Terraria v1.4.4.9
Terraria source code documentation
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◆ PostDrawTiles()

void Terraria.GameContent.Drawing.TileDrawing.PostDrawTiles ( bool solidLayer,
bool forRenderTargets,
bool intoRenderTargets )
inline

Definition at line 402 of file TileDrawing.cs.

403 {
405 {
406 Main.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, Main.DefaultSamplerState, DepthStencilState.None, Main.Rasterizer, null, Main.Transform);
412 DrawGrass();
414 DrawTrees();
415 DrawVines();
417 Main.spriteBatch.End();
418 }
420 {
423 }
424 }
static readonly BlendState AlphaBlend
Definition BlendState.cs:36

References Microsoft.Xna.Framework.Graphics.BlendState.AlphaBlend, Terraria.Main.DefaultSamplerState, Terraria.GameContent.Drawing.TileDrawing.DrawAnyDirectionalGrass(), Terraria.GameContent.Drawing.TileDrawing.DrawEntities_DisplayDolls(), Terraria.GameContent.Drawing.TileDrawing.DrawEntities_HatRacks(), Terraria.GameContent.Drawing.TileDrawing.DrawGrass(), Terraria.GameContent.Drawing.TileDrawing.DrawMasterTrophies(), Terraria.GameContent.Drawing.TileDrawing.DrawMultiTileGrass(), Terraria.GameContent.Drawing.TileDrawing.DrawMultiTileVines(), Terraria.GameContent.Drawing.TileDrawing.DrawReverseVines(), Terraria.GameContent.Drawing.TileDrawing.DrawTeleportationPylons(), Terraria.GameContent.Drawing.TileDrawing.DrawTrees(), Terraria.GameContent.Drawing.TileDrawing.DrawVines(), Terraria.GameContent.Drawing.TileDrawing.DrawVoidLenses(), Microsoft.Xna.Framework.Graphics.DepthStencilState.None, Terraria.Main.Rasterizer, Terraria.Main.spriteBatch, and Terraria.Main.Transform.

Referenced by Terraria.Main.DrawTileEntities().