Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 7510 of file TileDrawing.cs.
References Terraria.GameContent.Drawing.TileDrawing._isActiveAndNotPaused, Terraria.GameContent.Drawing.TileDrawing._rand, Terraria.GameContent.Drawing.TileDrawing._specialPositions, Terraria.GameContent.Drawing.TileDrawing._specialsCount, Terraria.Tile.active(), Microsoft.Xna.Framework.Color.B, Terraria.Utils.CenteredRectangle(), Microsoft.Xna.Framework.Graphics.Color, Terraria.GameContent.TextureAssets.Extra, Terraria.Lighting.GetColor(), Terraria.ID.Colors.GetSelectionGlowColor(), Terraria.Main.GlobalTimeWrappedHourly, Terraria.Main.InSmartCursorHighlightArea(), Microsoft.Xna.Framework.Color.Lerp(), Terraria.Utilities.UnifiedRandom.Next(), System.Math.PI, Terraria.Main.screenPosition, System.Math.Sin(), Terraria.GameContent.TeleportPylonsSystem.SpawnInWorldDust(), Terraria.Main.spriteBatch, Terraria.Main.tile, Terraria.Main.tileFrameCounter, System.value, Microsoft.Xna.Framework.Graphics.Vector2, Microsoft.Xna.Framework.Color.White, Microsoft.Xna.Framework.Point.X, and Microsoft.Xna.Framework.Point.Y.
Referenced by Terraria.GameContent.Drawing.TileDrawing.PostDrawTiles().