terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawXmasTree()

void Terraria.GameContent.Drawing.TileDrawing.DrawXmasTree ( Vector2 screenPosition,
Vector2 screenOffset,
int tileX,
int tileY,
TileDrawInfo drawData )
inlineprivate

Definition at line 1002 of file TileDrawing.cs.

1003 {
1004 if (true)
1005 {
1006 return;
1007 }
1008 Tile tile;
1009 short frameX = tile.frameX;
1010 long num = 0L;
1011 Tile tile2;
1012 short frameY = tile2.frameY;
1013 Color color = Lighting.GetColor(1073741824, (int)num);
1014 if (frameY != 0)
1015 {
1016 }
1017 int num2 = 66;
1018 if (num2 == 0)
1019 {
1020 }
1021 int value = num2.m_value;
1022 if (num2 == 0)
1023 {
1024 }
1025 int num3 = 66;
1026 if (num3 == 0)
1027 {
1028 }
1029 int value2 = num3.m_value;
1030 if (num3 == 0)
1031 {
1032 }
1033 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Tile.frameX, Terraria.Tile.frameY, Terraria.Lighting.GetColor(), j__TPar, System.L, and System.value.