Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches
Terraria.GameContent.Drawing.TileDrawing Member List

This is the complete list of members for Terraria.GameContent.Drawing.TileDrawing, including all inherited members.

_argonMossGlowTerraria.GameContent.Drawing.TileDrawingprivate
_chestPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_currentTileDrawInfoTerraria.GameContent.Drawing.TileDrawingprivate
_currentTileDrawInfoNonThreadedTerraria.GameContent.Drawing.TileDrawingprivate
_displayDollTileEntityPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_dustTerraria.GameContent.Drawing.TileDrawingprivate
_foodPlatterTileEntityPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_glowPaintColorSlicesTerraria.GameContent.Drawing.TileDrawingprivate
_goreTerraria.GameContent.Drawing.TileDrawingprivate
_grassWindCounterTerraria.GameContent.Drawing.TileDrawingprivate
_hatRackTileEntityPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_highQualityLightingRequirementTerraria.GameContent.Drawing.TileDrawingprivate
_isActiveAndNotPausedTerraria.GameContent.Drawing.TileDrawingprivate
_itemFrameTileEntityPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_kryptonMossGlowTerraria.GameContent.Drawing.TileDrawingprivate
_lavaMossGlowTerraria.GameContent.Drawing.TileDrawingprivate
_leafFrequencyTerraria.GameContent.Drawing.TileDrawingprivate
_localPlayerTerraria.GameContent.Drawing.TileDrawingprivate
_martianGlowTerraria.GameContent.Drawing.TileDrawingprivate
_mediumQualityLightingRequirementTerraria.GameContent.Drawing.TileDrawingprivate
_meteorGlowTerraria.GameContent.Drawing.TileDrawingprivate
_paintSystemTerraria.GameContent.Drawing.TileDrawingprivate
_randTerraria.GameContent.Drawing.TileDrawingprivate
_reverseVineRootsPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_shouldShowInvisibleBlocksTerraria.GameContent.Drawing.TileDrawingprivate
_shouldShowInvisibleBlocks_LastFrameTerraria.GameContent.Drawing.TileDrawingprivate
_specialPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_specialsCountTerraria.GameContent.Drawing.TileDrawingprivate
_specialTilesCountTerraria.GameContent.Drawing.TileDrawingprivate
_specialTileXTerraria.GameContent.Drawing.TileDrawingprivate
_specialTileYTerraria.GameContent.Drawing.TileDrawingprivate
_sunflowerWindCounterTerraria.GameContent.Drawing.TileDrawingprivate
_tileSolidTerraria.GameContent.Drawing.TileDrawingprivate
_tileSolidTopTerraria.GameContent.Drawing.TileDrawingprivate
_trainingDummyTileEntityPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_treeWindCounterTerraria.GameContent.Drawing.TileDrawingprivate
_vineRootsPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_vineWindCounterTerraria.GameContent.Drawing.TileDrawingprivate
_violetMossGlowTerraria.GameContent.Drawing.TileDrawingprivate
_voidLensDataTerraria.GameContent.Drawing.TileDrawingprivate
_weaponRackTileEntityPositionsTerraria.GameContent.Drawing.TileDrawingprivate
_windGridTerraria.GameContent.Drawing.TileDrawingprivate
_xenonMossGlowTerraria.GameContent.Drawing.TileDrawingprivate
_zeroTerraria.GameContent.Drawing.TileDrawingprivatestatic
AddSpecialLegacyPoint(Point p)Terraria.GameContent.Drawing.TileDrawinginlineprivate
AddSpecialLegacyPoint(int x, int y)Terraria.GameContent.Drawing.TileDrawinginlineprivate
AddSpecialPoint(int x, int y, TileCounterType type)Terraria.GameContent.Drawing.TileDrawinginlineprivate
CacheSpecialDraws_Part1(int tileX, int tileY, int tileType, int drawDataTileFrameX, int drawDataTileFrameY, bool skipDraw)Terraria.GameContent.Drawing.TileDrawinginlineprivate
CacheSpecialDraws_Part2(int tileX, int tileY, TileDrawInfo drawData, bool skipDraw)Terraria.GameContent.Drawing.TileDrawinginlineprivate
ClearCachedTileDraws(bool solidLayer)Terraria.GameContent.Drawing.TileDrawinginline
ClearLegacyCachedDraws()Terraria.GameContent.Drawing.TileDrawinginlineprivate
ClimbCatTail(int originx, int originy)Terraria.GameContent.Drawing.TileDrawinginlineprivate
CrawlToBottomOfReverseVineAndAddSpecialPoint(int j, int i)Terraria.GameContent.Drawing.TileDrawinginlineprivate
CrawlToTopOfVineAndAddSpecialPoint(int j, int i)Terraria.GameContent.Drawing.TileDrawinginlineprivate
Draw(bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1)Terraria.GameContent.Drawing.TileDrawinginline
DrawAnimatedTile_AdjustForVisionChangers(int i, int j, Tile tileCache, ushort typeCache, short tileFrameX, short tileFrameY, ref Color tileLight, bool canDoDust)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawAnyDirectionalGrass()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawBasicTile(Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData, Rectangle normalTileRect, Vector2 normalTilePosition)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawEntities_DisplayDolls()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawEntities_HatRacks()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawGrass()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawLiquidBehindTiles(int waterStyleOverride=-1)Terraria.GameContent.Drawing.TileDrawinginline
DrawMasterTrophies()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawMultiTileGrass()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawMultiTileGrassInWind(Vector2 screenPosition, Vector2 offSet, int topLeftX, int topLeftY, int sizeX, int sizeY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawMultiTileVines()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawMultiTileVinesInWind(Vector2 screenPosition, Vector2 offSet, int topLeftX, int topLeftY, int sizeX, int sizeY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawPartialLiquid(bool behindBlocks, Tile tileCache, ref Vector2 position, ref Rectangle liquidSize, int liquidType, ref VertexColors colors)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawReverseVines()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawRisingVineStrip(Vector2 screenPosition, Vector2 offSet, int x, int startY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawSingleTile(TileDrawInfo drawData, bool solidLayer, int waterStyleOverride, Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawSingleTile_Flames(Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawSingleTile_SlicedBlock(Vector2 normalTilePosition, int tileX, int tileY, TileDrawInfo drawData)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawSpecialTilesLegacy(Vector2 screenPosition, Vector2 offSet)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawTeleportationPylons()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawTile_LiquidBehindTile(bool solidLayer, bool inFrontOfPlayers, int waterStyleOverride, Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, Tile tileCache)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawTile_MinecartTrack(Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawTiles_EmitParticles(int j, int i, Tile tileCache, ushort typeCache, short tileFrameX, short tileFrameY, Color tileLight)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawTiles_GetLightOverride(int j, int i, Tile tileCache, ushort typeCache, short tileFrameX, short tileFrameY, Color tileLight)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawTrees()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawVines()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawVineStrip(Vector2 screenPosition, Vector2 offSet, int x, int startY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawVoidLenses()Terraria.GameContent.Drawing.TileDrawinginlineprivate
DrawXmasTree(Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData)Terraria.GameContent.Drawing.TileDrawinginlineprivate
EmitAlchemyHerbParticles(int j, int i, int style)Terraria.GameContent.Drawing.TileDrawinginlineprivate
EmitLiquidDrops(int j, int i, Tile tileCache, ushort typeCache)Terraria.GameContent.Drawing.TileDrawinginlineprivate
EmitLivingTreeLeaf(int i, int j, int leafGoreType)Terraria.GameContent.Drawing.TileDrawinginlineprivate
EmitLivingTreeLeaf_Below(int x, int y, int leafGoreType)Terraria.GameContent.Drawing.TileDrawinginlineprivate
EmitLivingTreeLeaf_Sideways(int x, int y, int leafGoreType)Terraria.GameContent.Drawing.TileDrawinginlineprivate
EmitTreeLeaves(int tilePosX, int tilePosY, int grassPosX, int grassPosY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
EnsureWindGridSize()Terraria.GameContent.Drawing.TileDrawinginlineprivate
FORCE_FOR_MAX_WINDTerraria.GameContent.Drawing.TileDrawingprivatestatic
FORCE_FOR_MIN_WINDTerraria.GameContent.Drawing.TileDrawingprivatestatic
GetAverageWindGridPush(int topLeftX, int topLeftY, int sizeX, int sizeY, int totalPushTime, float pushForcePerFrame)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetBigAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetFinalLight(Tile tileCache, ushort typeCache, Color tileLight, Color tint)Terraria.GameContent.Drawing.TileDrawinginlineprivatestatic
GetFinalLight(Tile tileCache, ushort typeCache, ref Vector3 tileLight, ref Vector3 tint)Terraria.GameContent.Drawing.TileDrawinginlineprivatestatic
GetHighestWindGridPushComplex(int topLeftX, int topLeftY, int sizeX, int sizeY, int totalPushTime, float pushForcePerFrame, int loops, bool swapLoopDir)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetPalmTreeBiome(int tileX, int tileY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetPalmTreeVariant(int x, int y)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetScreenDrawArea(Vector2 screenPosition, Vector2 offSet, out int firstTileX, out int lastTileX, out int firstTileY, out int lastTileY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetSmallAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTileDrawData(int x, int y, Tile tileCache, ushort typeCache, ref short tileFrameX, ref short tileFrameY, out int tileWidth, out int tileHeight, out int tileTop, out int halfBrickHeight, out int addFrX, out int addFrY, out SpriteEffects tileSpriteEffect, out Texture2D glowTexture, out Rectangle glowSourceRect, out Color glowColor)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTileDrawTexture(Tile tile, int tileX, int tileY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTileDrawTexture(Tile tile, int tileX, int tileY, int paintOverride)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTileFlameData(int tileX, int tileY, int type, int tileFrameY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTileOutlineInfo(int x, int y, ushort typeCache, ref Color tileLight, ref Texture2D highlightTexture, ref Color highlightColor)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTreeBiome(int tileX, int tileY, int tileFrameX, int tileFrameY)Terraria.GameContent.Drawing.TileDrawinginlineprivatestatic
GetTreeBranchTexture(int treeTextureIndex, int treeTextureStyle, byte tileColor)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTreeTopTexture(int treeTextureIndex, int treeTextureStyle, byte tileColor)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetTreeVariant(int x, int y)Terraria.GameContent.Drawing.TileDrawinginlinestatic
GetWaterAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetWindCycle(int x, int y, double windCounter)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetWindGridPush(int i, int j, int pushAnimationTimeTotal, float pushForcePerFrame)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetWindGridPush2Axis(int i, int j, int pushAnimationTimeTotal, float pushForcePerFrame, out float pushX, out float pushY)Terraria.GameContent.Drawing.TileDrawinginlineprivate
GetWindGridPushComplex(int i, int j, int pushAnimationTimeTotal, float totalPushForce, int loops, bool flipDirectionPerLoop)Terraria.GameContent.Drawing.TileDrawinginlineprivate
InAPlaceWithWind(int x, int y, int width, int height)Terraria.GameContent.Drawing.TileDrawinginlineprivate
IsAlchemyPlantHarvestable(int style)Terraria.GameContent.Drawing.TileDrawinginlineprivate
IsTileDangerous(Player localPlayer, Tile tileCache, ushort typeCache)Terraria.GameContent.Drawing.TileDrawinginlineprivatestatic
IsTileDrawLayerSolid(ushort typeCache)Terraria.GameContent.Drawing.TileDrawinginlineprivate
IsVisible(Tile tile)Terraria.GameContent.Drawing.TileDrawinginlineprivate
IsWindBlocked(int x, int y)Terraria.GameContent.Drawing.TileDrawinginlineprivate
MakeExtraPreparations(Tile tile, int x, int y)Terraria.GameContent.Drawing.TileDrawinginlineprivate
MAX_SPECIALSTerraria.GameContent.Drawing.TileDrawingprivatestatic
MAX_SPECIALS_LEGACYTerraria.GameContent.Drawing.TileDrawingprivatestatic
PostDrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets)Terraria.GameContent.Drawing.TileDrawinginline
PreDrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets)Terraria.GameContent.Drawing.TileDrawinginline
PrepareForAreaDrawing(int firstTileX, int lastTileX, int firstTileY, int lastTileY, bool prepareLazily)Terraria.GameContent.Drawing.TileDrawinginline
PreparePaintForTilesOnScreen()Terraria.GameContent.Drawing.TileDrawinginline
ShouldSwayInWind(int x, int y, Tile tileCache)Terraria.GameContent.Drawing.TileDrawinginlineprivate
ShouldTileShine(ushort type, short frameX)Terraria.GameContent.Drawing.TileDrawinginlineprivatestatic
SpecificHacksForCapture()Terraria.GameContent.Drawing.TileDrawinginline
TileCounterType enum nameTerraria.GameContent.Drawing.TileDrawingprivate
TileDrawing(TilePaintSystemV2 paintSystem)Terraria.GameContent.Drawing.TileDrawinginline
Update()Terraria.GameContent.Drawing.TileDrawinginline
UpdateLeafFrequency()Terraria.GameContent.Drawing.TileDrawinginlineprivate