_argonMossGlow | Terraria.GameContent.Drawing.TileDrawing | private |
_chestPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_currentTileDrawInfo | Terraria.GameContent.Drawing.TileDrawing | |
_displayDollTileEntityPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_dust | Terraria.GameContent.Drawing.TileDrawing | private |
_foodPlatterTileEntityPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_glowPaintColorSlices | Terraria.GameContent.Drawing.TileDrawing | private |
_gore | Terraria.GameContent.Drawing.TileDrawing | private |
_grassWindCounter | Terraria.GameContent.Drawing.TileDrawing | private |
_hatRackTileEntityPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_highQualityLightingRequirement | Terraria.GameContent.Drawing.TileDrawing | private |
_isActiveAndNotPaused | Terraria.GameContent.Drawing.TileDrawing | private |
_itemFrameTileEntityPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_kryptonMossGlow | Terraria.GameContent.Drawing.TileDrawing | private |
_lavaMossGlow | Terraria.GameContent.Drawing.TileDrawing | private |
_leafFrequency | Terraria.GameContent.Drawing.TileDrawing | private |
_localPlayer | Terraria.GameContent.Drawing.TileDrawing | private |
_martianGlow | Terraria.GameContent.Drawing.TileDrawing | private |
_mediumQualityLightingRequirement | Terraria.GameContent.Drawing.TileDrawing | private |
_meteorGlow | Terraria.GameContent.Drawing.TileDrawing | private |
_paintSystem | Terraria.GameContent.Drawing.TileDrawing | private |
_processBatchFinishedCallback | Terraria.GameContent.Drawing.TileDrawing | private |
_rand | Terraria.GameContent.Drawing.TileDrawing | private |
_shouldShowInvisibleBlocks | Terraria.GameContent.Drawing.TileDrawing | private |
_shouldShowInvisibleBlocks_LastFrame | Terraria.GameContent.Drawing.TileDrawing | private |
_specialLock | Terraria.GameContent.Drawing.TileDrawing | private |
_specialPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_specialsCount | Terraria.GameContent.Drawing.TileDrawing | private |
_specialTilesCount | Terraria.GameContent.Drawing.TileDrawing | private |
_specialTileX | Terraria.GameContent.Drawing.TileDrawing | private |
_specialTileY | Terraria.GameContent.Drawing.TileDrawing | private |
_sunflowerWindCounter | Terraria.GameContent.Drawing.TileDrawing | private |
_threadManager | Terraria.GameContent.Drawing.TileDrawing | private |
_tileSolid | Terraria.GameContent.Drawing.TileDrawing | private |
_tileSolidTop | Terraria.GameContent.Drawing.TileDrawing | private |
_trainingDummyTileEntityPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_treeWindCounter | Terraria.GameContent.Drawing.TileDrawing | private |
_vineWindCounter | Terraria.GameContent.Drawing.TileDrawing | private |
_violetMossGlow | Terraria.GameContent.Drawing.TileDrawing | private |
_voidLensData | Terraria.GameContent.Drawing.TileDrawing | private |
_weaponRackTileEntityPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_windGrid | Terraria.GameContent.Drawing.TileDrawing | private |
_xenonMossGlow | Terraria.GameContent.Drawing.TileDrawing | private |
_zero | Terraria.GameContent.Drawing.TileDrawing | privatestatic |
AddSpecialLegacyPoint(Point p) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
AddSpecialLegacyPoint(int x, int y) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
AddSpecialPoint(int x, int y, TileDrawing.TileCounterType type) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
CacheSpecialDraws(int tileX, int tileY, ushort typeCache, short tileFrameX, short tileFrameY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
cacheSpecialDrawTree | Terraria.GameContent.Drawing.TileDrawing | private |
ClearCachedTileDraws(bool solidLayer) | Terraria.GameContent.Drawing.TileDrawing | inline |
ClearLegacyCachedDraws() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
ClimbCatTail(int originx, int originy) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
CrawlToBottomOfReverseVineAndAddSpecialPoint(int j, int i) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
CrawlToTopOfVineAndAddSpecialPoint(int j, int i) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
Draw(bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1) | Terraria.GameContent.Drawing.TileDrawing | inline |
DrawAnimatedTile_AdjustForVisionChangers(int i, int j, short tileSHeader, ushort typeCache, short tileFrameX, short tileFrameY, Color tileLight, bool canDoDust) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawAnyDirectionalGrass() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawEntities_DisplayDolls() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawEntities_HatRacks() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawGrass() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawLiquidBehindTiles(int waterStyleOverride=-1) | Terraria.GameContent.Drawing.TileDrawing | inline |
DrawMasterTrophies() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawMultiTileGrass() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawMultiTileGrassInWind(Vector2 screenPosition, Vector2 offSet, int topLeftX, int topLeftY, int sizeX, int sizeY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawMultiTileVines() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawMultiTileVinesInWind(Vector2 screenPosition, Vector2 offSet, int topLeftX, int topLeftY, int sizeX, int sizeY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawPartialLiquid(SpriteBatch spriteBatch, bool behindBlocks, TileDrawInfo tileCache, Vector2 position, Rectangle liquidSize, int liquidType, VertexColors colors) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawReverseVines() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawRisingVineStrip(Vector2 screenPosition, Vector2 offSet, int x, int startY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawSingleTile_Flames(Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawSpecialTilesLegacy(Vector2 screenPosition, Vector2 offSet) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawTeleportationPylons() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawTile_LiquidBehindTile(bool solidLayer, bool inFrontOfPlayers, int waterStyleOverride, Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawTile_MinecartTrack(Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawTiles(Vector2 screenPosition, Vector2 offSet, int firstTileX, int firstTileY, int lastTileX, int lastTileY, bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1) | Terraria.GameContent.Drawing.TileDrawing | inline |
DrawTiles_EmitParticles(int j, int i, ushort typeCache, short tileFrameX, short tileFrameY, Color tileLight) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawTiles_GetLightOverride(int j, int i, short sTileHeader, ushort typeCache, short tileFrameX, short tileFrameY, Color tileLight, bool fullBrightBlock) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawTilesThreaded(Vector2 screenPosition, Vector2 offSet, int firstTileX, int firstTileY, int lastTileX, int lastTileY, bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawTrees() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawVines() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawVineStrip(Vector2 screenPosition, Vector2 offSet, int x, int startY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawVoidLenses() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawXmasTree(Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
EmitAlchemyHerbParticles(int j, int i, int style) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
EmitLiquidDrops(int j, int i, byte liquid, ushort typeCache) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
EmitLivingTreeLeaf(int i, int j, int leafGoreType) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
EmitLivingTreeLeaf_Below(int x, int y, int leafGoreType) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
EmitLivingTreeLeaf_Sideways(int x, int y, int leafGoreType) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
EmitTreeLeaves(int tilePosX, int tilePosY, int grassPosX, int grassPosY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
EnsureWindGridSize() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
FORCE_FOR_MAX_WIND | Terraria.GameContent.Drawing.TileDrawing | privatestatic |
FORCE_FOR_MIN_WIND | Terraria.GameContent.Drawing.TileDrawing | privatestatic |
GetAshTreeFoliageDataInstance | Terraria.GameContent.Drawing.TileDrawing | privatestatic |
GetAverageWindGridPush(int topLeftX, int topLeftY, int sizeX, int sizeY, int totalPushTime, float pushForcePerFrame) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetBigAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetCommonTreeFoliageDataInstance | Terraria.GameContent.Drawing.TileDrawing | privatestatic |
GetFinalLight(TileDrawInfo tileDrawInfo, ushort typeCache, Color tileLight) | Terraria.GameContent.Drawing.TileDrawing | inlineprivatestatic |
GetGemTreeFoliageDataInstance | Terraria.GameContent.Drawing.TileDrawing | privatestatic |
GetHighestWindGridPushComplex(int topLeftX, int topLeftY, int sizeX, int sizeY, int totalPushTime, float pushForcePerFrame, int loops, bool swapLoopDir) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetPalmTreeBiome(TileDrawInfo drawInfo, int worldWidth) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetPalmTreeBiome(int tileX, int tileY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetPalmTreeVariant(int x, int y) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetScreenDrawArea(Vector2 screenPosition, Vector2 offSet, [Out] int firstTileX, [Out] int lastTileX, [Out] int firstTileY, [Out] int lastTileY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetSmallAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTileDrawData(int x, int y, TileDrawInfo tileCache, ushort typeCache, short tileFrameX, short tileFrameY, [Out] int tileWidth, [Out] int tileHeight, [Out] int tileTop, [Out] int halfBrickHeight, [Out] int addFrX, [Out] int addFrY, [Out] SpriteEffects tileSpriteEffect, [Out] Texture2D glowTexture, [Out] Rectangle glowSourceRect, [Out] Color glowColor) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTileDrawData(int x, int y, bool halfBrick, ushort typeCache, short tileFrameX, short tileFrameY, [Out] int tileWidth, [Out] int tileHeight, [Out] int tileTop, [Out] int halfBrickHeight, [Out] int addFrX, [Out] int addFrY, [Out] SpriteEffects tileSpriteEffect, [Out] Texture2D glowTexture, [Out] Rectangle glowSourceRect, [Out] Color glowColor) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTileDrawData(int x, int y, Tile tileCache, ushort typeCache, short tileFrameX, short tileFrameY, [Out] int tileWidth, [Out] int tileHeight, [Out] int tileTop, [Out] int halfBrickHeight, [Out] int addFrX, [Out] int addFrY, [Out] SpriteEffects tileSpriteEffect, [Out] Texture2D glowTexture, [Out] Rectangle glowSourceRect, [Out] Color glowColor) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTileDrawTexture(TileDrawInfo drawInfo, int worldWidth, [Out] EffectPass pass) | Terraria.GameContent.Drawing.TileDrawing | inline |
GetTileDrawTexture(TileDrawInfo drawInfo, int tileX, int tileY, [Out] EffectPass pass) | Terraria.GameContent.Drawing.TileDrawing | inline |
GetTileDrawTexture(int tileX, int tileY, ushort tileType, short frameX, short frameY, byte tileColor, [Out] EffectPass pass) | Terraria.GameContent.Drawing.TileDrawing | inline |
GetTileDrawTexture(Tile tile, int tileX, int tileY, [Out] EffectPass pass) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTileDrawTexture(Tile tile, int tileX, int tileY, int paintOverride, [Out] EffectPass pass) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTileFlameData(int tileX, int tileY, int type, int tileFrameY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTileOutlineInfo(int x, int y, ushort typeCache, Color tileLight, Texture2D highlightTexture, Color highlightColor) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTreeBiome(TileDrawInfo drawInfo, int worldWidth) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTreeBiome(int tileX, int tileY, int tileFrameX, int tileFrameY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivatestatic |
GetTreeBranchTexture(int treeTextureIndex, int treeTextureStyle, byte tileColor, [Out] EffectPass pass) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTreeTopTexture(int treeTextureIndex, int treeTextureStyle, byte tileColor, [Out] EffectPass pass) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTreeVariant(int x, int y) | Terraria.GameContent.Drawing.TileDrawing | inlinestatic |
GetVanityTreeFoliageDataInstance | Terraria.GameContent.Drawing.TileDrawing | privatestatic |
GetWaterAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetWindCycle(int x, int y, double windCounter) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetWindGridPush(int i, int j, int pushAnimationTimeTotal, float pushForcePerFrame) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetWindGridPush2Axis(int i, int j, int pushAnimationTimeTotal, float pushForcePerFrame, [Out] float pushX, [Out] float pushY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetWindGridPushComplex(int i, int j, int pushAnimationTimeTotal, float totalPushForce, int loops, bool flipDirectionPerLoop) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
InAPlaceWithWind(int x, int y, int width, int height) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
IsAlchemyPlantHarvestable(int style) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
IsTileDangerous(Player localPlayer, short sTileHeader, ushort typeCache, short tileFrameX) | Terraria.GameContent.Drawing.TileDrawing | inlineprivatestatic |
IsTileDrawLayerSolid(ushort typeCache) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
IsVisible(Tile tile) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
IsWindBlocked(int x, int y) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
LiquidBehindTileColors | Terraria.GameContent.Drawing.TileDrawing | private |
LiquidBehindTileColors2 | Terraria.GameContent.Drawing.TileDrawing | private |
MAX_SPECIALS | Terraria.GameContent.Drawing.TileDrawing | static |
MAX_SPECIALS_LEGACY | Terraria.GameContent.Drawing.TileDrawing | privatestatic |
MergeDictionary(Dictionary< Point, int > dest, Dictionary< Point, int > src) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
PostDrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets) | Terraria.GameContent.Drawing.TileDrawing | inline |
PreDrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets) | Terraria.GameContent.Drawing.TileDrawing | inline |
PrepareForAreaDrawing(int firstTileX, int lastTileX, int firstTileY, int lastTileY, bool prepareLazily) | Terraria.GameContent.Drawing.TileDrawing | inline |
PreparePaintForTilesOnScreen() | Terraria.GameContent.Drawing.TileDrawing | inline |
ProcessBatchFinished(int index) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
ProcessBatchFinishedCallback | Terraria.GameContent.Drawing.TileDrawing | private |
ShouldSwayInWind(int x, int y, ushort tileType, short frameX) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
ShouldTileShine(ushort type, short frameX) | Terraria.GameContent.Drawing.TileDrawing | inlineprivatestatic |
specialLock | Terraria.GameContent.Drawing.TileDrawing | private |
TileCounterType enum name | Terraria.GameContent.Drawing.TileDrawing | |
TileDrawing(TilePaintSystemV2 paintSystem) | Terraria.GameContent.Drawing.TileDrawing | inline |
TileDrawing() | Terraria.GameContent.Drawing.TileDrawing | inlineprivatestatic |
Update() | Terraria.GameContent.Drawing.TileDrawing | inline |
UpdateLeafFrequency() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
WaitDrawThreads(int numThreads) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |