Terraria v1.4.4.9
Terraria source code documentation
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◆ GetFinalLight() [2/2]

static void Terraria.GameContent.Drawing.TileDrawing.GetFinalLight ( Tile tileCache,
ushort typeCache,
ref Vector3 tileLight,
ref Vector3 tint )
inlinestaticprivate

Definition at line 3533 of file TileDrawing.cs.

3534 {
3535 tileLight *= tint;
3536 if (tileCache.inActive())
3537 {
3538 tileCache.actColor(ref tileLight);
3539 }
3540 else if (ShouldTileShine(typeCache, tileCache.frameX))
3541 {
3542 Main.shine(ref tileLight, typeCache);
3543 }
3544 }
static bool ShouldTileShine(ushort type, short frameX)

References Terraria.Tile.actColor(), Terraria.Tile.frameX, Terraria.Tile.inActive(), Terraria.Main.shine(), and Terraria.GameContent.Drawing.TileDrawing.ShouldTileShine().