224 uint num = *(uint*)((
byte*)device.d3dCaps.t + 64);
239 _D3DTEXTUREFILTERTYPE d3DTEXTUREFILTERTYPE = (_D3DTEXTUREFILTERTYPE)(((num & 0x400) | 0x800) >> 10);
241 _D3DTEXTUREFILTERTYPE d3DTEXTUREFILTERTYPE2 = (_D3DTEXTUREFILTERTYPE)(((num & 0x4000000) | 0x8000000) >> 26);
280 int num2 = ((
minFilter != (_D3DTEXTUREFILTERTYPE)1) ? 1 : 0);
282 int num3 = ((
magFilter != (_D3DTEXTUREFILTERTYPE)1) ? 1 : 0);
284 int num4 = ((
mipFilter != (_D3DTEXTUREFILTERTYPE)1) ? 1 : 0);
286 int num5 = ((
d3dAddressU != (_D3DTEXTUREADDRESS)3) ? 1 : 0);
288 int num6 = ((
d3dAddressV != (_D3DTEXTUREADDRESS)3) ? 1 : 0);
293 int num7 = ((samplerIndex < 257) ? samplerIndex : (samplerIndex - 241));
295 if (activePass !=
null && ((uint)activePass._stateFlags & (uint)(8 << num7)) != 0)
298 device.activePass =
null;
300 IDirect3DDevice9* pComPtr2 = device.
pComPtr;
301 ((delegate* unmanaged[Stdcall, Stdcall]<
IntPtr, uint, _D3DSAMPLERSTATETYPE, uint,
int>)(
int)(*(uint*)(*(
int*)pComPtr2 + 276)))((nint)pComPtr2, (uint)samplerIndex, (_D3DSAMPLERSTATETYPE)6, (uint)
minFilter);
302 ((delegate* unmanaged[Stdcall, Stdcall]<
IntPtr, uint, _D3DSAMPLERSTATETYPE, uint,
int>)(
int)(*(uint*)(*(
int*)pComPtr2 + 276)))((nint)pComPtr2, (uint)samplerIndex, (_D3DSAMPLERSTATETYPE)5, (uint)
magFilter);
303 ((delegate* unmanaged[Stdcall, Stdcall]<
IntPtr, uint, _D3DSAMPLERSTATETYPE, uint,
int>)(
int)(*(uint*)(*(
int*)pComPtr2 + 276)))((nint)pComPtr2, (uint)samplerIndex, (_D3DSAMPLERSTATETYPE)7, (uint)
mipFilter);
304 ((delegate* unmanaged[Stdcall, Stdcall]<
IntPtr, uint, _D3DSAMPLERSTATETYPE, uint,
int>)(
int)(*(uint*)(*(
int*)pComPtr2 + 276)))((nint)pComPtr2, (uint)samplerIndex, (_D3DSAMPLERSTATETYPE)1, (uint)
d3dAddressU);
305 ((delegate* unmanaged[Stdcall, Stdcall]<
IntPtr, uint, _D3DSAMPLERSTATETYPE, uint,
int>)(
int)(*(uint*)(*(
int*)pComPtr2 + 276)))((nint)pComPtr2, (uint)samplerIndex, (_D3DSAMPLERSTATETYPE)2, (uint)
d3dAddressV);
306 ((delegate* unmanaged[Stdcall, Stdcall]<
IntPtr, uint, _D3DSAMPLERSTATETYPE, uint,
int>)(
int)(*(uint*)(*(
int*)pComPtr2 + 276)))((nint)pComPtr2, (uint)samplerIndex, (_D3DSAMPLERSTATETYPE)3, (uint)
d3dAddressW);
307 uint num8 = *(uint*)((
byte*)device.d3dCaps.t + 108);
309 uint num10 = (((uint)num9 >= num8) ? num8 : ((uint)num9));
310 ((delegate* unmanaged[Stdcall, Stdcall]<
IntPtr, uint, _D3DSAMPLERSTATETYPE, uint,
int>)(
int)(*(uint*)(*(
int*)pComPtr2 + 276)))((nint)pComPtr2, (uint)samplerIndex, (_D3DSAMPLERSTATETYPE)10, num10);
311 ((delegate* unmanaged[Stdcall, Stdcall]<
IntPtr, uint, _D3DSAMPLERSTATETYPE, uint,
int>)(
int)(*(uint*)(*(
int*)pComPtr2 + 276)))((nint)pComPtr2, (uint)samplerIndex, (_D3DSAMPLERSTATETYPE)9, (uint)
cachedMaxMipLevel);
313 ((delegate* unmanaged[Stdcall, Stdcall]<
IntPtr, uint, _D3DSAMPLERSTATETYPE, uint,
int>)(
int)(*(uint*)(*(
int*)pComPtr2 + 276)))((nint)pComPtr2, (uint)samplerIndex, (_D3DSAMPLERSTATETYPE)8, *(uint*)(&num11));
315 uint num12 = (uint)(~(1 << num7));
316 *(
int*)((
byte*)pStateTracker + 116) = (
int)(
filterMinFlag << num7) | (*(
int*)((
byte*)pStateTracker + 116) & (int)num12);
317 *(
int*)((
byte*)pStateTracker + 120) = (
int)(
filterMagFlag << num7) | ((
int)num12 & *(
int*)((
byte*)pStateTracker + 120));
318 *(
int*)((
byte*)pStateTracker + 124) = (
int)(
filterMipFlag << num7) | (*(
int*)((
byte*)pStateTracker + 124) & (int)num12);
319 *(
int*)((
byte*)pStateTracker + 128) = (
int)(
nonClampAddressUFlag << num7) | (*(
int*)((
byte*)pStateTracker + 128) & (int)num12);
320 *(
int*)((
byte*)pStateTracker + 132) = (
int)(
nonClampAddressVFlag << num7) | (*(
int*)((
byte*)pStateTracker + 132) & (int)num12);