terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ TileDrawing() [1/2]

Terraria.GameContent.Drawing.TileDrawing.TileDrawing ( TilePaintSystemV2 paintSystem)
inline

Definition at line 308 of file TileDrawing.cs.

309 {
310 int num = 1;
311 if (num == 0)
312 {
313 }
314 int num2 = 34464;
317 if (num == 0)
318 {
319 }
321 this._martianGlow = num;
322 this._meteorGlow = num;
323 this._lavaMossGlow = num;
328 if (num2 == 0)
329 {
330 }
331 if (true)
332 {
333 return;
334 }
335 if (true)
336 {
337 return;
338 }
339 if (true)
340 {
341 return;
342 }
343 if (true)
344 {
345 return;
346 }
347 if (true)
348 {
349 return;
350 }
351 if (true)
352 {
353 return;
354 }
355 if (true)
356 {
357 return;
358 }
359 if (true)
360 {
361 return;
362 }
363 if (!true)
364 {
365 }
366 base..ctor();
369 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Drawing.TileDrawing._specialPositions, and j__TPar.