terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawGrass()

void Terraria.GameContent.Drawing.TileDrawing.DrawGrass ( )
inlineprivate

Definition at line 1643 of file TileDrawing.cs.

1644 {
1645 int num = 1;
1646 if (num == 0)
1647 {
1648 }
1649 Vector2 unscaledPosition = Main.Camera.UnscaledPosition;
1650 if (num == 0)
1651 {
1652 }
1653 int num2 = 1;
1654 if (num2 == 0)
1655 {
1656 }
1657 int value = num2.m_value;
1658 if (num2 == 0)
1659 {
1660 }
1661 Tile tile;
1662 bool flag = tile.active();
1663 UnifiedRandom rand = this._rand;
1664 int num3 = 4;
1665 int num4 = rand.Next(num3);
1666 Color color = Lighting.GetColor(1073741824, num3);
1667 long num5 = 0L;
1669 bool flag2 = this.IsAlchemyPlantHarvestable((int)num5);
1671 {
1672 }
1673 double grassWindCounter = this._grassWindCounter;
1674 if (!isActiveAndNotPaused)
1675 {
1676 }
1678 Color color2;
1679 if (texture2D == null || color2 != null)
1680 {
1681 }
1682 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Drawing.TileDrawing._grassWindCounter, Terraria.GameContent.Drawing.TileDrawing._isActiveAndNotPaused, Terraria.GameContent.Drawing.TileDrawing._rand, Terraria.Tile.active(), Terraria.Main.Camera, Terraria.Lighting.GetColor(), Terraria.GameContent.Drawing.TileDrawing.IsAlchemyPlantHarvestable(), j__TPar, System.L, Terraria.Utilities.UnifiedRandom.Next(), and System.value.

Referenced by Terraria.GameContent.Drawing.TileDrawing.PostDrawTiles().