terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawTeleportationPylons()

void Terraria.GameContent.Drawing.TileDrawing.DrawTeleportationPylons ( )
inlineprivate

Definition at line 1886 of file TileDrawing.cs.

1887 {
1888 Tile tile;
1889 bool flag = tile.active();
1890 if (4855 == 0)
1891 {
1892 }
1894 Vector2 vector = rectangle.Size();
1895 short num;
1896 if (num == 0)
1897 {
1898 }
1899 int num2 = 49696;
1900 int num3 = 4;
1902 int num4 = unifiedRandom.Next(num3);
1903 int num5 = 10;
1905 if (unifiedRandom2.Next(num5) == 0)
1906 {
1907 if (num2 == 0)
1908 {
1909 }
1910 Vector2 vector2 = rectangle.Size();
1912 TeleportPylonsSystem.SpawnInWorldDust(0, rectangle2);
1913 }
1914 Vector2 screenPosition = Main.screenPosition;
1915 Vector2 screenPosition2 = Main.screenPosition;
1916 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Tile.active(), j__TPar, Terraria.Utilities.UnifiedRandom.Next(), Terraria.Main.screenPosition, and Terraria.GameContent.TeleportPylonsSystem.SpawnInWorldDust().

Referenced by Terraria.GameContent.Drawing.TileDrawing.PostDrawTiles().