terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ProcessBatchFinished()

void Terraria.GameContent.Drawing.TileDrawing.ProcessBatchFinished ( int index)
inlineprivate

Definition at line 490 of file TileDrawing.cs.

491 {
492 TileDrawing tileDrawing = this._threadManager.DrawThreads.tileDrawing;
493 double treeWindCounter = tileDrawing._treeWindCounter;
494 double treeWindCounter2 = tileDrawing._treeWindCounter;
495 double grassWindCounter = tileDrawing._grassWindCounter;
496 double grassWindCounter2 = tileDrawing._grassWindCounter;
497 }
class f__AnonymousType0<< Count > j__TPar
ThreadedRenderManager.RenderThreadInstance[] DrawThreads

References Terraria.GameContent.Drawing.TileDrawing._grassWindCounter, Terraria.GameContent.Drawing.TileDrawing._threadManager, Terraria.GameContent.Drawing.TileDrawing._treeWindCounter, ThreadedRenderManager.DrawThreads, and j__TPar.