terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawTilesThreaded()

int Terraria.GameContent.Drawing.TileDrawing.DrawTilesThreaded ( Vector2 screenPosition,
Vector2 offSet,
int firstTileX,
int firstTileY,
int lastTileX,
int lastTileY,
bool solidLayer,
bool forRenderTargets,
bool intoRenderTargets,
int waterStyleOverride = -1 )
inlineprivate

Definition at line 469 of file TileDrawing.cs.

470 {
471 if (!true)
472 {
473 }
474 SpriteBatch spriteBatch = this._threadManager.DrawThreads.spriteBatch;
475 Matrix transform = Main.Transform;
478 SpriteBatch spriteBatch2 = drawThreads.spriteBatch2;
480 if (drawThreads == null)
481 {
482 }
483 if (this._threadManager.DrawThreads == null)
484 {
485 return;
486 }
487 }
class f__AnonymousType0<< Count > j__TPar
ThreadedRenderManager.RenderThreadInstance[] DrawThreads
static void Transform(Matrix value, Quaternion rotation, [Out] Matrix result)
Definition Matrix.cs:260

References Terraria.GameContent.Drawing.TileDrawing._threadManager, ThreadedRenderManager.DrawThreads, j__TPar, and Terraria.Main.Transform.