terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Terraria.GameContent.Drawing.TileDrawing Member List

This is the complete list of members for Terraria.GameContent.Drawing.TileDrawing, including all inherited members.

_argonMossGlowTerraria.GameContent.Drawing.TileDrawingprivate
_chestPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_currentTileDrawInfoTerraria.GameContent.Drawing.TileDrawing
_displayDollTileEntityPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_dustTerraria.GameContent.Drawing.TileDrawingprivate
_foodPlatterTileEntityPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_glowPaintColorSlicesTerraria.GameContent.Drawing.TileDrawingprivate
_goreTerraria.GameContent.Drawing.TileDrawingprivate
_grassWindCounterTerraria.GameContent.Drawing.TileDrawingprivate
_hatRackTileEntityPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_highQualityLightingRequirementTerraria.GameContent.Drawing.TileDrawingprivate
_isActiveAndNotPausedTerraria.GameContent.Drawing.TileDrawingprivate
_itemFrameTileEntityPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_kryptonMossGlowTerraria.GameContent.Drawing.TileDrawingprivate
_lavaMossGlowTerraria.GameContent.Drawing.TileDrawingprivate
_leafFrequencyTerraria.GameContent.Drawing.TileDrawingprivate
_localPlayerTerraria.GameContent.Drawing.TileDrawingprivate
_martianGlowTerraria.GameContent.Drawing.TileDrawingprivate
_mediumQualityLightingRequirementTerraria.GameContent.Drawing.TileDrawingprivate
_meteorGlowTerraria.GameContent.Drawing.TileDrawingprivate
_paintSystemTerraria.GameContent.Drawing.TileDrawingprivate
_processBatchFinishedCallbackTerraria.GameContent.Drawing.TileDrawingprivate
_randTerraria.GameContent.Drawing.TileDrawingprivate
_shouldShowInvisibleBlocksTerraria.GameContent.Drawing.TileDrawingprivate
_shouldShowInvisibleBlocks_LastFrameTerraria.GameContent.Drawing.TileDrawingprivate
_specialLockTerraria.GameContent.Drawing.TileDrawingprivate
_specialPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_specialsCountTerraria.GameContent.Drawing.TileDrawingprivate
_specialTilesCountTerraria.GameContent.Drawing.TileDrawingprivate
_specialTileXTerraria.GameContent.Drawing.TileDrawingprivate
_specialTileYTerraria.GameContent.Drawing.TileDrawingprivate
_sunflowerWindCounterTerraria.GameContent.Drawing.TileDrawingprivate
_threadManagerTerraria.GameContent.Drawing.TileDrawingprivate
_tileSolidTerraria.GameContent.Drawing.TileDrawingprivate
_tileSolidTopTerraria.GameContent.Drawing.TileDrawingprivate
_trainingDummyTileEntityPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_treeWindCounterTerraria.GameContent.Drawing.TileDrawingprivate
_vineWindCounterTerraria.GameContent.Drawing.TileDrawingprivate
_violetMossGlowTerraria.GameContent.Drawing.TileDrawingprivate
_voidLensDataTerraria.GameContent.Drawing.TileDrawingprivate
_weaponRackTileEntityPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_windGridTerraria.GameContent.Drawing.TileDrawingprivate
_xenonMossGlowTerraria.GameContent.Drawing.TileDrawingprivate
_zeroTerraria.GameContent.Drawing.TileDrawingprivatestatic
AddSpecialLegacyPoint(Point p)Terraria.GameContent.Drawing.TileDrawinginlineprivate
AddSpecialLegacyPoint(int x, int y)Terraria.GameContent.Drawing.TileDrawinginlineprivate
AddSpecialPoint(int x, int y, TileDrawing.TileCounterType type)Terraria.GameContent.Drawing.TileDrawinginlineprivate
CacheSpecialDraws(int tileX, int tileY, ushort typeCache, short tileFrameX, short tileFrameY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
cacheSpecialDrawTreeTerraria.GameContent.Drawing.TileDrawingprivate
ClearCachedTileDraws(bool solidLayer)Terraria.GameContent.Drawing.TileDrawinginline
ClearLegacyCachedDraws()Terraria.GameContent.Drawing.TileDrawinginlineprivate
ClimbCatTail(int originx, int originy)Terraria.GameContent.Drawing.TileDrawinginlineprivate
CrawlToBottomOfReverseVineAndAddSpecialPoint(int j, int i)Terraria.GameContent.Drawing.TileDrawinginlineprivate
CrawlToTopOfVineAndAddSpecialPoint(int j, int i)Terraria.GameContent.Drawing.TileDrawinginlineprivate
Draw(bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1)Terraria.GameContent.Drawing.TileDrawinginline
DrawAnimatedTile_AdjustForVisionChangers(int i, int j, short tileSHeader, ushort typeCache, short tileFrameX, short tileFrameY, Color tileLight, bool canDoDust)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawAnyDirectionalGrass()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawEntities_DisplayDolls()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawEntities_HatRacks()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawGrass()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawLiquidBehindTiles(int waterStyleOverride=-1)Terraria.GameContent.Drawing.TileDrawinginline
DrawMasterTrophies()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawMultiTileGrass()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawMultiTileGrassInWind(Vector2 screenPosition, Vector2 offSet, int topLeftX, int topLeftY, int sizeX, int sizeY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawMultiTileVines()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawMultiTileVinesInWind(Vector2 screenPosition, Vector2 offSet, int topLeftX, int topLeftY, int sizeX, int sizeY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawPartialLiquid(SpriteBatch spriteBatch, bool behindBlocks, TileDrawInfo tileCache, Vector2 position, Rectangle liquidSize, int liquidType, VertexColors colors)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawReverseVines()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawRisingVineStrip(Vector2 screenPosition, Vector2 offSet, int x, int startY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawSingleTile_Flames(Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawSpecialTilesLegacy(Vector2 screenPosition, Vector2 offSet)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawTeleportationPylons()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawTile_LiquidBehindTile(bool solidLayer, bool inFrontOfPlayers, int waterStyleOverride, Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawTile_MinecartTrack(Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawTiles(Vector2 screenPosition, Vector2 offSet, int firstTileX, int firstTileY, int lastTileX, int lastTileY, bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1)Terraria.GameContent.Drawing.TileDrawinginline
DrawTiles_EmitParticles(int j, int i, ushort typeCache, short tileFrameX, short tileFrameY, Color tileLight)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawTiles_GetLightOverride(int j, int i, short sTileHeader, ushort typeCache, short tileFrameX, short tileFrameY, Color tileLight, bool fullBrightBlock)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawTilesThreaded(Vector2 screenPosition, Vector2 offSet, int firstTileX, int firstTileY, int lastTileX, int lastTileY, bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawTrees()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawVines()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawVineStrip(Vector2 screenPosition, Vector2 offSet, int x, int startY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawVoidLenses()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawXmasTree(Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData)Terraria.GameContent.Drawing.TileDrawinginlineprivate
EmitAlchemyHerbParticles(int j, int i, int style)Terraria.GameContent.Drawing.TileDrawinginlineprivate
EmitLiquidDrops(int j, int i, byte liquid, ushort typeCache)Terraria.GameContent.Drawing.TileDrawinginlineprivate
EmitLivingTreeLeaf(int i, int j, int leafGoreType)Terraria.GameContent.Drawing.TileDrawinginlineprivate
EmitLivingTreeLeaf_Below(int x, int y, int leafGoreType)Terraria.GameContent.Drawing.TileDrawinginlineprivate
EmitLivingTreeLeaf_Sideways(int x, int y, int leafGoreType)Terraria.GameContent.Drawing.TileDrawinginlineprivate
EmitTreeLeaves(int tilePosX, int tilePosY, int grassPosX, int grassPosY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
EnsureWindGridSize()Terraria.GameContent.Drawing.TileDrawinginlineprivate
FORCE_FOR_MAX_WINDTerraria.GameContent.Drawing.TileDrawingprivatestatic
FORCE_FOR_MIN_WINDTerraria.GameContent.Drawing.TileDrawingprivatestatic
GetAshTreeFoliageDataInstanceTerraria.GameContent.Drawing.TileDrawingprivatestatic
GetAverageWindGridPush(int topLeftX, int topLeftY, int sizeX, int sizeY, int totalPushTime, float pushForcePerFrame)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetBigAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetCommonTreeFoliageDataInstanceTerraria.GameContent.Drawing.TileDrawingprivatestatic
GetFinalLight(TileDrawInfo tileDrawInfo, ushort typeCache, Color tileLight)Terraria.GameContent.Drawing.TileDrawinginlineprivatestatic
GetGemTreeFoliageDataInstanceTerraria.GameContent.Drawing.TileDrawingprivatestatic
GetHighestWindGridPushComplex(int topLeftX, int topLeftY, int sizeX, int sizeY, int totalPushTime, float pushForcePerFrame, int loops, bool swapLoopDir)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetPalmTreeBiome(TileDrawInfo drawInfo, int worldWidth)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetPalmTreeBiome(int tileX, int tileY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetPalmTreeVariant(int x, int y)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetScreenDrawArea(Vector2 screenPosition, Vector2 offSet, [Out] int firstTileX, [Out] int lastTileX, [Out] int firstTileY, [Out] int lastTileY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetSmallAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTileDrawData(int x, int y, TileDrawInfo tileCache, ushort typeCache, short tileFrameX, short tileFrameY, [Out] int tileWidth, [Out] int tileHeight, [Out] int tileTop, [Out] int halfBrickHeight, [Out] int addFrX, [Out] int addFrY, [Out] SpriteEffects tileSpriteEffect, [Out] Texture2D glowTexture, [Out] Rectangle glowSourceRect, [Out] Color glowColor)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTileDrawData(int x, int y, bool halfBrick, ushort typeCache, short tileFrameX, short tileFrameY, [Out] int tileWidth, [Out] int tileHeight, [Out] int tileTop, [Out] int halfBrickHeight, [Out] int addFrX, [Out] int addFrY, [Out] SpriteEffects tileSpriteEffect, [Out] Texture2D glowTexture, [Out] Rectangle glowSourceRect, [Out] Color glowColor)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTileDrawData(int x, int y, Tile tileCache, ushort typeCache, short tileFrameX, short tileFrameY, [Out] int tileWidth, [Out] int tileHeight, [Out] int tileTop, [Out] int halfBrickHeight, [Out] int addFrX, [Out] int addFrY, [Out] SpriteEffects tileSpriteEffect, [Out] Texture2D glowTexture, [Out] Rectangle glowSourceRect, [Out] Color glowColor)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTileDrawTexture(TileDrawInfo drawInfo, int worldWidth, [Out] EffectPass pass)Terraria.GameContent.Drawing.TileDrawinginline
GetTileDrawTexture(TileDrawInfo drawInfo, int tileX, int tileY, [Out] EffectPass pass)Terraria.GameContent.Drawing.TileDrawinginline
GetTileDrawTexture(int tileX, int tileY, ushort tileType, short frameX, short frameY, byte tileColor, [Out] EffectPass pass)Terraria.GameContent.Drawing.TileDrawinginline
GetTileDrawTexture(Tile tile, int tileX, int tileY, [Out] EffectPass pass)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTileDrawTexture(Tile tile, int tileX, int tileY, int paintOverride, [Out] EffectPass pass)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTileFlameData(int tileX, int tileY, int type, int tileFrameY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTileOutlineInfo(int x, int y, ushort typeCache, Color tileLight, Texture2D highlightTexture, Color highlightColor)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTreeBiome(TileDrawInfo drawInfo, int worldWidth)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTreeBiome(int tileX, int tileY, int tileFrameX, int tileFrameY)Terraria.GameContent.Drawing.TileDrawinginlineprivatestatic
GetTreeBranchTexture(int treeTextureIndex, int treeTextureStyle, byte tileColor, [Out] EffectPass pass)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTreeTopTexture(int treeTextureIndex, int treeTextureStyle, byte tileColor, [Out] EffectPass pass)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTreeVariant(int x, int y)Terraria.GameContent.Drawing.TileDrawinginlinestatic
GetVanityTreeFoliageDataInstanceTerraria.GameContent.Drawing.TileDrawingprivatestatic
GetWaterAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetWindCycle(int x, int y, double windCounter)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetWindGridPush(int i, int j, int pushAnimationTimeTotal, float pushForcePerFrame)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetWindGridPush2Axis(int i, int j, int pushAnimationTimeTotal, float pushForcePerFrame, [Out] float pushX, [Out] float pushY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetWindGridPushComplex(int i, int j, int pushAnimationTimeTotal, float totalPushForce, int loops, bool flipDirectionPerLoop)Terraria.GameContent.Drawing.TileDrawinginlineprivate
InAPlaceWithWind(int x, int y, int width, int height)Terraria.GameContent.Drawing.TileDrawinginlineprivate
IsAlchemyPlantHarvestable(int style)Terraria.GameContent.Drawing.TileDrawinginlineprivate
IsTileDangerous(Player localPlayer, short sTileHeader, ushort typeCache, short tileFrameX)Terraria.GameContent.Drawing.TileDrawinginlineprivatestatic
IsTileDrawLayerSolid(ushort typeCache)Terraria.GameContent.Drawing.TileDrawinginlineprivate
IsVisible(Tile tile)Terraria.GameContent.Drawing.TileDrawinginlineprivate
IsWindBlocked(int x, int y)Terraria.GameContent.Drawing.TileDrawinginlineprivate
LiquidBehindTileColorsTerraria.GameContent.Drawing.TileDrawingprivate
LiquidBehindTileColors2Terraria.GameContent.Drawing.TileDrawingprivate
MAX_SPECIALSTerraria.GameContent.Drawing.TileDrawingstatic
MAX_SPECIALS_LEGACYTerraria.GameContent.Drawing.TileDrawingprivatestatic
MergeDictionary(Dictionary< Point, int > dest, Dictionary< Point, int > src)Terraria.GameContent.Drawing.TileDrawinginlineprivate
PostDrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets)Terraria.GameContent.Drawing.TileDrawinginline
PreDrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets)Terraria.GameContent.Drawing.TileDrawinginline
PrepareForAreaDrawing(int firstTileX, int lastTileX, int firstTileY, int lastTileY, bool prepareLazily)Terraria.GameContent.Drawing.TileDrawinginline
PreparePaintForTilesOnScreen()Terraria.GameContent.Drawing.TileDrawinginline
ProcessBatchFinished(int index)Terraria.GameContent.Drawing.TileDrawinginlineprivate
ProcessBatchFinishedCallbackTerraria.GameContent.Drawing.TileDrawingprivate
ShouldSwayInWind(int x, int y, ushort tileType, short frameX)Terraria.GameContent.Drawing.TileDrawinginlineprivate
ShouldTileShine(ushort type, short frameX)Terraria.GameContent.Drawing.TileDrawinginlineprivatestatic
specialLockTerraria.GameContent.Drawing.TileDrawingprivate
TileCounterType enum nameTerraria.GameContent.Drawing.TileDrawing
TileDrawing(TilePaintSystemV2 paintSystem)Terraria.GameContent.Drawing.TileDrawinginline
TileDrawing()Terraria.GameContent.Drawing.TileDrawinginlineprivatestatic
Update()Terraria.GameContent.Drawing.TileDrawinginline
UpdateLeafFrequency()Terraria.GameContent.Drawing.TileDrawinginlineprivate
WaitDrawThreads(int numThreads)Terraria.GameContent.Drawing.TileDrawinginlineprivate