terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ EmitLivingTreeLeaf()

void Terraria.GameContent.Drawing.TileDrawing.EmitLivingTreeLeaf ( int i,
int j,
int leafGoreType )
inlineprivate

Definition at line 1428 of file TileDrawing.cs.

1429 {
1431 if (this._rand.Next(2) != 0)
1432 {
1433 return;
1434 }
1435 }
class f__AnonymousType0<< Count > j__TPar
void EmitLivingTreeLeaf_Below(int x, int y, int leafGoreType)

References Terraria.GameContent.Drawing.TileDrawing._rand, Terraria.GameContent.Drawing.TileDrawing.EmitLivingTreeLeaf_Below(), j__TPar, and Terraria.Utilities.UnifiedRandom.Next().