Terraria v1.4.4.9
Terraria source code documentation
|
|
inlineprivate |
Definition at line 7199 of file TileDrawing.cs.
References Terraria.GameContent.Drawing.TileDrawing._grassWindCounter, Terraria.GameContent.Drawing.TileDrawing._isActiveAndNotPaused, Terraria.GameContent.Drawing.TileDrawing._rand, Terraria.GameContent.Drawing.TileDrawing._specialPositions, Terraria.GameContent.Drawing.TileDrawing._specialsCount, System.Math.Abs(), Terraria.Tile.active(), Terraria.ID.WallID.Sets.AllowsWind, Terraria.Main.Camera, Terraria.GameContent.Drawing.TileDrawing.DrawAnimatedTile_AdjustForVisionChangers(), Terraria.GameContent.Drawing.TileDrawing.DrawTiles_EmitParticles(), Terraria.GameContent.Drawing.TileDrawing.DrawTiles_GetLightOverride(), Terraria.Tile.frameX, Terraria.Tile.frameY, Terraria.Lighting.GetColor(), Terraria.GameContent.Drawing.TileDrawing.GetTileDrawData(), Terraria.GameContent.Drawing.TileDrawing.GetTileDrawTexture(), Terraria.GameContent.Drawing.TileDrawing.GetWindCycle(), Terraria.GameContent.Drawing.TileDrawing.GetWindGridPush(), Terraria.GameContent.Drawing.TileDrawing.InAPlaceWithWind(), Terraria.Main.instance, Terraria.GameContent.Drawing.TileDrawing.IsAlchemyPlantHarvestable(), Terraria.GameContent.Drawing.TileDrawing.IsVisible(), Terraria.Utilities.UnifiedRandom.Next(), Terraria.Main.spriteBatch, Terraria.Main.tile, System.type, Terraria.Tile.type, Microsoft.Xna.Framework.Graphics.Vector2, Terraria.Tile.wall, Microsoft.Xna.Framework.Point.X, Microsoft.Xna.Framework.Point.Y, and Microsoft.Xna.Framework.Vector2.Zero.
Referenced by Terraria.GameContent.Drawing.TileDrawing.PostDrawTiles().