Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 7777 of file TileDrawing.cs.
References Terraria.GameContent.Drawing.TileDrawing._isActiveAndNotPaused, Terraria.GameContent.Drawing.TileDrawing._rand, Terraria.GameContent.Drawing.TileDrawing._sunflowerWindCounter, System.Math.Abs(), Terraria.GameContent.Drawing.TileDrawing.DrawAnimatedTile_AdjustForVisionChangers(), Terraria.GameContent.Drawing.TileDrawing.DrawTiles_EmitParticles(), Terraria.GameContent.Drawing.TileDrawing.DrawTiles_GetLightOverride(), Terraria.GameContent.TextureAssets.Flames, Terraria.Tile.frameX, Terraria.Tile.frameY, Terraria.Lighting.GetColor(), Terraria.GameContent.Drawing.TileDrawing.GetTileDrawData(), Terraria.GameContent.Drawing.TileDrawing.GetTileDrawTexture(), Terraria.GameContent.Drawing.TileDrawing.GetWindCycle(), Terraria.GameContent.Drawing.TileDrawing.InAPlaceWithWind(), Terraria.GameContent.Drawing.TileDrawing.IsVisible(), Terraria.Utilities.UnifiedRandom.Next(), Terraria.Main.spriteBatch, Terraria.Main.tile, Microsoft.Xna.Framework.Color.Transparent, System.type, Terraria.Tile.type, Microsoft.Xna.Framework.Graphics.Vector2, Microsoft.Xna.Framework.Color.White, Terraria.Main.WindForVisuals, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.
Referenced by Terraria.GameContent.Drawing.TileDrawing.DrawMultiTileGrass().