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| | SpriteBatch (GraphicsDevice graphicsDevice) |
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| void | Begin () |
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| void | Begin (SpriteSortMode sortMode, BlendState blendState) |
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| void | Begin (SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) |
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| void | Begin (SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect) |
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| void | Begin (SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) |
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| void | End () |
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| void | Draw (Texture2D texture, Vector2 position, Color color) |
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| void | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color) |
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| void | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) |
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| void | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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| void | Draw (Texture2D texture, Rectangle destinationRectangle, Color color) |
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| void | Draw (Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color) |
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| void | Draw (Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) |
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| void | DrawString (SpriteFont spriteFont, string text, Vector2 position, Color color) |
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| void | DrawString (SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color) |
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| void | DrawString (SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) |
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| void | DrawString (SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) |
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| void | DrawString (SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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| void | DrawString (SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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| override string | ToString () |
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| virtual void | Dispose () |
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Definition at line 7 of file SpriteBatch.cs.