terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetTreeBiome() [1/2]

static int Terraria.GameContent.Drawing.TileDrawing.GetTreeBiome ( int tileX,
int tileY,
int tileFrameX,
int tileFrameY )
inlinestaticprivate

Definition at line 883 of file TileDrawing.cs.

884 {
885 int num = 1;
886 if (num == 0)
887 {
888 }
889 Tile tile;
890 ushort type = tile.type;
891 if (num == 0)
892 {
893 }
894 Tile tile2;
895 bool flag = tile2.active();
896 if (num == 0)
897 {
898 }
899 Tile tile3;
900 ushort type2 = tile3.type;
901 if (num == 0)
902 {
903 }
904 return TileDrawing.GetTreeVariant(0, tileX);
905 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Tile.active(), Terraria.GameContent.Drawing.TileDrawing.GetTreeVariant(), j__TPar, and Terraria.Tile.type.