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void | AddSpecialPoint (int x, int y, TileCounterType type) |
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void | MakeExtraPreparations (Tile tile, int x, int y) |
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void | CrawlToTopOfVineAndAddSpecialPoint (int j, int i) |
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void | CrawlToBottomOfReverseVineAndAddSpecialPoint (int j, int i) |
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void | DrawSingleTile (TileDrawInfo drawData, bool solidLayer, int waterStyleOverride, Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY) |
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bool | IsVisible (Tile tile) |
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Texture2D | GetTileDrawTexture (Tile tile, int tileX, int tileY) |
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Texture2D | GetTileDrawTexture (Tile tile, int tileX, int tileY, int paintOverride) |
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void | DrawBasicTile (Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData, Rectangle normalTileRect, Vector2 normalTilePosition) |
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int | GetPalmTreeBiome (int tileX, int tileY) |
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TileFlameData | GetTileFlameData (int tileX, int tileY, int type, int tileFrameY) |
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void | DrawSingleTile_Flames (Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData) |
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int | GetPalmTreeVariant (int x, int y) |
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void | DrawSingleTile_SlicedBlock (Vector2 normalTilePosition, int tileX, int tileY, TileDrawInfo drawData) |
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void | DrawXmasTree (Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData) |
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void | DrawTile_MinecartTrack (Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData) |
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void | DrawTile_LiquidBehindTile (bool solidLayer, bool inFrontOfPlayers, int waterStyleOverride, Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, Tile tileCache) |
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void | CacheSpecialDraws_Part1 (int tileX, int tileY, int tileType, int drawDataTileFrameX, int drawDataTileFrameY, bool skipDraw) |
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void | CacheSpecialDraws_Part2 (int tileX, int tileY, TileDrawInfo drawData, bool skipDraw) |
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bool | IsTileDrawLayerSolid (ushort typeCache) |
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void | GetTileOutlineInfo (int x, int y, ushort typeCache, ref Color tileLight, ref Texture2D highlightTexture, ref Color highlightColor) |
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void | DrawPartialLiquid (bool behindBlocks, Tile tileCache, ref Vector2 position, ref Rectangle liquidSize, int liquidType, ref VertexColors colors) |
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bool | InAPlaceWithWind (int x, int y, int width, int height) |
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void | GetTileDrawData (int x, int y, Tile tileCache, ushort typeCache, ref short tileFrameX, ref short tileFrameY, out int tileWidth, out int tileHeight, out int tileTop, out int halfBrickHeight, out int addFrX, out int addFrY, out SpriteEffects tileSpriteEffect, out Texture2D glowTexture, out Rectangle glowSourceRect, out Color glowColor) |
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bool | IsWindBlocked (int x, int y) |
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int | GetWaterAnimalCageFrame (int x, int y, int tileFrameX, int tileFrameY) |
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int | GetSmallAnimalCageFrame (int x, int y, int tileFrameX, int tileFrameY) |
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int | GetBigAnimalCageFrame (int x, int y, int tileFrameX, int tileFrameY) |
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void | GetScreenDrawArea (Vector2 screenPosition, Vector2 offSet, out int firstTileX, out int lastTileX, out int firstTileY, out int lastTileY) |
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void | AddSpecialLegacyPoint (Point p) |
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void | AddSpecialLegacyPoint (int x, int y) |
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void | ClearLegacyCachedDraws () |
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Color | DrawTiles_GetLightOverride (int j, int i, Tile tileCache, ushort typeCache, short tileFrameX, short tileFrameY, Color tileLight) |
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void | DrawTiles_EmitParticles (int j, int i, Tile tileCache, ushort typeCache, short tileFrameX, short tileFrameY, Color tileLight) |
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void | EmitLivingTreeLeaf (int i, int j, int leafGoreType) |
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void | EmitLivingTreeLeaf_Below (int x, int y, int leafGoreType) |
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void | EmitLivingTreeLeaf_Sideways (int x, int y, int leafGoreType) |
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void | EmitLiquidDrops (int j, int i, Tile tileCache, ushort typeCache) |
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float | GetWindCycle (int x, int y, double windCounter) |
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bool | ShouldSwayInWind (int x, int y, Tile tileCache) |
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void | UpdateLeafFrequency () |
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void | EnsureWindGridSize () |
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void | EmitTreeLeaves (int tilePosX, int tilePosY, int grassPosX, int grassPosY) |
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void | DrawSpecialTilesLegacy (Vector2 screenPosition, Vector2 offSet) |
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void | DrawEntities_DisplayDolls () |
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void | DrawEntities_HatRacks () |
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void | DrawTrees () |
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Texture2D | GetTreeTopTexture (int treeTextureIndex, int treeTextureStyle, byte tileColor) |
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Texture2D | GetTreeBranchTexture (int treeTextureIndex, int treeTextureStyle, byte tileColor) |
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void | DrawGrass () |
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void | DrawAnyDirectionalGrass () |
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void | DrawAnimatedTile_AdjustForVisionChangers (int i, int j, Tile tileCache, ushort typeCache, short tileFrameX, short tileFrameY, ref Color tileLight, bool canDoDust) |
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float | GetWindGridPush (int i, int j, int pushAnimationTimeTotal, float pushForcePerFrame) |
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void | GetWindGridPush2Axis (int i, int j, int pushAnimationTimeTotal, float pushForcePerFrame, out float pushX, out float pushY) |
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float | GetWindGridPushComplex (int i, int j, int pushAnimationTimeTotal, float totalPushForce, int loops, bool flipDirectionPerLoop) |
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void | DrawMasterTrophies () |
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void | DrawTeleportationPylons () |
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void | DrawVoidLenses () |
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void | DrawMultiTileGrass () |
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int | ClimbCatTail (int originx, int originy) |
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void | DrawMultiTileVines () |
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void | DrawVines () |
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void | DrawReverseVines () |
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void | DrawMultiTileGrassInWind (Vector2 screenPosition, Vector2 offSet, int topLeftX, int topLeftY, int sizeX, int sizeY) |
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void | DrawVineStrip (Vector2 screenPosition, Vector2 offSet, int x, int startY) |
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void | DrawRisingVineStrip (Vector2 screenPosition, Vector2 offSet, int x, int startY) |
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float | GetAverageWindGridPush (int topLeftX, int topLeftY, int sizeX, int sizeY, int totalPushTime, float pushForcePerFrame) |
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float | GetHighestWindGridPushComplex (int topLeftX, int topLeftY, int sizeX, int sizeY, int totalPushTime, float pushForcePerFrame, int loops, bool swapLoopDir) |
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void | DrawMultiTileVinesInWind (Vector2 screenPosition, Vector2 offSet, int topLeftX, int topLeftY, int sizeX, int sizeY) |
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void | EmitAlchemyHerbParticles (int j, int i, int style) |
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bool | IsAlchemyPlantHarvestable (int style) |
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Definition at line 20 of file TileDrawing.cs.