlayersCount, GameModeData gameModeData, float? strengthOverride) |
| |
| void | ScaleStats_UseStrengthMultiplier (float strength) |
| |
| float | GetMyBalance () |
| |
| void | PopAllAttachedProjectilesAndTakeDamageForThem () |
| |
| bool | AI_AttemptToFindTeleportSpot (ref Vector2 chosenTile, int targetTileX, int targetTileY, int rangeFromTargetTile=20, int telefragPreventionDistanceInTiles=5, int solidTileCheckFluff=1, bool solidTileCheckCentered=false, bool teleportInAir=false) |
| |
| void | AI () |
| |
| void | AI_122_PirateGhost () |
| |
| void | AI_000_TransformBoundNPC (int playerID, int npcType) |
| |
| bool | AI_120_HallowBoss_IsInPhase2 () |
| |
| bool | AI_120_HallowBoss_IsGenuinelyEnraged () |
| |
| bool | Boss_CanShootExtraAt (int playerIndex, int rotationIndexToAttack, int rotationSize, float attackScanDistance, bool alwaysSkipMainTarget=true) |
| |
| NPC | AI_113_WindyBalloon_GetSlaveNPC () |
| |
| void | CopyInteractions (NPC npc) |
| |
| Vector2 | GetMechQueenCenter () |
| |
| void | UpdateHomeTileState (bool homeless, int x, int y) |
| |
| Color | GetMagicAuraColor () |
| |
| bool | NPCCanStickToWalls () |
| |
| void | AI_001_SetRainbowSlimeColor () |
| |
| void | ReflectProjectiles (Rectangle myRect) |
| |
| bool | CanReflectProjectile (Projectile proj) |
| |
| void | BloodNautilus_GetMouthPositionAndRotation (out Vector2 mouthPosition, out Vector2 mouthDirection) |
| |
| void | ReflectProjectile (Projectile proj) |
| |
| int | GetShootingFrame (float circleY) |
| |
| Tuple< Vector2, float > | GetSwingStats (int swingMax, int swingCurrent, int aimDir, int itemWidth, int itemHeight) |
| |
| void | TweakSwingStats (int swingMax, int swingCurrent, int aimDir, ref Rectangle itemRectangle) |
| |
| bool | UsesPartyHat () |
| |
| PartyHatColor | GetPartyHatColor () |
| |
| void | SetFrameSize () |
| |
| void | FindFrame () |
| |
| void | SimpleFlyMovement (Vector2 desiredVelocity, float moveSpeed) |
| |
| void | HealEffect (int healAmount, bool broadcast=true) |
| |
| int | FindClosestPlayer () |
| |
| int | FindClosestPlayer (out float distanceToPlayer) |
| |
| void | BigMimicSpawnSmoke () |
| |
| bool | ShouldFaceTarget (ref NPCUtils.TargetSearchResults searchResults, NPCUtils.TargetType? overrideTargetType=null) |
| |
| void | FaceTarget () |
| |
| void | TargetClosestUpgraded (bool faceTarget=true, Vector2? checkPosition=null) |
| |
| void | TargetClosest (bool faceTarget=true) |
| |
| void | TargetClosest_WOF (bool faceTarget=true) |
| |
| bool | DoesntDespawnToInactivityAndCountsNPCSlots () |
| |
| bool | DoesntDespawnToInactivity () |
| |
| void | CheckActive () |
| |
| void | checkDead () |
| |
| void | DropTombstoneTownNPC (NetworkText deathText) |
| |
| bool | AnyInteractions () |
| |
| bool | IsDamageDodgeable () |
| |
| void | NPCLoot () |
| |
| bool | IsNPCValidForBestiaryKillCredit () |
| |
| bool | ExcludedFromDeathTally () |
| |
| bool | GetWereThereAnyInteractions () |
| |
| void | DropItemInstanced (Vector2 Position, Vector2 HitboxSize, int itemType, int itemStack=1, bool interactionRequired=true) |
| |
| void | PlayerInteraction (int player) |
| |
| void | ApplyInteraction (int player) |
| |
| bool | RerollVariation () |
| |
| void | TransformVisuals (int oldType, int newType) |
| |
| void | Teleport (Vector2 newPos, int Style=0, int extraInfo=0) |
| |
| void | Transform (int newType) |
| |
| int | checkArmorPenetration (int armorPenetration, float armorPenetrationPercent) |
| |
| double | StrikeNPCNoInteraction (int Damage, float knockBack, int hitDirection, bool crit=false, bool noEffect=false, bool fromNet=false) |
| |
| double | StrikeNPC (int Damage, float knockBack, int hitDirection, bool crit=false, bool noEffect=false, bool fromNet=false) |
| |
| void | HitEffect (int hitDirection=0, double dmg=10.0) |
| |
| int | FindBuffIndex (int type) |
| |
| void | AddBuff (int type, int time, bool quiet=false) |
| |
| void | RequestBuffRemoval (int buffTypeToRemove) |
| |
| void | DelBuff (int buffIndex) |
| |
| Rectangle | getRect () |
| |
| bool | CanBeChasedBy (object attacker=null, bool ignoreDontTakeDamage=false) |
| |
| bool | HittableForOnHitRewards () |
| |
| void | moneyPing (Vector2 pos) |
| |
| void | IdleSounds () |
| |
| void | UpdateAltTexture () |
| |
| void | UpdateNPC (int i) |
| |
| IEntitySource | GetItemSource_Misc (int itemSourceId) |
| |
| IEntitySource | GetSpawnSource_NPCHurt () |
| |
| IEntitySource | GetSpawnSource_ForProjectile () |
| |
| IEntitySource | GetSpawnSourceForProjectileNPC () |
| |
| IEntitySource | GetSpawnSourceForNPCFromNPCAI () |
| |
| IEntitySource | GetItemSource_Loot () |
| |
| bool | CanApplyHunterPotionEffects () |
| |
| Color | GetNPCColorTintedByBuffs (Color npcColor) |
| |
| void | AttemptToConvertNPCToEvil (bool crimson) |
| |
| void | UpdateNPC_BuffSetFlags (bool lowerBuffTime=true) |
| |
| void | GetImmuneTime (int fromWho, int time) |
| |
| void | GetTileCollisionParameters (out Vector2 cPosition, out int cWidth, out int cHeight) |
| |
| Color | GetBestiaryEntryColor () |
| |
| Color | GetAlpha (Color newColor) |
| |
| Color | GetShimmerColor (Color newColor) |
| |
| Color | GetColor (Color newColor) |
| |
| bool | ShouldBestiaryGirlBeLycantrope () |
| |
| string | GetChat () |
| |
| object | Clone () |
| |
| bool | HasLuckTextForWizard (out string specialEventText) |
| |
| bool | HasSpecialEventText (string specialTextCategoryKey, out string specialEventText) |
| |
| bool | GetSpecialEventTextIfNotEmpty (string specialTextKey, object substitutes, ref string specialEventText) |
| |
| void | CheckDrowning () |
| |
| void | TryPortalJumping () |
| |
| string | GetBestiaryCreditId () |
| |
| override string | ToString () |
| |
| | NPC () |
| |
| float | AngleTo (Vector2 Destination) |
| |
| float | AngleFrom (Vector2 Source) |
| |
| float | Distance (Vector2 Other) |
| |
| float | DistanceSQ (Vector2 Other) |
| |
| Vector2 | DirectionTo (Vector2 Destination) |
| |
| Vector2 | DirectionFrom (Vector2 Source) |
| |
| bool | WithinRange (Vector2 Target, float MaxRange) |
| |
|
| static int[,,,] | InitializeMoonLordAttacks () |
| |
| static int[,] | InitializeMoonLordAttacks2 () |
| |
| static string | GetFullnameByID (int npcID) |
| |
| static bool | BusyWithAnyInvasionOfSorts () |
| |
| static bool | SpawnAllowed_Demolitionist () |
| |
| static bool | SpawnAllowed_ArmsDealer () |
| |
| static bool | SpawnAllowed_DyeTrader () |
| |
| static bool | SpawnAllowed_Nurse () |
| |
| static bool | SpawnAllowed_Merchant () |
| |
| static void | ClearFoundActiveNPCs () |
| |
| static void | UpdateFoundActiveNPCs () |
| |
| static void | ClearFoundNPCTypesForBestiary () |
| |
| static bool | WouldBeEncouragedToDespawn (int aistyle, int type) |
| |
| static string | getNewNPCName (int npcType) |
| |
| static void | setNPCName (string newName, int npcType, bool resetExtras=false) |
| |
| static string | firstNPCName (int npcType) |
| |
| static string | GetFirstNPCNameOrNull (int npcType) |
| |
| static bool | MechSpawn (float x, float y, int type) |
| |
| static int | TypeToDefaultHeadIndex (int type) |
| |
| static void | SetWorldSpecificMonstersByWorldID () |
| |
| static float | GetBalance () |
| |
| static void | GetStatScalingFactors (int numPlayers, out float balance, out float boost) |
| |
| static bool | GetNPCLocation (int i, bool seekHead, bool averageDirection, out int index, out Vector2 pos) |
| |
| static void | TransformElderSlime (int npcIndex) |
| |
| static void | TransformCopperSlime (int npcIndex) |
| |
| static void | HaveDryadDoStardewAnimation () |
| |
| static bool | SpawnMechQueen (int onWhichPlayer) |
| |
| static bool | IsDeerclopsHostile () |
| |
| static bool | IsADeerclopsNearScreen () |
| |
| static Color | AI_121_QueenSlime_GetDustColor () |
| |
| static bool | ShouldEmpressBeEnraged () |
| |
| static void | FairyEffects (Vector2 Position, int type) |
| |
| static int | GetEaterOfWorldsSegmentsCount () |
| |
| static int | GetEaterOfWorldsSegmentsCountByGamemode (int gamemode) |
| |
| static int | GetBrainOfCthuluCreepersCount () |
| |
| static int | GetDestroyerSegmentsCount () |
| |
| static bool | DespawnEncouragement_AIStyle2_FloatingEye_IsDiscouraged (int npcID, Vector2 npcPosition, int target=255) |
| |
| static bool | DespawnEncouragement_AIStyle3_Fighters_NotDiscouraged (int npcID, Vector2 position, NPC npcInstance) |
| |
| static bool | DespawnEncouragement_AIStyle3_Fighters_CanBeBusyWithAction (int npcID) |
| |
| static void | HealEffect (Rectangle r, int healAmount, bool broadcast=true) |
| |
| static bool | BigMimicSummonCheck (int x, int y, Player user) |
| |
| static int | GetNPCInvasionGroup (int npcID) |
| |
| static void | ResetKillCount () |
| |
| static void | SetEventFlagCleared (ref bool eventFlag, int gameEventId) |
| |
| static void | OnGameEventClearedForTheFirstTime (int gameEventId) |
| |
| static void | ResetBadgerHatTime () |
| |
| static int | GetStackForSlimeItemDrop (int item) |
| |
| static void | CatchNPC (int i, int who=-1) |
| |
| static bool | CanReleaseNPCs (int who) |
| |
| static int | ReleaseNPC (int x, int y, int Type, int Style, int who) |
| |
| static void | SlimeRainSpawns (int plr) |
| |
| static bool | Spawning_SandstoneCheck (int x, int y) |
| |
| static bool | Spawning_FlyingAntlionCheck (int x, int y) |
| |
| static void | ResetRemixHax () |
| |
| static void | SetRemixHax () |
| |
| static bool | SpawnTileOrAboveHasAnyWallInSet (int x, int y, bool[] wallTypes) |
| |
| static void | SpawnNPC () |
| |
| static void | SpawnNPC_SpawnFrog (int spawnTileX, int spawnTileY, int plr) |
| |
| static int | SpawnNPC_GetGemBunnyToSpawn () |
| |
| static int | SpawnNPC_GetGemSquirrelToSpawn () |
| |
| static bool | IsValidSpawningGroundTile (int x, int y) |
| |
| static bool | FindCattailTop (int landX, int landY, out int cattailX, out int cattailY) |
| |
| static bool | FindTreeBranch (int landX, int landY, out int treeBranchX, out int treeBranchY) |
| |
| static bool | AnyDanger (bool quickBossNPCCheck=false, bool ignorePillarsAndMoonlordCountdown=false) |
| |
| static bool | AnyoneNearCultists () |
| |
| static void | SpawnWOF (Vector2 pos) |
| |
| static void | SpawnSkeletron (int onWho) |
| |
| static void | SpawnFaelings (int plr) |
| |
| static void | SpawnOnPlayer (int plr, int Type) |
| |
| static int | GetAvailableAmountOfNPCsToSpawnUpToSlot (int amountWeWant, int highestNPCSlotIndexWeWillPick=100) |
| |
| static IEntitySource | GetBossSpawnSource (int targetPlayerIndex) |
| |
| static void | SpawnBoss (int spawnPositionX, int spawnPositionY, int Type, int targetPlayerIndex) |
| |
| static int | NewNPC (IEntitySource source, int X, int Y, int Type, int Start=0, float ai0=0f, float ai1=0f, float ai2=0f, float ai3=0f, int Target=255) |
| |
| static void | UnlockOrExchangePet (ref bool petBoughtFlag, int npcType, string textKeyForLicense, int netMessageData) |
| |
| static bool | RerollVariationForNPCType (int npcType) |
| |
| static void | LadyBugKilled (Vector2 Position, bool GoldLadyBug=false) |
| |
| static int | CountNPCS (int Type) |
| |
| static bool | AnyHelpfulFairies () |
| |
| static bool | AnyNPCs (int Type) |
| |
| static int | FindFirstNPC (int Type) |
| |
| static bool | NearSpikeBall (int x, int y) |
| |
| static void | ResetNetOffsets () |
| |
| static IEntitySource | GetSpawnSource_NPCRelease (int whoReleasedIt) |
| |
| static IEntitySource | GetSpawnSource_NPCCatch (int whoCatchedIt) |
| |
| static IEntitySource | GetSpawnSourceForNaturalSpawn () |
| |
| static IEntitySource | GetSpawnSourceForTownSpawn () |
| |
| static Color | buffColor (Color newColor, float R, float G, float B, float A) |
| |
| static void | setFireFlyChance () |
| |
| static void | GetMeleeCollisionData (Rectangle victimHitbox, int enemyIndex, ref int specialHitSetter, ref float damageMultiplier, ref Rectangle npcRect) |
| |
|
| bool | CanTalk [get, set] |
| |
| bool | CanBeTalkedTo [get, set] |
| |
| bool | HasValidTarget [get, set] |
| |
| Player | TargetPlayer [get, set] |
| |
| bool | HasPlayerTarget [get, set] |
| |
| bool | HasNPCTarget [get, set] |
| |
| bool | SupportsNPCTargets [get, set] |
| |
| int | TranslatedTargetIndex [get, set] |
| |
| int | WhoAmIToTargettingIndex [get, set] |
| |
| bool | IsShimmerVariant [get, set] |
| |
| string | TypeName [get, set] |
| |
| string | FullName [get, set] |
| |
| bool | HasGivenName [get, set] |
| |
| string | GivenOrTypeName [get, set] |
| |
| string | GivenName [get, set] |
| |
| static bool | downedTowers [get, set] |
| |
| static int | ShieldStrengthTowerMax [get, set] |
| |
| static bool | TowersDefeated [get, set] |
| |
| float | Opacity [get, set] |
| |
| bool | isLikeATownNPC [get, set] |
| |
| static bool | IsMechQueenUp [get, set] |
| |
| static bool | TooWindyForButterflies [get, set] |
| |
| bool | CountsAsACritter [get, set] |
| |
| virtual Vector2 | VisualPosition [get, set] |
| |
| Vector2 | Center [get, set] |
| |
| Vector2 | Left [get, set] |
| |
| Vector2 | Right [get, set] |
| |
| Vector2 | Top [get, set] |
| |
| Vector2 | TopLeft [get, set] |
| |
| Vector2 | TopRight [get, set] |
| |
| Vector2 | Bottom [get, set] |
| |
| Vector2 | BottomLeft [get, set] |
| |
| Vector2 | BottomRight [get, set] |
| |
| Vector2 | Size [get, set] |
| |
| Rectangle | Hitbox [get, set] |
| |
|
| void | SetDefaultsFromNetId (int id, NPCSpawnParams spawnparams=default(NPCSpawnParams)) |
| |
| void | getTenthAnniversaryAdjustments () |
| |
| void | getZenithSeedAdjustmentsBeforeEverything () |
| |
| void | getGoodAdjustments () |
| |
| void | LazySetLiquidMovementDD2 () |
| |
| void | ScaleStats_ApplyExpertTweaks () |
| |
| void | ScaleStats_ApplyGameMode (GameModeData gameModeData) |
| |
| void | ScaleStats_ApplyMultiplayerStats (int numPlayers, float balance, float boost, float bossAdjustment) |
| |
| void | AI_047_GolemFist () |
| |
| void | AI_045_Golem () |
| |
| void | AI_124_ElderSlimeChest () |
| |
| void | AI_125_ClumsySlimeBalloon () |
| |
| void | SpawnStardustMark_StardustTower () |
| |
| void | SpawnStardustMark_StardustWorm () |
| |
| void | AI_123_Deerclops () |
| |
| bool | ShouldRunAway (ref NPCAimedTarget targetData, bool isChasing) |
| |
| void | SpawnPassiveShadowHands (float lifePercent, int shadowHandDamage) |
| |
| void | AI_123_Deerclops_ShootRubbleUp (ref NPCAimedTarget targetData, ref Point sourceTileCoords, int howMany, int distancedByThisManyTiles, float upBiasPerSpike, int whichOne) |
| |
| void | AI_123_Deerclops_MakeSpikesForward (int AISLOT_PhaseCounter, NPCAimedTarget targetData) |
| |
| void | AI_123_Deerclops_MakeSpikesBothSides (int AISLOT_PhaseCounter, NPCAimedTarget targetData) |
| |
| void | AI_123_Deerclops_FindSpotToSpawnSpike (int howMany, int whichOne, ref int x, ref int y) |
| |
| void | AI_123_Deerclops_TryMakingSpike (ref Point sourceTileCoords, int dir, int howMany, int whichOne, int xOffset) |
| |
| int | AI_123_Deerclops_TryMakingSpike_FindBestY (ref Point sourceTileCoords, int x) |
| |
| void | AI_123_Deerclops_Movement (bool haltMovement, bool goHome) |
| |
| void | AI_124_DeerclopsLeg () |
| |
| void | AI_87_BigMimic_FireStuffCannonBurst () |
| |
| void | AI_87_BigMimic_ShootItem (int itemID) |
| |
| void | AI_065_Butterflies () |
| |
| void | AI_121_QueenSlime_FlyMovement () |
| |
| void | AI_121_QueenSlime () |
| |
| void | AI_120_HallowBoss_DoMagicEffect (Vector2 spot, int effectType, float progress) |
| |
| void | AI_120_HallowBoss () |
| |
| void | AI_120_HallowBoss_DashTo (Vector2 targetPosition) |
| |
| void | AI_119_Dandelion () |
| |
| void | AI_118_Seahorses () |
| |
| void | AI_117_BloodNautilus () |
| |
| void | BloodNautilus_CallForHelp () |
| |
| void | AI_116_WaterStriders () |
| |
| void | AI_115_LadyBugs () |
| |
| void | AI_114_Dragonflies () |
| |
| void | AI_113_WindyBalloon () |
| |
| void | AI_112_FairyCritter () |
| |
| void | GetBirdFlightRecommendation (int downScanRange, int upRange, Point tCoords, out bool goDownwards, out bool goUpwards) |
| |
| Vector2 | GetFairyCircleOffset (float elapsedTime, float circleRotation, float circleHeight) |
| |
| bool | GetFairyTreasureCoords (out Point treasureCoords) |
| |
| void | AI_069_DukeFishron () |
| |
| void | AI_037_Destroyer () |
| |
| void | AI_005_EaterOfSouls () |
| |
| void | AI_006_Worms () |
| |
| void | AI_002_FloatingEye () |
| |
| void | StingerExplosion () |
| |
| bool | AI_007_TownEntities_IsInAGoodRestingSpot (int tileX, int tileY, int idealRestX, int idealRestY) |
| |
| void | AI_007_FindGoodRestingSpot (int myTileX, int myTileY, out int floorX, out int floorY) |
| |
| void | AI_007_TryForcingSitting (int homeFloorX, int homeFloorY) |
| |
| void | AI_007_TownEntities () |
| |
| void | AI_007_TownEntities_Shimmer_TeleportToLandingSpot () |
| |
| Vector2? | AI_007_TownEntities_Shimmer_ScanForBestSpotToLandOn () |
| |
| void | AI_007_TownEntities_TeleportToHome (int homeFloorX, int homeFloorY) |
| |
| void | AI_007_TownEntities_GetWalkPrediction (int myTileX, int homeFloorX, bool canBreathUnderWater, bool currentlyDrowning, int tileX, int tileY, out bool keepwalking, out bool avoidFalling) |
| |
| bool | AI_007_TownEntities_CheckIfWillDrown (bool currentlyDrowning) |
| |
| void | AI_007_AttemptToPlayIdleAnimationsForPets (int petIdleChance) |
| |
| bool | AI_003_Gnomes_ShouldTurnToStone () |
| |
| void | AI_003_Fighters () |
| |
| void | AI_001_Slimes () |
| |
| void | AI_110_Betsy () |
| |
| void | AI_026_Unicorns () |
| |
| void | AI_107_ImprovedWalkers () |
| |
| void | AI_084_LunaticCultist () |
| |
| void | AI_108_DivingFlyer () |
| |
| void | AI_109_DarkMage () |
| |
| void | AI_111_DD2LightningBug () |
| |
| void | TryTrackingTarget (ref float distance, ref float realDist, ref bool t, ref int tankTarget, int j) |
| |
| void | SetTargetTrackingValues (bool faceTarget, float realDist, int tankTarget) |
| |
| void | CheckActive_WormSegments () |
| |
| void | AddIntoPlayersTownNPCSlots () |
| |
| void | DropEoWLoot (bool fromCheckDead=true) |
| |
| float | GetMoonEventPointScalar () |
| |
| void | CheckProgressFrostMoon () |
| |
| void | CheckProgressPumpkinMoon () |
| |
| void | DoDeathEvents_BeforeLoot (Player closestPlayer) |
| |
| void | NPCLoot_DropItems (Player closestPlayer) |
| |
| void | DoDeathEvents_DropBossPotionsAndHearts () |
| |
| void | DoDeathEvents_CelebrateBossDeath () |
| |
| void | CreateBrickBoxForWallOfFlesh () |
| |
| void | DoDeathEvents_SummonDungeonSpirit (Player closestPlayer) |
| |
| void | DoDeathEvents_AdvanceSlimeRain (Player closestPlayer) |
| |
| void | NPCLoot_DropHeals (Player closestPlayer) |
| |
| void | DoDeathEvents (Player closestPlayer) |
| |
| void | ViolentlySpawnNerdySlime () |
| |
| void | NPCLoot_DropCommonLifeAndMana (Player closestPlayer) |
| |
| void | NPCLoot_DropMoney (Player closestPlayer) |
| |
| void | CountKillForBannersAndDropThem () |
| |
| void | CountKillForAchievements () |
| |
| bool | TryTeleportingCaughtMysticFrog () |
| |
| void | LadyBugLuck (int plr, bool GoldLadyBug=false) |
| |
| void | NPCLuck () |
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| void | MakeTransitionEffectsForTextureChanges (int oldAltTexture, int currentAltTexture) |
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| void | SubAI_HandleTemporaryCatchableNPCPlayerInvulnerability () |
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| void | TrySyncingUniqueTownNPCData (int npcIndex) |
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| void | UpdateNetworkCode (int i) |
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| void | UpdateNPC_UpdateTrails () |
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| void | UpdateNPC_UpdateGravity (out float maxFallSpeed) |
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| void | UpdateNPC_SoulDrainDebuff () |
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| void | UpdateNPC_BuffApplyVFX () |
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| void | GetShimmered () |
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| void | UpdateNPC_BuffApplyDOTs () |
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| void | UpdateNPC_BuffClearExpiredBuffs () |
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| void | UpdateNPC_BloodMoonTransformations () |
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| void | UpdateNPC_BuffFlagsReset () |
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| void | UpdateNPC_TeleportVisuals () |
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| void | UpdateNPC_CritterSounds () |
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| void | UpdateNPC_CastLights () |
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| void | GetHurtByOtherNPCs (bool[] acceptableNPCIDs) |
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| void | BeHurtByOtherNPC (int npcIndex, NPC thatNPC) |
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| void | CheckLifeRegen () |
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| void | UpdateCollision () |
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| void | Collision_MoveWhileDry () |
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| void | ApplyTileCollision (bool fall, Vector2 cPosition, int cWidth, int cHeight) |
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| void | Collision_MoveSlopesAndStairFall (bool fall) |
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| void | Collision_MoveSnailOnSlopes () |
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| void | Collision_MoveNormal (bool fall, Vector2 cPosition, int cWidth, int cHeight) |
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| void | Collision_MoveSandshark (bool fall, Vector2 cPosition, int cWidth, int cHeight) |
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| void | Collision_MoveSolarSroller (bool fall, Vector2 cPosition, int cWidth, int cHeight) |
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| void | Collision_MoveStardustCell (bool fall, Vector2 cPosition, int cWidth, int cHeight) |
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| void | Collision_MoveBlazingWheel () |
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| void | Collision_MoveWhileWet (Vector2 oldDryVelocity, float Slowdown=0.5f) |
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| void | FishTransformationDuringRain () |
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| bool | Collision_DecideFallThroughPlatforms () |
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| bool | Collision_WaterCollision (bool lava) |
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| bool | Collision_LavaCollision () |
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| void | Collision_WalkDownSlopes () |
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Definition at line 44 of file NPC.cs.