Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 7973 of file TileDrawing.cs.
References Terraria.GameContent.Drawing.TileDrawing._vineWindCounter, System.Math.Abs(), Terraria.Tile.active(), Terraria.ID.WallID.Sets.AllowsWind, Terraria.Tile.frameX, Terraria.Tile.frameY, Terraria.Lighting.GetColor(), Terraria.GameContent.Drawing.TileDrawing.GetTileDrawData(), Terraria.GameContent.Drawing.TileDrawing.GetTileDrawTexture(), Terraria.GameContent.Drawing.TileDrawing.GetWindCycle(), Terraria.GameContent.Drawing.TileDrawing.GetWindGridPush(), Terraria.GameContent.Drawing.TileDrawing.IsVisible(), Microsoft.Xna.Framework.MathHelper.Lerp(), System.Math.PI, Terraria.ID.TileID.Sets.ReverseVineThreads, Terraria.Main.spriteBatch, Terraria.Main.tile, System.type, Terraria.Tile.type, Microsoft.Xna.Framework.Graphics.Vector2, Terraria.Tile.wall, Terraria.Main.WindForVisuals, Terraria.Main.worldSurface, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.
Referenced by Terraria.GameContent.Drawing.TileDrawing.DrawReverseVines().