Terraria v1.4.4.9
Terraria source code documentation
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Terraria.GameContent.TextureAssets Class Reference

Classes

class  RenderTargets
 

Static Public Attributes

static Asset< Texture2D >[] InfoIcon = new Asset<Texture2D>[14]
 
static Asset< Texture2D >[] WireUi = new Asset<Texture2D>[12]
 
static Asset< Texture2DBuilderAcc
 
static Asset< Texture2DQuicksIcon
 
static Asset< Texture2D >[] Clothes = new Asset<Texture2D>[6]
 
static Asset< Texture2D >[] MapIcon = new Asset<Texture2D>[9]
 
static Asset< Texture2D >[] Underworld = new Asset<Texture2D>[14]
 
static Asset< Texture2DMapPing
 
static Asset< Texture2DMap
 
static Asset< Texture2D >[] MapBGs = new Asset<Texture2D>[42]
 
static Asset< Texture2DHue
 
static Asset< Texture2DFlameRing
 
static Asset< Texture2DMapDeath
 
static Asset< Texture2DColorSlider
 
static Asset< Texture2DColorBar
 
static Asset< Texture2DColorBlip
 
static Asset< Texture2DSmartDig
 
static Asset< Texture2DColorHighlight
 
static Asset< Texture2DTileCrack
 
static Asset< Texture2DLockOnCursor
 
static Asset< Texture2DIceBarrier
 
static Asset< Texture2D >[] ChestStack = new Asset<Texture2D>[2]
 
static Asset< Texture2D >[] NpcHead = new Asset<Texture2D>[NPCHeadID.Count]
 
static Asset< Texture2D >[] NpcHeadBoss = new Asset<Texture2D>[40]
 
static Asset< Texture2D >[] CraftToggle = new Asset<Texture2D>[4]
 
static Asset< Texture2D >[] InventorySort = new Asset<Texture2D>[2]
 
static Asset< Texture2D >[] TextGlyph = new Asset<Texture2D>[1]
 
static Asset< Texture2D >[] HotbarRadial = new Asset<Texture2D>[3]
 
static Asset< Texture2DCraftUpButton
 
static Asset< Texture2DCraftDownButton
 
static Asset< Texture2DScrollLeftButton
 
static Asset< Texture2DScrollRightButton
 
static Asset< Texture2DFrozen
 
static Asset< Texture2DMagicPixel
 
static Asset< Texture2DSettingsPanel
 
static Asset< Texture2DSettingsPanel2
 
static Asset< Texture2D >[] Dest = new Asset<Texture2D>[3]
 
static Asset< Texture2D >[] Gem = new Asset<Texture2D>[7]
 
static Asset< Texture2D >[] RudolphMount = new Asset<Texture2D>[3]
 
static Asset< Texture2DBunnyMount
 
static Asset< Texture2DPigronMount
 
static Asset< Texture2DSlimeMount
 
static Asset< Texture2DMinecartMount
 
static Asset< Texture2DTurtleMount
 
static Asset< Texture2DDesertMinecartMount
 
static Asset< Texture2DFishMinecartMount
 
static Asset< Texture2D >[] BeeMount = new Asset<Texture2D>[2]
 
static Asset< Texture2D >[] UfoMount = new Asset<Texture2D>[2]
 
static Asset< Texture2D >[] DrillMount = new Asset<Texture2D>[6]
 
static Asset< Texture2D >[] ScutlixMount = new Asset<Texture2D>[3]
 
static Asset< Texture2DUnicornMount
 
static Asset< Texture2DBasiliskMount
 
static Asset< Texture2D >[] MinecartMechMount = new Asset<Texture2D>[2]
 
static Asset< Texture2D >[] CuteFishronMount = new Asset<Texture2D>[2]
 
static Asset< Texture2DMinecartWoodMount
 
static Asset< Texture2D >[] Wings = new Asset<Texture2D>[ArmorIDs.Wing.Count]
 
static Asset< Texture2D >[] ArmorHead = new Asset<Texture2D>[ArmorIDs.Head.Count]
 
static Asset< Texture2D >[] ArmorBody = new Asset<Texture2D>[ArmorIDs.Body.Count]
 
static Asset< Texture2D >[] ArmorBodyComposite = new Asset<Texture2D>[ArmorIDs.Body.Count]
 
static Asset< Texture2D >[] FemaleBody = new Asset<Texture2D>[ArmorIDs.Body.Count]
 
static Asset< Texture2D >[] ArmorArm = new Asset<Texture2D>[ArmorIDs.Body.Count]
 
static Asset< Texture2D >[] ArmorLeg = new Asset<Texture2D>[ArmorIDs.Legs.Count]
 
static Asset< Texture2D >[] AccHandsOn = new Asset<Texture2D>[ArmorIDs.HandOn.Count]
 
static Asset< Texture2D >[] AccHandsOnComposite = new Asset<Texture2D>[ArmorIDs.HandOn.Count]
 
static Asset< Texture2D >[] AccHandsOff = new Asset<Texture2D>[ArmorIDs.HandOff.Count]
 
static Asset< Texture2D >[] AccHandsOffComposite = new Asset<Texture2D>[ArmorIDs.HandOff.Count]
 
static Asset< Texture2D >[] AccBack = new Asset<Texture2D>[ArmorIDs.Back.Count]
 
static Asset< Texture2D >[] AccFront = new Asset<Texture2D>[ArmorIDs.Front.Count]
 
static Asset< Texture2D >[] AccShoes = new Asset<Texture2D>[ArmorIDs.Shoe.Count]
 
static Asset< Texture2D >[] AccWaist = new Asset<Texture2D>[ArmorIDs.Waist.Count]
 
static Asset< Texture2D >[] AccShield = new Asset<Texture2D>[ArmorIDs.Shield.Count]
 
static Asset< Texture2D >[] AccNeck = new Asset<Texture2D>[ArmorIDs.Neck.Count]
 
static Asset< Texture2D >[] AccFace = new Asset<Texture2D>[ArmorIDs.Face.Count]
 
static Asset< Texture2D >[] AccBalloon = new Asset<Texture2D>[ArmorIDs.Balloon.Count]
 
static Asset< Texture2D >[] AccBeard = new Asset<Texture2D>[ArmorIDs.Beard.Count]
 
static Asset< Texture2DPulley
 
static Asset< Texture2D >[] XmasTree = new Asset<Texture2D>[5]
 
static Asset< Texture2D >[] Flames = new Asset<Texture2D>[18]
 
static Asset< Texture2DTimer
 
static Asset< Texture2D >[] Reforge = new Asset<Texture2D>[2]
 
static Asset< Texture2DEmoteMenuButton
 
static Asset< Texture2DBestiaryMenuButton
 
static Asset< Texture2DWallOutline
 
static Asset< Texture2DActuator
 
static Asset< Texture2DWire
 
static Asset< Texture2DWire2
 
static Asset< Texture2DWire3
 
static Asset< Texture2DWire4
 
static Asset< Texture2DWireNew
 
static Asset< Texture2D >[] Camera = new Asset<Texture2D>[8]
 
static Asset< Texture2DFlyingCarpet
 
static Asset< Texture2DGrid
 
static Asset< Texture2DLightDisc
 
static Asset< Texture2DEyeLaser
 
static Asset< Texture2DBoneEyes
 
static Asset< Texture2DBoneLaser
 
static Asset< Texture2DTrash
 
static Asset< Texture2DFishingLine
 
static Asset< Texture2DBeetle
 
static Asset< Texture2DProbe
 
static Asset< Texture2DEyeLaserSmall
 
static Asset< Texture2DXmasLight
 
static Asset< Texture2D >[] Golem = new Asset<Texture2D>[4]
 
static Asset< Texture2DConfuse
 
static Asset< Texture2DSunOrb
 
static Asset< Texture2DSunAltar
 
static Asset< Texture2D >[] Chains = new Asset<Texture2D>[ChainID.Count]
 
static Asset< Texture2DChain
 
static Asset< Texture2D >[] GemChain = new Asset<Texture2D>[7]
 
static Asset< Texture2DChain2
 
static Asset< Texture2DChain3
 
static Asset< Texture2DChain4
 
static Asset< Texture2DChain5
 
static Asset< Texture2DChain6
 
static Asset< Texture2DChain7
 
static Asset< Texture2DChain8
 
static Asset< Texture2DChain9
 
static Asset< Texture2DChain10
 
static Asset< Texture2DChain11
 
static Asset< Texture2DChain12
 
static Asset< Texture2DChain13
 
static Asset< Texture2DChain14
 
static Asset< Texture2DChain15
 
static Asset< Texture2DChain16
 
static Asset< Texture2DChain17
 
static Asset< Texture2DChain18
 
static Asset< Texture2DChain19
 
static Asset< Texture2DChain20
 
static Asset< Texture2DChain21
 
static Asset< Texture2DChain22
 
static Asset< Texture2DChain23
 
static Asset< Texture2DChain24
 
static Asset< Texture2DChain25
 
static Asset< Texture2DChain26
 
static Asset< Texture2DChain27
 
static Asset< Texture2DChain28
 
static Asset< Texture2DChain29
 
static Asset< Texture2DChain30
 
static Asset< Texture2DChain31
 
static Asset< Texture2DChain32
 
static Asset< Texture2DChain33
 
static Asset< Texture2DChain34
 
static Asset< Texture2DChain35
 
static Asset< Texture2DChain36
 
static Asset< Texture2DChain37
 
static Asset< Texture2DChain38
 
static Asset< Texture2DChain39
 
static Asset< Texture2DChain40
 
static Asset< Texture2DChain41
 
static Asset< Texture2DChain42
 
static Asset< Texture2DChain43
 
static Asset< Texture2DHb1
 
static Asset< Texture2DHb2
 
static Asset< Texture2DChaos
 
static Asset< Texture2DCd
 
static Asset< Texture2DWof
 
static Asset< Texture2DBoneArm
 
static Asset< Texture2DBoneArm2
 
static Asset< Texture2DPumpkingArm
 
static Asset< Texture2DPumpkingCloak
 
static Asset< Texture2D >[] EquipPage = new Asset<Texture2D>[11]
 
static Asset< Texture2DHouseBanner
 
static Asset< Texture2D >[] Pvp = new Asset<Texture2D>[3]
 
static Asset< Texture2D >[] NpcToggle = new Asset<Texture2D>[2]
 
static Asset< Texture2D >[] HbLock = new Asset<Texture2D>[2]
 
static Asset< Texture2D >[] blockReplaceIcon = new Asset<Texture2D>[2]
 
static Asset< Texture2D >[] Buff = new Asset<Texture2D>[BuffID.Count]
 
static Asset< Texture2D >[] Item = new Asset<Texture2D>[ItemID.Count]
 
static Asset< Texture2D >[] ItemFlame = new Asset<Texture2D>[ItemID.Count]
 
static Asset< Texture2D >[] Npc = new Asset<Texture2D>[NPCID.Count]
 
static Asset< Texture2D >[] Projectile = new Asset<Texture2D>[ProjectileID.Count]
 
static Asset< Texture2D >[] Gore = new Asset<Texture2D>[GoreID.Count]
 
static Asset< Texture2D >[] BackPack = new Asset<Texture2D>[10]
 
static Asset< Texture2DRain
 
static Asset< Texture2D >[] GlowMask = new Asset<Texture2D>[GlowMaskID.Count]
 
static Asset< Texture2D >[] Extra = new Asset<Texture2D>[ExtrasID.Count]
 
static Asset< Texture2D >[] HighlightMask = new Asset<Texture2D>[TileID.Count]
 
static Asset< Texture2D >[] Coin = new Asset<Texture2D>[4]
 
static Asset< Texture2D >[] Cursors = new Asset<Texture2D>[18]
 
static Asset< Texture2DCursorRadial
 
static Asset< Texture2DDust
 
static Asset< Texture2DSun
 
static Asset< Texture2DSun2
 
static Asset< Texture2DSun3
 
static Asset< Texture2D >[] Moon = new Asset<Texture2D>[9]
 
static Asset< Texture2DSmileyMoon
 
static Asset< Texture2DPumpkinMoon
 
static Asset< Texture2DSnowMoon
 
static Asset< Texture2DOneDropLogo
 
static Asset< Texture2D >[] Tile = new Asset<Texture2D>[TileID.Count]
 
static Asset< Texture2DBlackTile
 
static Asset< Texture2D >[] Wall = new Asset<Texture2D>[WallID.Count]
 
static Asset< Texture2D >[] Background = new Asset<Texture2D>[Main.maxBackgrounds]
 
static Asset< Texture2D >[] Cloud = new Asset<Texture2D>[CloudID.Count]
 
static Asset< Texture2D >[] Star = new Asset<Texture2D>[4]
 
static Asset< Texture2D >[] Liquid = new Asset<Texture2D>[15]
 
static Asset< Texture2D >[] LiquidSlope = new Asset<Texture2D>[15]
 
static Asset< Texture2DHeart
 
static Asset< Texture2DHeart2
 
static Asset< Texture2DMana
 
static Asset< Texture2DBubble
 
static Asset< Texture2DFlame
 
static Asset< Texture2D >[] CageTop = new Asset<Texture2D>[5]
 
static Asset< Texture2D >[] TreeTop = new Asset<Texture2D>[32]
 
static Asset< Texture2D >[] TreeBranch = new Asset<Texture2D>[32]
 
static Asset< Texture2D >[] Wood = new Asset<Texture2D>[7]
 
static Asset< Texture2DShroomCap
 
static Asset< Texture2DInventoryBack
 
static Asset< Texture2DInventoryBack2
 
static Asset< Texture2DInventoryBack3
 
static Asset< Texture2DInventoryBack4
 
static Asset< Texture2DInventoryBack5
 
static Asset< Texture2DInventoryBack6
 
static Asset< Texture2DInventoryBack7
 
static Asset< Texture2DInventoryBack8
 
static Asset< Texture2DInventoryBack9
 
static Asset< Texture2DInventoryBack10
 
static Asset< Texture2DInventoryBack11
 
static Asset< Texture2DInventoryBack12
 
static Asset< Texture2DInventoryBack13
 
static Asset< Texture2DInventoryBack14
 
static Asset< Texture2DInventoryBack15
 
static Asset< Texture2DInventoryBack16
 
static Asset< Texture2DInventoryBack17
 
static Asset< Texture2DInventoryBack18
 
static Asset< Texture2DInventoryBack19
 
static Asset< Texture2DHairStyleBack
 
static Asset< Texture2DClothesStyleBack
 
static Asset< Texture2DInventoryTickOn
 
static Asset< Texture2DInventoryTickOff
 
static Asset< Texture2DSplashTexture16x9
 
static Asset< Texture2DSplashTexture4x3
 
static Asset< Texture2DSplashTextureLegoBack
 
static Asset< Texture2DSplashTextureLegoResonanace
 
static Asset< Texture2DSplashTextureLegoTree
 
static Asset< Texture2DSplashTextureLegoFront
 
static Asset< Texture2DLogo
 
static Asset< Texture2DLogo2
 
static Asset< Texture2DLogo3
 
static Asset< Texture2DLogo4
 
static Asset< Texture2DTextBack
 
static Asset< Texture2DChat
 
static Asset< Texture2DChat2
 
static Asset< Texture2DChatBack
 
static Asset< Texture2DTeam
 
static Asset< Texture2DRe
 
static Asset< Texture2DRa
 
static Asset< Texture2DSplash
 
static Asset< Texture2DFade
 
static Asset< Texture2DNinja
 
static Asset< Texture2DAntLion
 
static Asset< Texture2DSpikeBase
 
static Asset< Texture2DGhost
 
static Asset< Texture2DEvilCactus
 
static Asset< Texture2DGoodCactus
 
static Asset< Texture2DCrimsonCactus
 
static Asset< Texture2DWraithEye
 
static Asset< Texture2DFirefly
 
static Asset< Texture2DFireflyJar
 
static Asset< Texture2DLightningbug
 
static Asset< Texture2DLightningbugJar
 
static Asset< Texture2D >[] JellyfishBowl = new Asset<Texture2D>[3]
 
static Asset< Texture2DGlowSnail
 
static Asset< Texture2DIceQueen
 
static Asset< Texture2DSantaTank
 
static Asset< Texture2DReaperEye
 
static Asset< Texture2DJackHat
 
static Asset< Texture2DTreeFace
 
static Asset< Texture2DPumpkingFace
 
static Asset< Texture2DDukeFishron
 
static Asset< Texture2DMiniMinotaur
 
static Asset< Texture2D >[,] Players
 
static Asset< Texture2D >[] PlayerHair = new Asset<Texture2D>[165]
 
static Asset< Texture2D >[] PlayerHairAlt = new Asset<Texture2D>[165]
 
static Asset< Texture2DLoadingSunflower
 
static Asset< Texture2DGolfSwingBarPanel
 
static Asset< Texture2DGolfSwingBarFill
 
static Asset< Texture2DSpawnPoint
 
static Asset< Texture2DSpawnBed
 
static Asset< Texture2DGolfBallArrow
 
static Asset< Texture2DGolfBallArrowShadow
 
static Asset< Texture2DGolfBallOutline
 

Detailed Description

Definition at line 7 of file TextureAssets.cs.


The documentation for this class was generated from the following file: