Terraria v1.4.4.9
Terraria source code documentation
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Public Member Functions | |
BlendState () | |
override string | ToString () |
virtual void | Dispose () |
Static Public Attributes | |
static readonly BlendState | Opaque = new BlendState(Blend.One, Blend.Zero, "BlendState.Opaque") |
static readonly BlendState | AlphaBlend = new BlendState(Blend.One, Blend.InverseSourceAlpha, "BlendState.AlphaBlend") |
static readonly BlendState | Additive = new BlendState(Blend.SourceAlpha, Blend.One, "BlendState.Additive") |
static readonly BlendState | NonPremultiplied = new BlendState(Blend.SourceAlpha, Blend.InverseSourceAlpha, "BlendState.NonPremultiplied") |
Protected Member Functions | |
override void | Dispose ([MarshalAs(UnmanagedType.U1)] bool P_0) |
void | raise_Disposing (object value0, EventArgs value1) |
Protected Attributes | |
GraphicsDevice | _parent |
Package Functions | |
unsafe void | Apply (GraphicsDevice device) |
void | ThrowIfBound () |
Properties | |
int | MultiSampleMask [get, set] |
Color | BlendFactor [get, set] |
ColorWriteChannels | ColorWriteChannels3 [get, set] |
ColorWriteChannels | ColorWriteChannels2 [get, set] |
ColorWriteChannels | ColorWriteChannels1 [get, set] |
ColorWriteChannels | ColorWriteChannels [get, set] |
BlendFunction | AlphaBlendFunction [get, set] |
Blend | AlphaDestinationBlend [get, set] |
Blend | AlphaSourceBlend [get, set] |
BlendFunction | ColorBlendFunction [get, set] |
Blend | ColorDestinationBlend [get, set] |
Blend | ColorSourceBlend [get, set] |
bool | IsDisposed [get] |
object | Tag [get, set] |
string | Name [get, set] |
GraphicsDevice | GraphicsDevice [get] |
EventHandler< EventArgs > | Disposing |
Private Member Functions | |
void | SetDefaults () |
BlendState (Blend sourceBlend, Blend destinationBlend, string name) | |
void | _007EBlendState () |
void | _0021GraphicsResource () |
void | _007EGraphicsResource () |
Private Attributes | |
string | _localName |
object | _localTag |
EventHandler< EventArgs > | _003Cbacking_store_003EDisposing |
Definition at line 8 of file BlendState.cs.