Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 7358 of file TileDrawing.cs.
References Terraria.GameContent.Drawing.TileDrawing._dust, Terraria.GameContent.Drawing.TileDrawing._isActiveAndNotPaused, Terraria.GameContent.Drawing.TileDrawing._localPlayer, Terraria.GameContent.Drawing.TileDrawing._rand, Terraria.Player.biomeSight, Terraria.Player.dangerSense, Terraria.Dust.fadeIn, Terraria.Player.findTreasure, Terraria.Main.IsTileBiomeSightable(), Terraria.GameContent.Drawing.TileDrawing.IsTileDangerous(), Terraria.Main.IsTileSpelunkable(), Terraria.Dust.NewDust(), Terraria.Utilities.UnifiedRandom.Next(), Terraria.Dust.noGravity, Terraria.Dust.noLight, Terraria.Dust.noLightEmittence, Microsoft.Xna.Framework.Graphics.Vector2, Terraria.Dust.velocity, and Microsoft.Xna.Framework.Color.White.
Referenced by Terraria.GameContent.Drawing.TileDrawing.DrawAnyDirectionalGrass(), Terraria.GameContent.Drawing.TileDrawing.DrawGrass(), Terraria.GameContent.Drawing.TileDrawing.DrawMultiTileGrassInWind(), and Terraria.GameContent.Drawing.TileDrawing.DrawMultiTileVinesInWind().