terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawTiles()

void Terraria.GameContent.Drawing.TileDrawing.DrawTiles ( Vector2 screenPosition,
Vector2 offSet,
int firstTileX,
int firstTileY,
int lastTileX,
int lastTileY,
bool solidLayer,
bool forRenderTargets,
bool intoRenderTargets,
int waterStyleOverride = -1 )
inline

Definition at line 560 of file TileDrawing.cs.

561 {
562 if (!true)
563 {
564 }
567 if (!true)
568 {
569 }
570 if (!true)
571 {
572 }
574 Vector3[] colors = lightMap._colors;
575 if (colors != null)
576 {
577 return;
578 }
579 if (colors == null)
580 {
581 }
582 value.tileTypeFrameY = colors;
583 value.lightColors = colors;
584 value.lightMinX = colors;
585 int num;
586 value.lightMaxX = num;
587 int num2;
589 int <Height>k__BackingField = lightMap.<Height>k__BackingField;
590 value.lightMapHeight = <Height>k__BackingField;
591 if (<Height>k__BackingField == 0)
592 {
593 }
594 if (!true)
595 {
596 }
597 int lightMaxY = value.lightMaxY;
598 int lightMinY = value.lightMinY;
599 int lightMapHeight = value.lightMapHeight;
600 if (255 == 0)
601 {
602 }
603 int num3 = 1;
604 if (num3 == 0)
605 {
606 }
607 if (num3 == 0)
608 {
609 }
610 bool settingsEnabled_TilesSwayInWind = Main.SettingsEnabled_TilesSwayInWind;
611 bool notRetro = Lighting.NotRetro;
612 SpriteBatch spriteBatch = value.spriteBatch;
613 SpriteBatch spriteBatch2 = value.spriteBatch2;
614 int num4 = 1;
615 if (num4 == 0)
616 {
617 }
618 if (num4 == 0)
619 {
620 }
621 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, Terraria.Lighting.NotRetro, Terraria.Main.SettingsEnabled_TilesSwayInWind, and System.value.