Terraria v1.4.4.9
Terraria source code documentation
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◆ DrawReverseVines()

void Terraria.GameContent.Drawing.TileDrawing.DrawReverseVines ( )
inlineprivate

Definition at line 7762 of file TileDrawing.cs.

7763 {
7764 Vector2 unscaledPosition = Main.Camera.UnscaledPosition;
7766 int num = 9;
7767 int num2 = _specialsCount[num];
7768 for (int i = 0; i < num2; i++)
7769 {
7770 Point point = _specialPositions[num][i];
7771 int x = point.X;
7772 int y = point.Y;
7774 }
7775 }
void DrawRisingVineStrip(Vector2 screenPosition, Vector2 offSet, int x, int startY)

References Terraria.GameContent.Drawing.TileDrawing._specialPositions, Terraria.GameContent.Drawing.TileDrawing._specialsCount, Terraria.Main.Camera, Terraria.GameContent.Drawing.TileDrawing.DrawRisingVineStrip(), Microsoft.Xna.Framework.Point.X, Microsoft.Xna.Framework.Point.Y, and Microsoft.Xna.Framework.Vector2.Zero.

Referenced by Terraria.GameContent.Drawing.TileDrawing.PostDrawTiles().