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    Terraria v1.4.4.9
    
   Terraria source code documentation 
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Public Member Functions | |
| DepthStencilState () | |
| override string | ToString () | 
| virtual void | Dispose () | 
Static Public Attributes | |
| static readonly DepthStencilState | None = new DepthStencilState(depthEnable: false, depthWriteEnable: false, "DepthStencilState.None") | 
| static readonly DepthStencilState | Default = new DepthStencilState(depthEnable: true, depthWriteEnable: true, "DepthStencilState.Default") | 
| static readonly DepthStencilState | DepthRead = new DepthStencilState(depthEnable: true, depthWriteEnable: false, "DepthStencilState.DepthRead") | 
Protected Member Functions | |
| override void | Dispose ([MarshalAs(UnmanagedType.U1)] bool P_0) | 
| void | raise_Disposing (object value0, EventArgs value1) | 
Protected Attributes | |
| GraphicsDevice | _parent | 
Package Functions | |
| unsafe void | Apply (GraphicsDevice device) | 
| void | ThrowIfBound () | 
Properties | |
| int | ReferenceStencil [get, set] | 
| int | StencilWriteMask [get, set] | 
| int | StencilMask [get, set] | 
| StencilOperation | CounterClockwiseStencilDepthBufferFail [get, set] | 
| StencilOperation | CounterClockwiseStencilFail [get, set] | 
| StencilOperation | CounterClockwiseStencilPass [get, set] | 
| CompareFunction | CounterClockwiseStencilFunction [get, set] | 
| bool | TwoSidedStencilMode [get, set] | 
| StencilOperation | StencilDepthBufferFail [get, set] | 
| StencilOperation | StencilFail [get, set] | 
| StencilOperation | StencilPass [get, set] | 
| CompareFunction | StencilFunction [get, set] | 
| bool | StencilEnable [get, set] | 
| CompareFunction | DepthBufferFunction [get, set] | 
| bool | DepthBufferWriteEnable [get, set] | 
| bool | DepthBufferEnable [get, set] | 
| bool | IsDisposed [get] | 
| object | Tag [get, set] | 
| string | Name [get, set] | 
| GraphicsDevice | GraphicsDevice [get] | 
| EventHandler< EventArgs > | Disposing | 
Private Member Functions | |
| void | SetDefaults () | 
| DepthStencilState ([MarshalAs(UnmanagedType.U1)] bool depthEnable, [MarshalAs(UnmanagedType.U1)] bool depthWriteEnable, string name) | |
| void | _007EDepthStencilState () | 
| void | _0021GraphicsResource () | 
| void | _007EGraphicsResource () | 
Private Attributes | |
| string | _localName | 
| object | _localTag | 
| EventHandler< EventArgs > | _003Cbacking_store_003EDisposing | 
Definition at line 8 of file DepthStencilState.cs.