Terraria v1.4.4.9
Terraria source code documentation
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inlinestaticprivate |
Definition at line 24825 of file Main.cs.
References Microsoft.Xna.Framework.Graphics.BlendState.AlphaBlend, Microsoft.Xna.Framework.Matrix.CreateRotationX(), Microsoft.Xna.Framework.Matrix.CreateRotationY(), Microsoft.Xna.Framework.Matrix.CreateRotationZ(), Microsoft.Xna.Framework.Graphics.RasterizerState.CullNone, Microsoft.Xna.Framework.Graphics.DepthStencilState.Default, Terraria.Main.DefaultSamplerState, Terraria.Main.DrawNPCDirect_GetHallowBossArmFrame(), Terraria.GameContent.TextureAssets.Extra, Microsoft.Xna.Framework.Vector3.Forward, Terraria.Utils.GetLerpValue(), Terraria.Main.GlobalTimeWrappedHourly, Terraria.Main.hslToRgb(), System.Text.RegularExpressions.i, Microsoft.Xna.Framework.Color.Lerp(), Microsoft.Xna.Framework.MathHelper.Lerp(), Terraria.Graphics.Shaders.GameShaders.Misc, Microsoft.Xna.Framework.Graphics.DepthStencilState.None, Terraria.GameContent.TextureAssets.Npc, Terraria.Main.OurFavoriteColor, System.Math.PI, Terraria.Main.pixelShader, Microsoft.Xna.Framework.Graphics.SamplerState.PointClamp, Terraria.Main.Rasterizer, Terraria.NPC.ShouldEmpressBeEnraged(), System.Math.Sin(), Terraria.Main.timeForVisualEffects, Microsoft.Xna.Framework.Vector3.Transform(), Terraria.Main.Transform, System.value, Microsoft.Xna.Framework.Graphics.Vector2, and Microsoft.Xna.Framework.Color.White.
Referenced by Terraria.Main.DrawNPCDirect().