Terraria v1.4.4.9
Terraria source code documentation
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◆ CreateRotationY() [1/2]

static Matrix Microsoft.Xna.Framework.Matrix.CreateRotationY ( float radians)
inlinestatic

Definition at line 700 of file Matrix.cs.

701 {
702 float num = (float)Math.Cos(radians);
703 float num2 = (float)Math.Sin(radians);
704 Matrix result = default(Matrix);
705 result.M11 = num;
706 result.M12 = 0f;
707 result.M13 = 0f - num2;
708 result.M14 = 0f;
709 result.M21 = 0f;
710 result.M22 = 1f;
711 result.M23 = 0f;
712 result.M24 = 0f;
713 result.M31 = num2;
714 result.M32 = 0f;
715 result.M33 = num;
716 result.M34 = 0f;
717 result.M41 = 0f;
718 result.M42 = 0f;
719 result.M43 = 0f;
720 result.M44 = 1f;
721 return result;
722 }
static double Cos(double d)
static double Sin(double a)
Matrix(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44)
Definition Matrix.cs:210

References System.Math.Cos(), and System.Math.Sin().

Referenced by Terraria.Main.DrawNPCDirect_HallowBoss().