|
| SpriteBatch (GraphicsDevice graphicsDevice) |
|
void | Begin () |
|
void | Begin (SpriteSortMode sortMode, BlendState blendState) |
|
void | Begin (SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) |
|
void | Begin (SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect) |
|
void | Begin (SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) |
|
void | End () |
|
void | Draw (Texture2D texture, Vector2 position, Color color) |
|
void | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color) |
|
void | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) |
|
void | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
|
void | Draw (Texture2D texture, Rectangle destinationRectangle, Color color) |
|
void | Draw (Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color) |
|
void | Draw (Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) |
|
void | DrawString (SpriteFont spriteFont, string text, Vector2 position, Color color) |
|
void | DrawString (SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color) |
|
void | DrawString (SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) |
|
void | DrawString (SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) |
|
void | DrawString (SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
|
void | DrawString (SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
|
override string | ToString () |
|
virtual void | Dispose () |
|
Definition at line 7 of file SpriteBatch.cs.