Terraria v1.4.4.9
Terraria source code documentation
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◆ Begin() [1/5]

void Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin ( )
inline

Definition at line 325 of file SpriteBatch.cs.

326 {
327 Begin(SpriteSortMode.Deferred, null, null, null, null, null, Matrix.Identity);
328 }

References Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(), and Microsoft.Xna.Framework.Matrix.Identity.

Referenced by Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(), ReLogic.Graphics.BasicDebugDrawer.Begin(), Terraria.Graphics.TileBatch.Begin(), ReLogic.Graphics.BasicDebugDrawer.Begin(), Terraria.Graphics.TileBatch.Begin(), Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(), Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(), Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(), Terraria.GameContent.UI.LegacyMultiplayerClosePlayersOverlay.Draw(), Terraria.GameContent.UI.NewMultiplayerClosePlayersOverlay.Draw(), Terraria.Graphics.Capture.CaptureInterface.ModeEdgeSelection.Draw(), Terraria.Graphics.Capture.CaptureInterface.ModeDragBounds.Draw(), Terraria.Graphics.Capture.CaptureInterface.ModeChangeSettings.Draw(), Terraria.Graphics.Capture.CaptureInterface.Draw(), Terraria.UI.UIElement.Draw(), Terraria.Graphics.Effects.OverlayManager.Draw(), Terraria.GameContent.UI.Elements.UICharacter.DrawPets(), Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayerFull(), Terraria.Graphics.Renderers.ReturnGatePlayerRenderer.DrawReturnGateInWorld(), Terraria.Graphics.Capture.CaptureCamera.DrawTick(), Terraria.GameContent.AnOutlinedDrawRenderTargetContent.HandleUseReqest(), Terraria.GameContent.PlayerQueenSlimeMountTextureContent.HandleUseReqest(), Terraria.GameContent.PlayerRainbowWingsTextureContent.HandleUseReqest(), and Terraria.GameContent.PlayerTitaniumStormBuffTextureContent.HandleUseReqest().