Terraria v1.4.4.9
Terraria source code documentation
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◆ End()

void Microsoft.Xna.Framework.Graphics.SpriteBatch.End ( )
inline

Definition at line 375 of file SpriteBatch.cs.

References Microsoft.Xna.Framework.Graphics.GraphicsResource._parent, Microsoft.Xna.Framework.FrameworkResources.BeginMustBeCalledBeforeEnd, Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush(), Microsoft.Xna.Framework.Graphics.SpriteBatch.inBeginEndPair, Microsoft.Xna.Framework.Graphics.SpriteBatch.SetRenderState(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.spriteBeginCount, Microsoft.Xna.Framework.Graphics.GraphicsDevice.spriteImmediateBeginCount, Microsoft.Xna.Framework.Graphics.SpriteBatch.spriteQueueCount, and Microsoft.Xna.Framework.Graphics.SpriteBatch.spriteSortMode.

Referenced by Terraria.Graphics.TileBatch.Begin(), Terraria.Graphics.TileBatch.Begin(), Terraria.GameContent.UI.LegacyMultiplayerClosePlayersOverlay.Draw(), Terraria.GameContent.UI.NewMultiplayerClosePlayersOverlay.Draw(), Terraria.Graphics.Capture.CaptureInterface.ModeEdgeSelection.Draw(), Terraria.Graphics.Capture.CaptureInterface.ModeDragBounds.Draw(), Terraria.Graphics.Capture.CaptureInterface.ModeChangeSettings.Draw(), Terraria.Graphics.Capture.CaptureInterface.Draw(), Terraria.UI.UIElement.Draw(), Terraria.Graphics.Effects.OverlayManager.Draw(), Terraria.GameContent.UI.Elements.UICharacter.DrawPets(), Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayerFull(), Terraria.Graphics.Capture.CaptureCamera.DrawTick(), ReLogic.Graphics.BasicDebugDrawer.End(), Terraria.GameContent.AnOutlinedDrawRenderTargetContent.HandleUseReqest(), Terraria.GameContent.PlayerQueenSlimeMountTextureContent.HandleUseReqest(), Terraria.GameContent.PlayerRainbowWingsTextureContent.HandleUseReqest(), and Terraria.GameContent.PlayerTitaniumStormBuffTextureContent.HandleUseReqest().