Terraria v1.4.4.9
Terraria source code documentation
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readonly DepthStencilState Microsoft.Xna.Framework.Graphics.DepthStencilState.None = new DepthStencilState(depthEnable: false, depthWriteEnable: false, "DepthStencilState.None")
static

Definition at line 42 of file DepthStencilState.cs.

Referenced by Terraria.GameContent.Animations.Segments.PlayerSegment.ImmediateSpritebatchForPlayerDyesEffect.AfterDrawing(), Terraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffect.AfterDrawing(), Terraria.GameContent.Animations.Segments.PlayerSegment.ImmediateSpritebatchForPlayerDyesEffect.BeforeDrawing(), Terraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffect.BeforeDrawing(), Terraria.Main.DoDraw(), Terraria.Main.DoDraw_DrawNPCsBehindTiles(), Terraria.Main.DoDraw_DrawNPCsOverTiles(), Terraria.Main.DoDraw_Tiles_NonSolid(), Terraria.Main.DoDraw_Tiles_Solid(), Terraria.Main.DoDraw_WallsTilesNPCs(), Terraria.Graphics.Capture.CaptureInterface.ModeEdgeSelection.Draw(), Terraria.Graphics.Capture.CaptureInterface.ModeDragBounds.Draw(), Terraria.Graphics.Capture.CaptureInterface.ModeChangeSettings.Draw(), Terraria.Graphics.Capture.CaptureInterface.Draw(), Terraria.UI.UIElement.Draw(), Terraria.Main.DrawCachedProjs(), Terraria.Main.DrawDust(), Terraria.GameContent.Drawing.TileDrawing.DrawEntities_DisplayDolls(), Terraria.GameContent.Drawing.TileDrawing.DrawEntities_HatRacks(), Terraria.Main.DrawInterface_12_IngameFancyUI(), Terraria.Main.DrawInterface_36_Cursor(), Terraria.Main.DrawMap(), Terraria.Main.DrawMenu(), Terraria.Main.DrawNPCDirect(), Terraria.Main.DrawNPCDirect_HallowBoss(), Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayerFull(), Terraria.Main.DrawProj_LightsBane(), Terraria.Main.DrawProjectiles(), Terraria.Graphics.Renderers.ReturnGatePlayerRenderer.DrawReturnGateInWorld(), Terraria.Main.DrawSuperSpecialProjectiles(), Terraria.Main.DrawWallOfStars(), Terraria.Main.GUIBarsDrawInner(), Terraria.GameContent.AnOutlinedDrawRenderTargetContent.HandleUseReqest(), Terraria.GameContent.Drawing.TileDrawing.PostDrawTiles(), Terraria.Main.PrepareDrawnEntityDrawing(), and Microsoft.Xna.Framework.Graphics.SpriteBatch.SetRenderState().