Terraria v1.4.4.9
Terraria source code documentation
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◆ GetAverageWindGridPush()

float Terraria.GameContent.Drawing.TileDrawing.GetAverageWindGridPush ( int topLeftX,
int topLeftY,
int sizeX,
int sizeY,
int totalPushTime,
float pushForcePerFrame )
inlineprivate

Definition at line 8030 of file TileDrawing.cs.

8031 {
8032 float num = 0f;
8033 int num2 = 0;
8034 for (int i = 0; i < sizeX; i++)
8035 {
8036 for (int j = 0; j < sizeY; j++)
8037 {
8039 if (windGridPush != 0f)
8040 {
8041 num += windGridPush;
8042 num2++;
8043 }
8044 }
8045 }
8046 if (num2 == 0)
8047 {
8048 return 0f;
8049 }
8050 return num / (float)num2;
8051 }
float GetWindGridPush(int i, int j, int pushAnimationTimeTotal, float pushForcePerFrame)

References Terraria.GameContent.Drawing.TileDrawing.GetWindGridPush().