_argonMossGlow | Terraria.GameContent.Drawing.TileDrawing | private |
_chestPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_currentTileDrawInfo | Terraria.GameContent.Drawing.TileDrawing | private |
_currentTileDrawInfoNonThreaded | Terraria.GameContent.Drawing.TileDrawing | private |
_displayDollTileEntityPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_dust | Terraria.GameContent.Drawing.TileDrawing | private |
_foodPlatterTileEntityPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_glowPaintColorSlices | Terraria.GameContent.Drawing.TileDrawing | private |
_gore | Terraria.GameContent.Drawing.TileDrawing | private |
_grassWindCounter | Terraria.GameContent.Drawing.TileDrawing | private |
_hatRackTileEntityPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_highQualityLightingRequirement | Terraria.GameContent.Drawing.TileDrawing | private |
_isActiveAndNotPaused | Terraria.GameContent.Drawing.TileDrawing | private |
_itemFrameTileEntityPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_kryptonMossGlow | Terraria.GameContent.Drawing.TileDrawing | private |
_lavaMossGlow | Terraria.GameContent.Drawing.TileDrawing | private |
_leafFrequency | Terraria.GameContent.Drawing.TileDrawing | private |
_localPlayer | Terraria.GameContent.Drawing.TileDrawing | private |
_martianGlow | Terraria.GameContent.Drawing.TileDrawing | private |
_mediumQualityLightingRequirement | Terraria.GameContent.Drawing.TileDrawing | private |
_meteorGlow | Terraria.GameContent.Drawing.TileDrawing | private |
_paintSystem | Terraria.GameContent.Drawing.TileDrawing | private |
_rand | Terraria.GameContent.Drawing.TileDrawing | private |
_reverseVineRootsPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_shouldShowInvisibleBlocks | Terraria.GameContent.Drawing.TileDrawing | private |
_shouldShowInvisibleBlocks_LastFrame | Terraria.GameContent.Drawing.TileDrawing | private |
_specialPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_specialsCount | Terraria.GameContent.Drawing.TileDrawing | private |
_specialTilesCount | Terraria.GameContent.Drawing.TileDrawing | private |
_specialTileX | Terraria.GameContent.Drawing.TileDrawing | private |
_specialTileY | Terraria.GameContent.Drawing.TileDrawing | private |
_sunflowerWindCounter | Terraria.GameContent.Drawing.TileDrawing | private |
_tileSolid | Terraria.GameContent.Drawing.TileDrawing | private |
_tileSolidTop | Terraria.GameContent.Drawing.TileDrawing | private |
_trainingDummyTileEntityPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_treeWindCounter | Terraria.GameContent.Drawing.TileDrawing | private |
_vineRootsPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_vineWindCounter | Terraria.GameContent.Drawing.TileDrawing | private |
_violetMossGlow | Terraria.GameContent.Drawing.TileDrawing | private |
_voidLensData | Terraria.GameContent.Drawing.TileDrawing | private |
_weaponRackTileEntityPositions | Terraria.GameContent.Drawing.TileDrawing | private |
_windGrid | Terraria.GameContent.Drawing.TileDrawing | private |
_xenonMossGlow | Terraria.GameContent.Drawing.TileDrawing | private |
_zero | Terraria.GameContent.Drawing.TileDrawing | privatestatic |
AddSpecialLegacyPoint(Point p) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
AddSpecialLegacyPoint(int x, int y) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
AddSpecialPoint(int x, int y, TileCounterType type) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
CacheSpecialDraws_Part1(int tileX, int tileY, int tileType, int drawDataTileFrameX, int drawDataTileFrameY, bool skipDraw) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
CacheSpecialDraws_Part2(int tileX, int tileY, TileDrawInfo drawData, bool skipDraw) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
ClearCachedTileDraws(bool solidLayer) | Terraria.GameContent.Drawing.TileDrawing | inline |
ClearLegacyCachedDraws() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
ClimbCatTail(int originx, int originy) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
CrawlToBottomOfReverseVineAndAddSpecialPoint(int j, int i) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
CrawlToTopOfVineAndAddSpecialPoint(int j, int i) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
Draw(bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1) | Terraria.GameContent.Drawing.TileDrawing | inline |
DrawAnimatedTile_AdjustForVisionChangers(int i, int j, Tile tileCache, ushort typeCache, short tileFrameX, short tileFrameY, ref Color tileLight, bool canDoDust) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawAnyDirectionalGrass() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawBasicTile(Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData, Rectangle normalTileRect, Vector2 normalTilePosition) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawEntities_DisplayDolls() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawEntities_HatRacks() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawGrass() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawLiquidBehindTiles(int waterStyleOverride=-1) | Terraria.GameContent.Drawing.TileDrawing | inline |
DrawMasterTrophies() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawMultiTileGrass() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawMultiTileGrassInWind(Vector2 screenPosition, Vector2 offSet, int topLeftX, int topLeftY, int sizeX, int sizeY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawMultiTileVines() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawMultiTileVinesInWind(Vector2 screenPosition, Vector2 offSet, int topLeftX, int topLeftY, int sizeX, int sizeY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawPartialLiquid(bool behindBlocks, Tile tileCache, ref Vector2 position, ref Rectangle liquidSize, int liquidType, ref VertexColors colors) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawReverseVines() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawRisingVineStrip(Vector2 screenPosition, Vector2 offSet, int x, int startY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawSingleTile(TileDrawInfo drawData, bool solidLayer, int waterStyleOverride, Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawSingleTile_Flames(Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawSingleTile_SlicedBlock(Vector2 normalTilePosition, int tileX, int tileY, TileDrawInfo drawData) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawSpecialTilesLegacy(Vector2 screenPosition, Vector2 offSet) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawTeleportationPylons() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawTile_LiquidBehindTile(bool solidLayer, bool inFrontOfPlayers, int waterStyleOverride, Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, Tile tileCache) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawTile_MinecartTrack(Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawTiles_EmitParticles(int j, int i, Tile tileCache, ushort typeCache, short tileFrameX, short tileFrameY, Color tileLight) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawTiles_GetLightOverride(int j, int i, Tile tileCache, ushort typeCache, short tileFrameX, short tileFrameY, Color tileLight) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawTrees() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawVines() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawVineStrip(Vector2 screenPosition, Vector2 offSet, int x, int startY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawVoidLenses() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
DrawXmasTree(Vector2 screenPosition, Vector2 screenOffset, int tileX, int tileY, TileDrawInfo drawData) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
EmitAlchemyHerbParticles(int j, int i, int style) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
EmitLiquidDrops(int j, int i, Tile tileCache, ushort typeCache) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
EmitLivingTreeLeaf(int i, int j, int leafGoreType) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
EmitLivingTreeLeaf_Below(int x, int y, int leafGoreType) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
EmitLivingTreeLeaf_Sideways(int x, int y, int leafGoreType) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
EmitTreeLeaves(int tilePosX, int tilePosY, int grassPosX, int grassPosY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
EnsureWindGridSize() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
FORCE_FOR_MAX_WIND | Terraria.GameContent.Drawing.TileDrawing | privatestatic |
FORCE_FOR_MIN_WIND | Terraria.GameContent.Drawing.TileDrawing | privatestatic |
GetAverageWindGridPush(int topLeftX, int topLeftY, int sizeX, int sizeY, int totalPushTime, float pushForcePerFrame) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetBigAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetFinalLight(Tile tileCache, ushort typeCache, Color tileLight, Color tint) | Terraria.GameContent.Drawing.TileDrawing | inlineprivatestatic |
GetFinalLight(Tile tileCache, ushort typeCache, ref Vector3 tileLight, ref Vector3 tint) | Terraria.GameContent.Drawing.TileDrawing | inlineprivatestatic |
GetHighestWindGridPushComplex(int topLeftX, int topLeftY, int sizeX, int sizeY, int totalPushTime, float pushForcePerFrame, int loops, bool swapLoopDir) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetPalmTreeBiome(int tileX, int tileY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetPalmTreeVariant(int x, int y) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetScreenDrawArea(Vector2 screenPosition, Vector2 offSet, out int firstTileX, out int lastTileX, out int firstTileY, out int lastTileY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetSmallAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTileDrawData(int x, int y, Tile tileCache, ushort typeCache, ref short tileFrameX, ref short tileFrameY, out int tileWidth, out int tileHeight, out int tileTop, out int halfBrickHeight, out int addFrX, out int addFrY, out SpriteEffects tileSpriteEffect, out Texture2D glowTexture, out Rectangle glowSourceRect, out Color glowColor) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTileDrawTexture(Tile tile, int tileX, int tileY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTileDrawTexture(Tile tile, int tileX, int tileY, int paintOverride) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTileFlameData(int tileX, int tileY, int type, int tileFrameY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTileOutlineInfo(int x, int y, ushort typeCache, ref Color tileLight, ref Texture2D highlightTexture, ref Color highlightColor) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTreeBiome(int tileX, int tileY, int tileFrameX, int tileFrameY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivatestatic |
GetTreeBranchTexture(int treeTextureIndex, int treeTextureStyle, byte tileColor) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTreeTopTexture(int treeTextureIndex, int treeTextureStyle, byte tileColor) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetTreeVariant(int x, int y) | Terraria.GameContent.Drawing.TileDrawing | inlinestatic |
GetWaterAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetWindCycle(int x, int y, double windCounter) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetWindGridPush(int i, int j, int pushAnimationTimeTotal, float pushForcePerFrame) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetWindGridPush2Axis(int i, int j, int pushAnimationTimeTotal, float pushForcePerFrame, out float pushX, out float pushY) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
GetWindGridPushComplex(int i, int j, int pushAnimationTimeTotal, float totalPushForce, int loops, bool flipDirectionPerLoop) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
InAPlaceWithWind(int x, int y, int width, int height) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
IsAlchemyPlantHarvestable(int style) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
IsTileDangerous(Player localPlayer, Tile tileCache, ushort typeCache) | Terraria.GameContent.Drawing.TileDrawing | inlineprivatestatic |
IsTileDrawLayerSolid(ushort typeCache) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
IsVisible(Tile tile) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
IsWindBlocked(int x, int y) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
MakeExtraPreparations(Tile tile, int x, int y) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
MAX_SPECIALS | Terraria.GameContent.Drawing.TileDrawing | privatestatic |
MAX_SPECIALS_LEGACY | Terraria.GameContent.Drawing.TileDrawing | privatestatic |
PostDrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets) | Terraria.GameContent.Drawing.TileDrawing | inline |
PreDrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets) | Terraria.GameContent.Drawing.TileDrawing | inline |
PrepareForAreaDrawing(int firstTileX, int lastTileX, int firstTileY, int lastTileY, bool prepareLazily) | Terraria.GameContent.Drawing.TileDrawing | inline |
PreparePaintForTilesOnScreen() | Terraria.GameContent.Drawing.TileDrawing | inline |
ShouldSwayInWind(int x, int y, Tile tileCache) | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |
ShouldTileShine(ushort type, short frameX) | Terraria.GameContent.Drawing.TileDrawing | inlineprivatestatic |
SpecificHacksForCapture() | Terraria.GameContent.Drawing.TileDrawing | inline |
TileCounterType enum name | Terraria.GameContent.Drawing.TileDrawing | private |
TileDrawing(TilePaintSystemV2 paintSystem) | Terraria.GameContent.Drawing.TileDrawing | inline |
Update() | Terraria.GameContent.Drawing.TileDrawing | inline |
UpdateLeafFrequency() | Terraria.GameContent.Drawing.TileDrawing | inlineprivate |