void Draw(Texture2D texture, Vector2 position, Color color)
void Draw(Texture2D texture, Vector2 position, VertexColors colors)
DrawData(Texture2D texture, Rectangle destinationRectangle, Color color)
DrawData(Texture2D texture, Vector2 position, Rectangle? sourceRect, Color color)
void Draw(SpriteDrawBuffer sb)
void Draw(SpriteBatch sb)
DrawData(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRect, Color color)
DrawData(Texture2D texture, Vector2 position, Rectangle? sourceRect, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effect, float inactiveLayerDepth=0f)
readonly bool useDestinationRectangle
static ? Rectangle nullRectangle
DrawData(Texture2D texture, Vector2 position, Rectangle? sourceRect, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effect, float inactiveLayerDepth=0f)
Rectangle destinationRectangle
bool ignorePlayerRotation
DrawData(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRect, Color color, float rotation, Vector2 origin, SpriteEffects effect, float inactiveLayerDepth=0f)
DrawData(Texture2D texture, Vector2 position, Color color)