Terraria v1.4.4.9
Terraria source code documentation
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Public Member Functions | |
DepthStencilState () | |
override string | ToString () |
virtual void | Dispose () |
Static Public Attributes | |
static readonly DepthStencilState | None = new DepthStencilState(depthEnable: false, depthWriteEnable: false, "DepthStencilState.None") |
static readonly DepthStencilState | Default = new DepthStencilState(depthEnable: true, depthWriteEnable: true, "DepthStencilState.Default") |
static readonly DepthStencilState | DepthRead = new DepthStencilState(depthEnable: true, depthWriteEnable: false, "DepthStencilState.DepthRead") |
Protected Member Functions | |
override void | Dispose ([MarshalAs(UnmanagedType.U1)] bool P_0) |
void | raise_Disposing (object value0, EventArgs value1) |
Protected Attributes | |
GraphicsDevice | _parent |
Package Functions | |
unsafe void | Apply (GraphicsDevice device) |
void | ThrowIfBound () |
Properties | |
int | ReferenceStencil [get, set] |
int | StencilWriteMask [get, set] |
int | StencilMask [get, set] |
StencilOperation | CounterClockwiseStencilDepthBufferFail [get, set] |
StencilOperation | CounterClockwiseStencilFail [get, set] |
StencilOperation | CounterClockwiseStencilPass [get, set] |
CompareFunction | CounterClockwiseStencilFunction [get, set] |
bool | TwoSidedStencilMode [get, set] |
StencilOperation | StencilDepthBufferFail [get, set] |
StencilOperation | StencilFail [get, set] |
StencilOperation | StencilPass [get, set] |
CompareFunction | StencilFunction [get, set] |
bool | StencilEnable [get, set] |
CompareFunction | DepthBufferFunction [get, set] |
bool | DepthBufferWriteEnable [get, set] |
bool | DepthBufferEnable [get, set] |
bool | IsDisposed [get] |
object | Tag [get, set] |
string | Name [get, set] |
GraphicsDevice | GraphicsDevice [get] |
EventHandler< EventArgs > | Disposing |
Private Member Functions | |
void | SetDefaults () |
DepthStencilState ([MarshalAs(UnmanagedType.U1)] bool depthEnable, [MarshalAs(UnmanagedType.U1)] bool depthWriteEnable, string name) | |
void | _007EDepthStencilState () |
void | _0021GraphicsResource () |
void | _007EGraphicsResource () |
Private Attributes | |
string | _localName |
object | _localTag |
EventHandler< EventArgs > | _003Cbacking_store_003EDisposing |
Definition at line 8 of file DepthStencilState.cs.