Terraria v1.4.4.9
Terraria source code documentation
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◆ DefaultSamplerState

SamplerState Terraria.Main.DefaultSamplerState
staticget

Definition at line 2813 of file Main.cs.

2814 {
2815 get
2816 {
2817 if (!drawToScreen)
2818 {
2819 return SamplerState.PointClamp;
2820 }
2822 }
2823 }
static readonly SamplerState PointClamp
static readonly SamplerState LinearClamp
static bool drawToScreen
Definition Main.cs:600

Referenced by Terraria.GameContent.UI.Elements.UIBestiaryEntryIcon.UIBestiaryEntryIcon(), Terraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffect.AfterDrawing(), Terraria.Main.DoDraw(), Terraria.Main.DoDraw_DrawNPCsBehindTiles(), Terraria.Main.DoDraw_DrawNPCsOverTiles(), Terraria.Main.DoDraw_Tiles_NonSolid(), Terraria.Main.DoDraw_Tiles_Solid(), Terraria.Main.DoDraw_WallsTilesNPCs(), Terraria.Main.DrawCachedProjs(), Terraria.Main.DrawCapture(), Terraria.GameContent.Drawing.TileDrawing.DrawEntities_DisplayDolls(), Terraria.GameContent.Drawing.TileDrawing.DrawEntities_HatRacks(), Terraria.Main.DrawNPCDirect(), Terraria.Main.DrawNPCDirect_HallowBoss(), Terraria.Main.DrawProj_LightsBane(), Terraria.Main.DrawProjectiles(), Terraria.Main.DrawSuperSpecialProjectiles(), Terraria.Main.DrawWallOfStars(), Terraria.GameContent.Drawing.TileDrawing.PostDrawTiles(), and Terraria.Main.PrepareDrawnEntityDrawing().