Definition at line 6607 of file TileDrawing.cs.
6608 {
6610 {
6611 return;
6612 }
6615 if (tile.liquid > 0)
6616 {
6617 return;
6618 }
6620 int num;
6622 {
6623 case -1:
6624 case 912:
6625 case 913:
6626 case 1278:
6627 return;
6628 default:
6630 break;
6631 case 917:
6632 case 918:
6633 case 919:
6634 case 920:
6635 case 921:
6636 case 922:
6637 case 923:
6638 case 924:
6639 case 925:
6640 num = 1;
6641 break;
6642 }
6643 bool flag = (byte)num != 0;
6646 if (flag)
6647 {
6649 }
6651 {
6653 }
6655 {
6657 }
6659 {
6660 return;
6661 }
6665 {
6667 vector.X +=
num4 * 12;
6669 if (tile.frameY == 220)
6670 {
6672 }
6673 else if (tile.frameY == 242)
6674 {
6676 }
6677 if (tile.frameX == 66)
6678 {
6680 {
6681 case 0:
6683 break;
6684 case 1:
6686 break;
6687 case 2:
6689 break;
6690 }
6691 }
6692 else
6693 {
6695 {
6696 case 0:
6698 break;
6699 case 1:
6701 break;
6702 case 2:
6704 break;
6705 }
6706 }
6707 }
6708 else
6709 {
6711 if (flag)
6712 {
6713 vector.Y -= Main.rand.Next(0, 28) * 4;
6714 }
6715 }
6717 {
6719 }
6720 }
bool _isActiveAndNotPaused
References Terraria.GameContent.Drawing.TileDrawing._isActiveAndNotPaused, Terraria.GameContent.Drawing.TileDrawing._leafFrequency, Terraria.GameContent.Drawing.TileDrawing._rand, Terraria.WorldGen.DoesWindBlowAtThisHeight(), Terraria.Tile.frameX, Terraria.Tile.frameY, Terraria.WorldGen.GetTreeLeaf(), Terraria.Tile.liquid, Terraria.Gore.NewGoreDirect(), Terraria.Utilities.UnifiedRandom.Next(), Terraria.Main.rand, Terraria.Utils.RandomVector2(), Terraria.WorldGen.SolidTile(), Terraria.Main.tile, and Microsoft.Xna.Framework.Graphics.Vector2.
Referenced by Terraria.GameContent.Drawing.TileDrawing.DrawTrees().