Terraria v1.4.4.9
Terraria source code documentation
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◆ CrawlToTopOfVineAndAddSpecialPoint()

void Terraria.GameContent.Drawing.TileDrawing.CrawlToTopOfVineAndAddSpecialPoint ( int j,
int i )
inlineprivate

Definition at line 720 of file TileDrawing.cs.

721 {
722 int y = j;
723 for (int num = j - 1; num > 0; num--)
724 {
725 Tile tile = Main.tile[i, num];
726 if (WorldGen.SolidTile(i, num) || !tile.active())
727 {
728 y = num + 1;
729 break;
730 }
731 }
732 Point item = new Point(i, y);
734 {
737 }
738 }
void AddSpecialPoint(int x, int y, TileCounterType type)

References Terraria.GameContent.Drawing.TileDrawing._vineRootsPositions, Terraria.Tile.active(), System.Collections.Generic.List< T >.Add(), Terraria.GameContent.Drawing.TileDrawing.AddSpecialPoint(), System.Collections.Generic.List< T >.Contains(), System.item, Microsoft.Xna.Framework.Graphics.Point, Terraria.WorldGen.SolidTile(), and Terraria.Main.tile.

Referenced by Terraria.GameContent.Drawing.TileDrawing.Draw().