Terraria
v1.4.4.9
Terraria source code documentation
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Classes
|
Static Public Attributes
|
List of all members
Terraria.GameContent.TextureAssets Class Reference
Classes
class
RenderTargets
Static Public Attributes
static
Asset
<
Texture2D
>[]
InfoIcon
= new
Asset
<
Texture2D
>[14]
static
Asset
<
Texture2D
>[]
WireUi
= new
Asset
<
Texture2D
>[12]
static
Asset
<
Texture2D
>
BuilderAcc
static
Asset
<
Texture2D
>
QuicksIcon
static
Asset
<
Texture2D
>[]
Clothes
= new
Asset
<
Texture2D
>[6]
static
Asset
<
Texture2D
>[]
MapIcon
= new
Asset
<
Texture2D
>[9]
static
Asset
<
Texture2D
>[]
Underworld
= new
Asset
<
Texture2D
>[14]
static
Asset
<
Texture2D
>
MapPing
static
Asset
<
Texture2D
>
Map
static
Asset
<
Texture2D
>[]
MapBGs
= new
Asset
<
Texture2D
>[42]
static
Asset
<
Texture2D
>
Hue
static
Asset
<
Texture2D
>
FlameRing
static
Asset
<
Texture2D
>
MapDeath
static
Asset
<
Texture2D
>
ColorSlider
static
Asset
<
Texture2D
>
ColorBar
static
Asset
<
Texture2D
>
ColorBlip
static
Asset
<
Texture2D
>
SmartDig
static
Asset
<
Texture2D
>
ColorHighlight
static
Asset
<
Texture2D
>
TileCrack
static
Asset
<
Texture2D
>
LockOnCursor
static
Asset
<
Texture2D
>
IceBarrier
static
Asset
<
Texture2D
>[]
ChestStack
= new
Asset
<
Texture2D
>[2]
static
Asset
<
Texture2D
>[]
NpcHead
= new
Asset
<
Texture2D
>[NPCHeadID.Count]
static
Asset
<
Texture2D
>[]
NpcHeadBoss
= new
Asset
<
Texture2D
>[40]
static
Asset
<
Texture2D
>[]
CraftToggle
= new
Asset
<
Texture2D
>[4]
static
Asset
<
Texture2D
>[]
InventorySort
= new
Asset
<
Texture2D
>[2]
static
Asset
<
Texture2D
>[]
TextGlyph
= new
Asset
<
Texture2D
>[1]
static
Asset
<
Texture2D
>[]
HotbarRadial
= new
Asset
<
Texture2D
>[3]
static
Asset
<
Texture2D
>
CraftUpButton
static
Asset
<
Texture2D
>
CraftDownButton
static
Asset
<
Texture2D
>
ScrollLeftButton
static
Asset
<
Texture2D
>
ScrollRightButton
static
Asset
<
Texture2D
>
Frozen
static
Asset
<
Texture2D
>
MagicPixel
static
Asset
<
Texture2D
>
SettingsPanel
static
Asset
<
Texture2D
>
SettingsPanel2
static
Asset
<
Texture2D
>[]
Dest
= new
Asset
<
Texture2D
>[3]
static
Asset
<
Texture2D
>[]
Gem
= new
Asset
<
Texture2D
>[7]
static
Asset
<
Texture2D
>[]
RudolphMount
= new
Asset
<
Texture2D
>[3]
static
Asset
<
Texture2D
>
BunnyMount
static
Asset
<
Texture2D
>
PigronMount
static
Asset
<
Texture2D
>
SlimeMount
static
Asset
<
Texture2D
>
MinecartMount
static
Asset
<
Texture2D
>
TurtleMount
static
Asset
<
Texture2D
>
DesertMinecartMount
static
Asset
<
Texture2D
>
FishMinecartMount
static
Asset
<
Texture2D
>[]
BeeMount
= new
Asset
<
Texture2D
>[2]
static
Asset
<
Texture2D
>[]
UfoMount
= new
Asset
<
Texture2D
>[2]
static
Asset
<
Texture2D
>[]
DrillMount
= new
Asset
<
Texture2D
>[6]
static
Asset
<
Texture2D
>[]
ScutlixMount
= new
Asset
<
Texture2D
>[3]
static
Asset
<
Texture2D
>
UnicornMount
static
Asset
<
Texture2D
>
BasiliskMount
static
Asset
<
Texture2D
>[]
MinecartMechMount
= new
Asset
<
Texture2D
>[2]
static
Asset
<
Texture2D
>[]
CuteFishronMount
= new
Asset
<
Texture2D
>[2]
static
Asset
<
Texture2D
>
MinecartWoodMount
static
Asset
<
Texture2D
>[]
Wings
= new
Asset
<
Texture2D
>[ArmorIDs.Wing.Count]
static
Asset
<
Texture2D
>[]
ArmorHead
= new
Asset
<
Texture2D
>[ArmorIDs.Head.Count]
static
Asset
<
Texture2D
>[]
ArmorBody
= new
Asset
<
Texture2D
>[ArmorIDs.Body.Count]
static
Asset
<
Texture2D
>[]
ArmorBodyComposite
= new
Asset
<
Texture2D
>[ArmorIDs.Body.Count]
static
Asset
<
Texture2D
>[]
FemaleBody
= new
Asset
<
Texture2D
>[ArmorIDs.Body.Count]
static
Asset
<
Texture2D
>[]
ArmorArm
= new
Asset
<
Texture2D
>[ArmorIDs.Body.Count]
static
Asset
<
Texture2D
>[]
ArmorLeg
= new
Asset
<
Texture2D
>[ArmorIDs.Legs.Count]
static
Asset
<
Texture2D
>[]
AccHandsOn
= new
Asset
<
Texture2D
>[ArmorIDs.HandOn.Count]
static
Asset
<
Texture2D
>[]
AccHandsOnComposite
= new
Asset
<
Texture2D
>[ArmorIDs.HandOn.Count]
static
Asset
<
Texture2D
>[]
AccHandsOff
= new
Asset
<
Texture2D
>[ArmorIDs.HandOff.Count]
static
Asset
<
Texture2D
>[]
AccHandsOffComposite
= new
Asset
<
Texture2D
>[ArmorIDs.HandOff.Count]
static
Asset
<
Texture2D
>[]
AccBack
= new
Asset
<
Texture2D
>[ArmorIDs.Back.Count]
static
Asset
<
Texture2D
>[]
AccFront
= new
Asset
<
Texture2D
>[ArmorIDs.Front.Count]
static
Asset
<
Texture2D
>[]
AccShoes
= new
Asset
<
Texture2D
>[ArmorIDs.Shoe.Count]
static
Asset
<
Texture2D
>[]
AccWaist
= new
Asset
<
Texture2D
>[ArmorIDs.Waist.Count]
static
Asset
<
Texture2D
>[]
AccShield
= new
Asset
<
Texture2D
>[ArmorIDs.Shield.Count]
static
Asset
<
Texture2D
>[]
AccNeck
= new
Asset
<
Texture2D
>[ArmorIDs.Neck.Count]
static
Asset
<
Texture2D
>[]
AccFace
= new
Asset
<
Texture2D
>[ArmorIDs.Face.Count]
static
Asset
<
Texture2D
>[]
AccBalloon
= new
Asset
<
Texture2D
>[ArmorIDs.Balloon.Count]
static
Asset
<
Texture2D
>[]
AccBeard
= new
Asset
<
Texture2D
>[ArmorIDs.Beard.Count]
static
Asset
<
Texture2D
>
Pulley
static
Asset
<
Texture2D
>[]
XmasTree
= new
Asset
<
Texture2D
>[5]
static
Asset
<
Texture2D
>[]
Flames
= new
Asset
<
Texture2D
>[18]
static
Asset
<
Texture2D
>
Timer
static
Asset
<
Texture2D
>[]
Reforge
= new
Asset
<
Texture2D
>[2]
static
Asset
<
Texture2D
>
EmoteMenuButton
static
Asset
<
Texture2D
>
BestiaryMenuButton
static
Asset
<
Texture2D
>
WallOutline
static
Asset
<
Texture2D
>
Actuator
static
Asset
<
Texture2D
>
Wire
static
Asset
<
Texture2D
>
Wire2
static
Asset
<
Texture2D
>
Wire3
static
Asset
<
Texture2D
>
Wire4
static
Asset
<
Texture2D
>
WireNew
static
Asset
<
Texture2D
>[]
Camera
= new
Asset
<
Texture2D
>[8]
static
Asset
<
Texture2D
>
FlyingCarpet
static
Asset
<
Texture2D
>
Grid
static
Asset
<
Texture2D
>
LightDisc
static
Asset
<
Texture2D
>
EyeLaser
static
Asset
<
Texture2D
>
BoneEyes
static
Asset
<
Texture2D
>
BoneLaser
static
Asset
<
Texture2D
>
Trash
static
Asset
<
Texture2D
>
FishingLine
static
Asset
<
Texture2D
>
Beetle
static
Asset
<
Texture2D
>
Probe
static
Asset
<
Texture2D
>
EyeLaserSmall
static
Asset
<
Texture2D
>
XmasLight
static
Asset
<
Texture2D
>[]
Golem
= new
Asset
<
Texture2D
>[4]
static
Asset
<
Texture2D
>
Confuse
static
Asset
<
Texture2D
>
SunOrb
static
Asset
<
Texture2D
>
SunAltar
static
Asset
<
Texture2D
>[]
Chains
= new
Asset
<
Texture2D
>[ChainID.Count]
static
Asset
<
Texture2D
>
Chain
static
Asset
<
Texture2D
>[]
GemChain
= new
Asset
<
Texture2D
>[7]
static
Asset
<
Texture2D
>
Chain2
static
Asset
<
Texture2D
>
Chain3
static
Asset
<
Texture2D
>
Chain4
static
Asset
<
Texture2D
>
Chain5
static
Asset
<
Texture2D
>
Chain6
static
Asset
<
Texture2D
>
Chain7
static
Asset
<
Texture2D
>
Chain8
static
Asset
<
Texture2D
>
Chain9
static
Asset
<
Texture2D
>
Chain10
static
Asset
<
Texture2D
>
Chain11
static
Asset
<
Texture2D
>
Chain12
static
Asset
<
Texture2D
>
Chain13
static
Asset
<
Texture2D
>
Chain14
static
Asset
<
Texture2D
>
Chain15
static
Asset
<
Texture2D
>
Chain16
static
Asset
<
Texture2D
>
Chain17
static
Asset
<
Texture2D
>
Chain18
static
Asset
<
Texture2D
>
Chain19
static
Asset
<
Texture2D
>
Chain20
static
Asset
<
Texture2D
>
Chain21
static
Asset
<
Texture2D
>
Chain22
static
Asset
<
Texture2D
>
Chain23
static
Asset
<
Texture2D
>
Chain24
static
Asset
<
Texture2D
>
Chain25
static
Asset
<
Texture2D
>
Chain26
static
Asset
<
Texture2D
>
Chain27
static
Asset
<
Texture2D
>
Chain28
static
Asset
<
Texture2D
>
Chain29
static
Asset
<
Texture2D
>
Chain30
static
Asset
<
Texture2D
>
Chain31
static
Asset
<
Texture2D
>
Chain32
static
Asset
<
Texture2D
>
Chain33
static
Asset
<
Texture2D
>
Chain34
static
Asset
<
Texture2D
>
Chain35
static
Asset
<
Texture2D
>
Chain36
static
Asset
<
Texture2D
>
Chain37
static
Asset
<
Texture2D
>
Chain38
static
Asset
<
Texture2D
>
Chain39
static
Asset
<
Texture2D
>
Chain40
static
Asset
<
Texture2D
>
Chain41
static
Asset
<
Texture2D
>
Chain42
static
Asset
<
Texture2D
>
Chain43
static
Asset
<
Texture2D
>
Hb1
static
Asset
<
Texture2D
>
Hb2
static
Asset
<
Texture2D
>
Chaos
static
Asset
<
Texture2D
>
Cd
static
Asset
<
Texture2D
>
Wof
static
Asset
<
Texture2D
>
BoneArm
static
Asset
<
Texture2D
>
BoneArm2
static
Asset
<
Texture2D
>
PumpkingArm
static
Asset
<
Texture2D
>
PumpkingCloak
static
Asset
<
Texture2D
>[]
EquipPage
= new
Asset
<
Texture2D
>[11]
static
Asset
<
Texture2D
>
HouseBanner
static
Asset
<
Texture2D
>[]
Pvp
= new
Asset
<
Texture2D
>[3]
static
Asset
<
Texture2D
>[]
NpcToggle
= new
Asset
<
Texture2D
>[2]
static
Asset
<
Texture2D
>[]
HbLock
= new
Asset
<
Texture2D
>[2]
static
Asset
<
Texture2D
>[]
blockReplaceIcon
= new
Asset
<
Texture2D
>[2]
static
Asset
<
Texture2D
>[]
Buff
= new
Asset
<
Texture2D
>[BuffID.Count]
static
Asset
<
Texture2D
>[]
Item
= new
Asset
<
Texture2D
>[ItemID.Count]
static
Asset
<
Texture2D
>[]
ItemFlame
= new
Asset
<
Texture2D
>[ItemID.Count]
static
Asset
<
Texture2D
>[]
Npc
= new
Asset
<
Texture2D
>[NPCID.Count]
static
Asset
<
Texture2D
>[]
Projectile
= new
Asset
<
Texture2D
>[ProjectileID.Count]
static
Asset
<
Texture2D
>[]
Gore
= new
Asset
<
Texture2D
>[GoreID.Count]
static
Asset
<
Texture2D
>[]
BackPack
= new
Asset
<
Texture2D
>[10]
static
Asset
<
Texture2D
>
Rain
static
Asset
<
Texture2D
>[]
GlowMask
= new
Asset
<
Texture2D
>[GlowMaskID.Count]
static
Asset
<
Texture2D
>[]
Extra
= new
Asset
<
Texture2D
>[ExtrasID.Count]
static
Asset
<
Texture2D
>[]
HighlightMask
= new
Asset
<
Texture2D
>[TileID.Count]
static
Asset
<
Texture2D
>[]
Coin
= new
Asset
<
Texture2D
>[4]
static
Asset
<
Texture2D
>[]
Cursors
= new
Asset
<
Texture2D
>[18]
static
Asset
<
Texture2D
>
CursorRadial
static
Asset
<
Texture2D
>
Dust
static
Asset
<
Texture2D
>
Sun
static
Asset
<
Texture2D
>
Sun2
static
Asset
<
Texture2D
>
Sun3
static
Asset
<
Texture2D
>[]
Moon
= new
Asset
<
Texture2D
>[9]
static
Asset
<
Texture2D
>
SmileyMoon
static
Asset
<
Texture2D
>
PumpkinMoon
static
Asset
<
Texture2D
>
SnowMoon
static
Asset
<
Texture2D
>
OneDropLogo
static
Asset
<
Texture2D
>[]
Tile
= new
Asset
<
Texture2D
>[TileID.Count]
static
Asset
<
Texture2D
>
BlackTile
static
Asset
<
Texture2D
>[]
Wall
= new
Asset
<
Texture2D
>[WallID.Count]
static
Asset
<
Texture2D
>[]
Background
= new
Asset
<
Texture2D
>[
Main.maxBackgrounds
]
static
Asset
<
Texture2D
>[]
Cloud
= new
Asset
<
Texture2D
>[CloudID.Count]
static
Asset
<
Texture2D
>[]
Star
= new
Asset
<
Texture2D
>[4]
static
Asset
<
Texture2D
>[]
Liquid
= new
Asset
<
Texture2D
>[15]
static
Asset
<
Texture2D
>[]
LiquidSlope
= new
Asset
<
Texture2D
>[15]
static
Asset
<
Texture2D
>
Heart
static
Asset
<
Texture2D
>
Heart2
static
Asset
<
Texture2D
>
Mana
static
Asset
<
Texture2D
>
Bubble
static
Asset
<
Texture2D
>
Flame
static
Asset
<
Texture2D
>[]
CageTop
= new
Asset
<
Texture2D
>[5]
static
Asset
<
Texture2D
>[]
TreeTop
= new
Asset
<
Texture2D
>[32]
static
Asset
<
Texture2D
>[]
TreeBranch
= new
Asset
<
Texture2D
>[32]
static
Asset
<
Texture2D
>[]
Wood
= new
Asset
<
Texture2D
>[7]
static
Asset
<
Texture2D
>
ShroomCap
static
Asset
<
Texture2D
>
InventoryBack
static
Asset
<
Texture2D
>
InventoryBack2
static
Asset
<
Texture2D
>
InventoryBack3
static
Asset
<
Texture2D
>
InventoryBack4
static
Asset
<
Texture2D
>
InventoryBack5
static
Asset
<
Texture2D
>
InventoryBack6
static
Asset
<
Texture2D
>
InventoryBack7
static
Asset
<
Texture2D
>
InventoryBack8
static
Asset
<
Texture2D
>
InventoryBack9
static
Asset
<
Texture2D
>
InventoryBack10
static
Asset
<
Texture2D
>
InventoryBack11
static
Asset
<
Texture2D
>
InventoryBack12
static
Asset
<
Texture2D
>
InventoryBack13
static
Asset
<
Texture2D
>
InventoryBack14
static
Asset
<
Texture2D
>
InventoryBack15
static
Asset
<
Texture2D
>
InventoryBack16
static
Asset
<
Texture2D
>
InventoryBack17
static
Asset
<
Texture2D
>
InventoryBack18
static
Asset
<
Texture2D
>
InventoryBack19
static
Asset
<
Texture2D
>
HairStyleBack
static
Asset
<
Texture2D
>
ClothesStyleBack
static
Asset
<
Texture2D
>
InventoryTickOn
static
Asset
<
Texture2D
>
InventoryTickOff
static
Asset
<
Texture2D
>
SplashTexture16x9
static
Asset
<
Texture2D
>
SplashTexture4x3
static
Asset
<
Texture2D
>
SplashTextureLegoBack
static
Asset
<
Texture2D
>
SplashTextureLegoResonanace
static
Asset
<
Texture2D
>
SplashTextureLegoTree
static
Asset
<
Texture2D
>
SplashTextureLegoFront
static
Asset
<
Texture2D
>
Logo
static
Asset
<
Texture2D
>
Logo2
static
Asset
<
Texture2D
>
Logo3
static
Asset
<
Texture2D
>
Logo4
static
Asset
<
Texture2D
>
TextBack
static
Asset
<
Texture2D
>
Chat
static
Asset
<
Texture2D
>
Chat2
static
Asset
<
Texture2D
>
ChatBack
static
Asset
<
Texture2D
>
Team
static
Asset
<
Texture2D
>
Re
static
Asset
<
Texture2D
>
Ra
static
Asset
<
Texture2D
>
Splash
static
Asset
<
Texture2D
>
Fade
static
Asset
<
Texture2D
>
Ninja
static
Asset
<
Texture2D
>
AntLion
static
Asset
<
Texture2D
>
SpikeBase
static
Asset
<
Texture2D
>
Ghost
static
Asset
<
Texture2D
>
EvilCactus
static
Asset
<
Texture2D
>
GoodCactus
static
Asset
<
Texture2D
>
CrimsonCactus
static
Asset
<
Texture2D
>
WraithEye
static
Asset
<
Texture2D
>
Firefly
static
Asset
<
Texture2D
>
FireflyJar
static
Asset
<
Texture2D
>
Lightningbug
static
Asset
<
Texture2D
>
LightningbugJar
static
Asset
<
Texture2D
>[]
JellyfishBowl
= new
Asset
<
Texture2D
>[3]
static
Asset
<
Texture2D
>
GlowSnail
static
Asset
<
Texture2D
>
IceQueen
static
Asset
<
Texture2D
>
SantaTank
static
Asset
<
Texture2D
>
ReaperEye
static
Asset
<
Texture2D
>
JackHat
static
Asset
<
Texture2D
>
TreeFace
static
Asset
<
Texture2D
>
PumpkingFace
static
Asset
<
Texture2D
>
DukeFishron
static
Asset
<
Texture2D
>
MiniMinotaur
static
Asset
<
Texture2D
>[,]
Players
static
Asset
<
Texture2D
>[]
PlayerHair
= new
Asset
<
Texture2D
>[165]
static
Asset
<
Texture2D
>[]
PlayerHairAlt
= new
Asset
<
Texture2D
>[165]
static
Asset
<
Texture2D
>
LoadingSunflower
static
Asset
<
Texture2D
>
GolfSwingBarPanel
static
Asset
<
Texture2D
>
GolfSwingBarFill
static
Asset
<
Texture2D
>
SpawnPoint
static
Asset
<
Texture2D
>
SpawnBed
static
Asset
<
Texture2D
>
GolfBallArrow
static
Asset
<
Texture2D
>
GolfBallArrowShadow
static
Asset
<
Texture2D
>
GolfBallOutline
Detailed Description
Definition at line
7
of file
TextureAssets.cs
.
The documentation for this class was generated from the following file:
source/Terraria.GameContent/
TextureAssets.cs
Terraria
GameContent
TextureAssets
Generated by
1.10.0