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Terraria v1.4.4.9
Terraria source code documentation
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Public Member Functions | |
| DepthStencilState () | |
| override string | ToString () |
| virtual void | Dispose () |
Static Public Attributes | |
| static readonly DepthStencilState | None = new DepthStencilState(depthEnable: false, depthWriteEnable: false, "DepthStencilState.None") |
| static readonly DepthStencilState | Default = new DepthStencilState(depthEnable: true, depthWriteEnable: true, "DepthStencilState.Default") |
| static readonly DepthStencilState | DepthRead = new DepthStencilState(depthEnable: true, depthWriteEnable: false, "DepthStencilState.DepthRead") |
Protected Member Functions | |
| override void | Dispose ([MarshalAs(UnmanagedType.U1)] bool P_0) |
| void | raise_Disposing (object value0, EventArgs value1) |
Protected Attributes | |
| GraphicsDevice | _parent |
Package Functions | |
| unsafe void | Apply (GraphicsDevice device) |
| void | ThrowIfBound () |
Properties | |
| int | ReferenceStencil [get, set] |
| int | StencilWriteMask [get, set] |
| int | StencilMask [get, set] |
| StencilOperation | CounterClockwiseStencilDepthBufferFail [get, set] |
| StencilOperation | CounterClockwiseStencilFail [get, set] |
| StencilOperation | CounterClockwiseStencilPass [get, set] |
| CompareFunction | CounterClockwiseStencilFunction [get, set] |
| bool | TwoSidedStencilMode [get, set] |
| StencilOperation | StencilDepthBufferFail [get, set] |
| StencilOperation | StencilFail [get, set] |
| StencilOperation | StencilPass [get, set] |
| CompareFunction | StencilFunction [get, set] |
| bool | StencilEnable [get, set] |
| CompareFunction | DepthBufferFunction [get, set] |
| bool | DepthBufferWriteEnable [get, set] |
| bool | DepthBufferEnable [get, set] |
| bool | IsDisposed [get] |
| object | Tag [get, set] |
| string | Name [get, set] |
| GraphicsDevice | GraphicsDevice [get] |
| EventHandler< EventArgs > | Disposing |
Private Member Functions | |
| void | SetDefaults () |
| DepthStencilState ([MarshalAs(UnmanagedType.U1)] bool depthEnable, [MarshalAs(UnmanagedType.U1)] bool depthWriteEnable, string name) | |
| void | _007EDepthStencilState () |
| void | _0021GraphicsResource () |
| void | _007EGraphicsResource () |
Private Attributes | |
| string | _localName |
| object | _localTag |
| EventHandler< EventArgs > | _003Cbacking_store_003EDisposing |
Definition at line 8 of file DepthStencilState.cs.