Terraria v1.4.4.9
Terraria source code documentation
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◆ CreateRotationX() [1/2]

static Matrix Microsoft.Xna.Framework.Matrix.CreateRotationX ( float radians)
inlinestatic

Definition at line 654 of file Matrix.cs.

655 {
656 float num = (float)Math.Cos(radians);
657 float num2 = (float)Math.Sin(radians);
658 Matrix result = default(Matrix);
659 result.M11 = 1f;
660 result.M12 = 0f;
661 result.M13 = 0f;
662 result.M14 = 0f;
663 result.M21 = 0f;
664 result.M22 = num;
665 result.M23 = num2;
666 result.M24 = 0f;
667 result.M31 = 0f;
668 result.M32 = 0f - num2;
669 result.M33 = num;
670 result.M34 = 0f;
671 result.M41 = 0f;
672 result.M42 = 0f;
673 result.M43 = 0f;
674 result.M44 = 1f;
675 return result;
676 }
static double Cos(double d)
static double Sin(double a)
Matrix(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44)
Definition Matrix.cs:210

References System.Math.Cos(), and System.Math.Sin().

Referenced by Terraria.Main.DrawNPCDirect_HallowBoss().