Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 405 of file Main.cs.
Referenced by Terraria.NPC.AI_065_Butterflies(), Terraria.Projectile.AI_160_Kites(), Terraria.Graphics.Shaders.ScreenShaderData.Apply(), Terraria.Graphics.Shaders.MiscShaderData.Apply(), Terraria.Graphics.Shaders.ArmorShaderData.Apply(), Terraria.Graphics.Shaders.HairShaderData.Apply(), Terraria.Graphics.Light.TileLightScanner.ApplyHellLight(), Terraria.Graphics.Light.TileLightScanner.ApplyTileLight(), Terraria.Main.DoUpdate(), Terraria.GameInput.LockOnHelper.Draw(), Terraria.GameContent.Skies.StardustSky.Draw(), Terraria.Main.DrawCursor(), Terraria.Main.DrawInfoAccs(), Terraria.Main.DrawInterface_1_2_DrawEntityMarkersInWorld(), Terraria.Main.DrawInterface_GolfBallIndicator(), Terraria.Main.DrawItem(), Terraria.GameContent.Drawing.TileDrawing.DrawMasterTrophies(), Terraria.Main.DrawMenu(), Terraria.Main.DrawMurderAurora(), Terraria.Main.DrawNPCDirect(), Terraria.Main.DrawNPCDirect_Deerclops(), Terraria.Main.DrawNPCDirect_HallowBoss(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_25_Shield(), Terraria.Main.DrawProj_Flamethrower(), Terraria.Main.DrawProj_PiercingStarlight(), Terraria.Main.DrawProjDirect(), Terraria.Main.DrawProjWithStarryTrail(), Terraria.GameContent.Drawing.TileDrawing.DrawSingleTile(), Terraria.GameContent.Drawing.TileDrawing.DrawSpecialTilesLegacy(), Terraria.GameContent.Drawing.TileDrawing.DrawTeleportationPylons(), Terraria.DataStructures.PlayerDrawLayers.DrawTiedBalloons(), Terraria.Main.DrawTwinsPet(), Terraria.Main.DrawUnderworldBackgroudLayer(), Terraria.Main.DrawWallOfBoulders(), Terraria.Main.DrawWallOfCopperShortswords(), Terraria.Main.DrawWallOfFish(), Terraria.Main.DrawWallOfStars(), Terraria.Main.GetBackgroundCounter(), Terraria.Main.GetForestToForestBackgroundLerperValue(), Terraria.GameContent.PlayerTitaniumStormBuffTextureContent.HandleUseReqest(), Terraria.Player.ItemCheck_ApplyHoldStyle(), Terraria.GameContent.RGB.EmpressShader.ProcessHighDetail(), Terraria.Graphics.RainbowRodDrawer.StripColors(), Terraria.UI.Gamepad.GamepadMainMenuHandler.Update(), Terraria.GameContent.UI.Elements.UICharacter.UpdateAnim(), and Terraria.GameContent.UI.States.UIWorldLoad.UpdateGamepadSquiggle().