Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 7872 of file TileDrawing.cs.
References Terraria.GameContent.Drawing.TileDrawing._dust, Terraria.GameContent.Drawing.TileDrawing._isActiveAndNotPaused, Terraria.GameContent.Drawing.TileDrawing._localPlayer, Terraria.GameContent.Drawing.TileDrawing._rand, Terraria.GameContent.Drawing.TileDrawing._vineWindCounter, System.Math.Abs(), Terraria.Tile.active(), Terraria.ID.WallID.Sets.AllowsWind, Microsoft.Xna.Framework.Color.B, Terraria.Player.biomeSight, Terraria.Dust.fadeIn, Terraria.Tile.frameX, Terraria.Tile.frameY, Terraria.Tile.fullbrightBlock(), Microsoft.Xna.Framework.Color.G, Terraria.Lighting.GetColor(), Terraria.GameContent.Drawing.TileDrawing.GetTileDrawData(), Terraria.GameContent.Drawing.TileDrawing.GetTileDrawTexture(), Terraria.GameContent.Drawing.TileDrawing.GetWindCycle(), Terraria.GameContent.Drawing.TileDrawing.GetWindGridPush(), Terraria.Main.IsTileBiomeSightable(), Terraria.GameContent.Drawing.TileDrawing.IsVisible(), Microsoft.Xna.Framework.MathHelper.Lerp(), Terraria.Dust.NewDust(), Terraria.Utilities.UnifiedRandom.Next(), Terraria.Dust.noGravity, Terraria.Dust.noLightEmittence, System.Math.PI, Microsoft.Xna.Framework.Color.R, Terraria.Main.remixWorld, Terraria.Main.spriteBatch, Terraria.Main.tile, System.type, Terraria.Tile.type, Microsoft.Xna.Framework.Graphics.Vector2, Terraria.Dust.velocity, Terraria.ID.TileID.Sets.VineThreads, Terraria.Tile.wall, Microsoft.Xna.Framework.Color.White, Terraria.Main.WindForVisuals, Terraria.Main.worldSurface, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.
Referenced by Terraria.GameContent.Drawing.TileDrawing.DrawVines().