terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ DrawAnyDirectionalGrass()

void Terraria.GameContent.Drawing.TileDrawing.DrawAnyDirectionalGrass ( )
inlineprivate

Definition at line 1685 of file TileDrawing.cs.

1686 {
1687 int num = 1;
1688 if (num == 0)
1689 {
1690 }
1691 Vector2 unscaledPosition = Main.Camera.UnscaledPosition;
1692 if (num == 0)
1693 {
1694 }
1695 int num2 = 1;
1696 if (num2 == 0)
1697 {
1698 }
1699 int num3 = 32640;
1700 if (num2 == 0)
1701 {
1702 }
1703 Tile tile;
1704 bool flag = tile.active();
1705 int num4 = 4;
1707 int num5 = unifiedRandom.Next(num4);
1708 if (num3 == 0)
1709 {
1710 }
1711 Color color = Lighting.GetColor(1073741824, num4);
1712 long num6 = 0L;
1714 bool flag2 = this.IsAlchemyPlantHarvestable((int)num6);
1716 {
1717 }
1719 {
1720 }
1721 double grassWindCounter = this._grassWindCounter;
1722 if (!isActiveAndNotPaused)
1723 {
1724 }
1725 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Drawing.TileDrawing._grassWindCounter, Terraria.GameContent.Drawing.TileDrawing._isActiveAndNotPaused, Terraria.Tile.active(), Terraria.Main.Camera, Terraria.Lighting.GetColor(), Terraria.GameContent.Drawing.TileDrawing.IsAlchemyPlantHarvestable(), j__TPar, System.L, and Terraria.Utilities.UnifiedRandom.Next().

Referenced by Terraria.GameContent.Drawing.TileDrawing.PostDrawTiles().